Im going to rename the UA to Ku.Éex’ (potlatch). With the addition of flat yield per turn on ITR for buildings, I can optimize the UA so it hooks into the trade overview screen and I can do away with the People of the Tides notification every turn. maybe I could reduce the ranged defense on the noow and give units on the tile +1 XP per turn? Past the first 2-3 promotions, it’s a forgettable bonus, but it’s enough to incentivize players to put something there. everything centres on the Noow. The UA scales off it, it gives the Tlingit a key defensive edge, and the yields are actually pretty decent if you manage to get 1-2 adjacent forest tiles. not sure if I would change anything about the case, except I might add the amphibious ignores river penalty bonus to the tidal raid promotion. the duk is a huge bonus that saves you hundreds of early hammers and gives you a much easier time clearing coastal barb camps. I think it’s great as is. the hit is a scattershot collection of small bonuses; the biggest one being removing the coastal requirement. This increased freedom with city placement can be the difference between an extra fish or 1-2 more Noows. Not sure what I would change, if anything.