Colonialist Legacies: Histories of the New World | Colonial + Pre-Colonial civs

Discussion in 'Civ5 - New Civilizations' started by TPangolin, Oct 23, 2013.

  1. Neirai

    Neirai the Forgiven

    Joined:
    Aug 5, 2013
    Messages:
    1,045
    Location:
    Canada
    It's a lot of Lua. Ugly, ugly Lua that involves finding a good snow spot, moving your units to that location, and adding a bunch of resources to that spot. Then, obliterating your starting location.

    LastSword and I are slowly working through rebuilding the Lua so that it isn't 50 pages long and terrible (which is how I wrote it) and then we'll be turning it over to everyone to use wherever they like.

    Just like everything else, if there's no code for it, you can't do it. There's only code to start your characters on certain terrain types, and not on others. For example, you can't actually start *on* Tundra. The Tundra start code starts you *near* Tundra instead. That's because that's how Firaxis coded it. And there is no Snow code in the game source.
     
  2. King William I

    King William I King

    Joined:
    Feb 24, 2012
    Messages:
    609
    Location:
    Kentucky
    You asked for music, don't know if it's good enough but you could take the latter two movements of this for The Inuit.

    https://www.youtube.com/watch?v=KRVKr-Dn7MQ

    proposed peace starts at 3:00

    War starts at 6:26
     
  3. Skaz881

    Skaz881 History Major

    Joined:
    Dec 15, 2013
    Messages:
    1,350
    Location:
    Crystal Lake, Illinois, USA.
    I think something may have gone wrong with Mexico's update, as even though the download says 2.1, when downloaded everything indicates version 1. I extracted the CIV5MOD file that Steam was spitting out, also listed as 2.1, but the contents were once again version 1 with no indications of any updates.
     
  4. Scapegrace

    Scapegrace Obvious Spambot

    Joined:
    Feb 17, 2014
    Messages:
    1,325
    Location:
    Kent
    I'll do you a DoM and some dialogue text for Cap'n Para tomorrow.
     
  5. arrghmatey32

    arrghmatey32 Chieftain

    Joined:
    Feb 8, 2009
    Messages:
    40
    Digging around for Inuit music, I couldn't help but think that throat singing is really cool. The problem being that it doesn't usually sound like a civ theme.

    I found some intriguing stuff from an artist named Tagaq though.


    Link to video.

    The throat singing may still be a little too much, but I think that you could get a good war theme from this song.
     
  6. TPangolin

    TPangolin Just the worst person

    Joined:
    May 23, 2013
    Messages:
    4,029
    Location:
    Sydney, Australia
    Those are some good resources for the other civs. But as it stands, we already have a peace and war theme for the Inuit.

    All we need is music for the Cree, Anishinaabe, Blackfoot, Salish and Dene.
     
  7. Carloso

    Carloso Warlord

    Joined:
    Jan 30, 2014
    Messages:
    162
    Location:
    Ireland
    Yes! Very nice, you like?
     
  8. SargontheGreat2

    SargontheGreat2 Modder

    Joined:
    May 17, 2012
    Messages:
    760
    Location:
    New Jersey, USA
    Can we have some Malaysia music?
     
  9. COF

    COF Emperor

    Joined:
    Dec 30, 2013
    Messages:
    1,512
    Location:
    Bosnia and Herzegovina
    Yeah, just surprised. Didn't know anyone cared for such a small island :lol:
     
  10. m00s3yliam

    m00s3yliam King Tut Admirer

    Joined:
    Mar 22, 2014
    Messages:
    76
    Location:
    In my basement.
    Do any of these Civs need leader voices?
     
  11. Antagonise

    Antagonise Warlord

    Joined:
    May 4, 2014
    Messages:
    186
    Gender:
    Male
    Location:
    England
    I have a really hard time installing these civs. I've tried subscribing and manual install. When I subscribed in the past only Mexico worked, and when I manual install the game just doesn't unpack the .civ5mod file like it does with the rest of the mods I install manually.

    One possible problem could be that I subscribed in my browser rather than through the 'GET MODS' button in game, that seems to cause problems in workshop downloads, but I've never had this problem with a manual install before. Anyone know a solution?
     
  12. ldvhl

    ldvhl ніщо

    Joined:
    May 15, 2013
    Messages:
    2,182
    For Cree, I found some Southern Cree and Northern Cree that may be of use.

    I found a Anishinaabe songs here.

    Might be able to find more later.
     
  13. ShadowBurger151

    ShadowBurger151 Chieftain

    Joined:
    Mar 20, 2014
    Messages:
    13
    Antagonise, have you tried manually extracting the .civ5mod with something like winRAR and then placing the extracted folder in your mod folder
     
  14. ptoss1

    ptoss1 King

    Joined:
    Jun 22, 2012
    Messages:
    653
    Thank you for these. Looking forward to future releases.
     
  15. Antagonise

    Antagonise Warlord

    Joined:
    May 4, 2014
    Messages:
    186
    Gender:
    Male
    Location:
    England
    Just did this and it worked, thank you so much! Had no idea you could open them with winRAR.
     
  16. TPangolin

    TPangolin Just the worst person

    Joined:
    May 23, 2013
    Messages:
    4,029
    Location:
    Sydney, Australia
    Alright, so it looks like we are getting really close to releasing the Blackfoot. I've just finished the leaderscreen.

    Spoiler :




    We essentially just need the Pedia. (so uh..... any takers?) :p

    @liam, Well Australia is the only one planned to include voices.
     
  17. RawSasquatch

    RawSasquatch Minuteman

    Joined:
    Jan 27, 2014
    Messages:
    484
    Location:
    New California Republic
    So uh, what's the basic design for the Blackfoot?
     
  18. TPangolin

    TPangolin Just the worst person

    Joined:
    May 23, 2013
    Messages:
    4,029
    Location:
    Sydney, Australia
    Blackfoot (Crowfoot)
    Start Bias: Plains/River
    Colours: Blue/Creme
    UA: Counting Coup - Jnits earn the Counting Coup promotion, which as they level, allows them to unlock special bonuses when winning a significant victory next to an adjacent enemy while remaining at high health*. Cannot build Work Boats
    UB: Nato-oh Siskoom - +2 :c5faith: Faith. Requires a source of fresh water nearby, but requires no maintenance unlike the Shrine, which it replaces. Also produces +1 :c5faith: Faith for each Lake and Oasis tile worked by this city.
    UB: Buffalo Pound - Requires Plains instead of a river and reveals a nearby source of Buffalo, unlike the Water Mill that it replaces. Like the Water Mill, it provides +2 :c5food: Food and +1 :c5production: Production.

    *
    1) Counting Coup triggers whenever you damage an enemy unit with one of your units.
    2) At the start of the next turn, if your unit has a lot of health and is next to an enemy with only a little health, you gain a bonus. But only if you started the fight and if you have achieved a certain unit level.
    3) The bonuses range from extra XP for the unit to bonus culture for your civilization. If your unit is level 5 and has counted coup 5 times, it unlocks the ability to trigger a one-turn Golden age every time it counts coup.

    Levels of Coup:

    1: The unit is now considered to be a warrior. Gain a one-time xp bonus.
    2: The unit has won a great victory for his people. Gain a one-turn Golden Age.
    3: The unit has ignited the pride of his people. Gain a one-time shot of Culture based on the unit's strength.
    4: The unit is looked up to by all other warriors among his people. The unit gives a +10% combat bonus to adjacent allies.
    5: This unit shakes the nations. Gain a one-time tourism burst (like a world tour) and/or Influence burst.
     
  19. Viregel

    Viregel , The Rt. Hon.

    Joined:
    Jun 10, 2013
    Messages:
    1,944
    Gender:
    Male
    Location:
    Kingdom of the Britons
    I would be up for the pedias, but that may involve waiting another week or so. Also, why can't they build Work Boats? There's not really much point to it, in my opinion.
     
  20. averysillyman

    averysillyman Chieftain

    Joined:
    May 21, 2014
    Messages:
    97
    I'm not a fan of the "cannot build workboats" thing. I agree with Viregel that it just seems random and pointless.

    Also, is the Buffalo resource going to basically be a reskinned cow? If so, will it also get +1 hammer from the Stable?
     

Share This Page