[Custom Civ] Colonialist Legacies' Republic of the Philippines for VP

I can only upgrade them but I can upgrade existing explorers or newly built ones. I actually discovered it upgrading a couple Scouts to Explorers and was surprised to see I could upgrade them again the next turn.
 
Super weird… I’m afraid I’ve got no understanding of what could be doing that
 
I can report that it does not appear to be a MOD conflict. I started a game with only core VP, Philippines, and Really Advanced Set up enabled and set the starting era for Renaissance Era. My beginning Explorer has the option to upgrade to a Kupa (shorthand to avoid looking up the proper name). Not sure if it helps solve the issue but won't hurt my gameplay unless I find a horde of AI Kupas on my doorstep in the future.

Side note: thanks to a isolated ruin I ended up with a Paratrooper in early Renaissance. Pikeman Barbarians did not stand a chance.
 
this civ looks pretty fun, but I'm unclear how the production siphon works. Does the city that sent out the trade route/receives the siphon have to be building the same thing as the target city? Like I only get a production boost on my aqueduct if the target city is also building an aqueduct right now?
 
No, the origin city will siphon production towards anything the target city builds.
- units will have hammers added to their progress, even if you can’t build them yourself. Note that unique units are counted separately from base units, so if you sent a TR to an Aztec city that built a Jaguar then it wouldn’t contribute to a warrior in your city. But it would contribute to getting a Jaguar in your city if you got enough free siphon
- buildings and wonders have their production siphoned, but only if you don’t already have the building.
- projects and processes in cities are siphoned as you would expect
 
No, the origin city will siphon production towards anything the target city builds.
- units will have hammers added to their progress, even if you can’t build them yourself. Note that unique units are counted separately from base units, so if you sent a TR to an Aztec city that built a Jaguar then it wouldn’t contribute to a warrior in your city. But it would contribute to getting a Jaguar in your city if you got enough free siphon
- buildings and wonders have their production siphoned, but only if you don’t already have the building.
- projects and processes in cities are siphoned as you would expect
The syphon mechanic sounds very cool indeed!

What's the historic background? Makes me think of asian countries copying western technology.
 
Last edited:
The syphon mechanic sounds very cool indeed!

What's the historic background? Makes me think of asian countries copying western technology.
Remittances.
But also the Philippines is famously a crossroads of many historical and geographic entities, and its diverse culture shows blends of Austronesian, Indian, Chinese, Spanish, and American influences.
 
Never mind. There was was an issue with the coral church compatibility.

Reuploaded.
 
I'm reorganizing and documenting the (1) mod and turns out the second part of the UA actually works this way instead of what is stated.
1722501702713.png


  • It doesn't matter whose territory the trade unit is in, as long as it's foreign and owned.
  • Foreign trade routes sent to Philippines won't trigger this.
  • The IsGrantedToTradePartner column grants the yields to the target city for trade routes originated from Philippines instead.
  • Which means the optimal way of using this is sending internal trade routes that pass through foreign territory as much as possible.
 
Tried it and I feel the civ needs an overhaul.

UA looks good on paper but is strategically frustrating to use, not to mention remittance is hardly unique to the Philippines. If you want to keep the overseas worker angle I suggest just going all in on open borders. Maybe Philippines getting 5% bonus culture and gold per Open Borders it gets while the other party gets 5% in production?

UB Coral Church was a bit underwhelming. Maybe just have it give a bunch of faith per Open Borders given?
UU1 Katipunero was fine, if a bit late. Maybe make it buyable with faith to synergize with the Coral Church.
UU2 Balangay was very fun and useful. All praises to it.
UU3 Lantaka was so underwhelming I'd rather just get another ship than build it. I suggest just replacing it altogether with another UB like the Gabaldon School from https://civilization-v-customisation.fandom.com/wiki/Philippines_(Manuel_Quezon), but with a different effect.
 
I'm reorganizing and documenting the (1) mod and turns out the second part of the UA actually works this way instead of what is stated.
View attachment 698068

  • It doesn't matter whose territory the trade unit is in, as long as it's foreign and owned.
  • Foreign trade routes sent to Philippines won't trigger this.
  • The IsGrantedToTradePartner column grants the yields to the target city for trade routes originated from Philippines instead.
  • Which means the optimal way of using this is sending internal trade routes that pass through foreign territory as much as possible.
So it should read :
“You and your Trade partners gain :c5culture: Culture when your :trade: Trade Units move through the foreign territory.”
not to mention remittance is hardly unique to the Philippines. If you want to keep the overseas worker angle I suggest just going all in on open borders. Maybe Philippines getting 5% bonus culture and gold per Open Borders it gets while the other party gets 5% in production?
the Philippines does have the largest amount of remittances as a % of GDP, and is the 4th largest recipient of remittances overall, behind only India, China, and Mexico. However, that’s not the only relevant fact about the Philippines that influenced our design. The Philippines also supplies the largest amount of seafaring personnel, fully 1 in 4 container vessel sailors are Filipino. It is not an understatement to say that Filipinos run the machinery of global commerce. In addition to that, the Philippines is a melting pot of cultural influences from austronesian, Tamil, Chinese, Mainland Southeast Asian, Spanish, and American sources, and it is the mixture of all these various sources that defines Filipino identity more strongly than any single source.

The open borders stuff occupies enough space in my opinion. Creating even more emphasis on it would only make the Philippines more brittle as a civ.

I have an idea for how to change the Lantaka if I ever get up the energy to implement it.
 
I can only upgrade them but I can upgrade existing explorers or newly built ones. I actually discovered it upgrading a couple Scouts to Explorers and was surprised to see I could upgrade them again the next turn.
Hi @pineappledan, can confirm I'm also encountering this. I can upgrade Explorers into Katipuneros without having unlocked an Industrial policy tree.
 
There is no way I can policy lock unit upgrades

Were left with two potential fixes:
1. Disable Explorer upgrading into katipunan entirely. I think I can make it so They can upgrade into regular commandos
2. Remove the policy unlock part of the katipunero and have them unlock by tech like other units
 
You can use GameEvents.CanHaveAnyUpgrade or GameEvents.UnitCanHaveAnyUpgrade (they're the same? why do we have two?) with EVENTS_UNIT_UPGRADES mod option.

Parameters are PlayerID and UnitID.
 
Mod is not compatible with VP5 only for a minor error: the Balangay needs DefaultUnit column specified in UnitClasses (to 'NONE') otherwise it messes up the civ selection screen after mod loading.
 
Back
Top Bottom