thecommonnate
Theocrat
Its not very realistic the way they are right now.
As I see them now, whenever you make cities on another continent, they are considered a colony, and colonial expenses come into play, the only way to get rid of these expenses are to grant them independence. Also, once you grant the colony independence, if they ever get into a bad enough relationship, the new civilization can declare a war of independence on the parent civ; strangly enough, this all happenes after the colony has been givin independence.
This is how I see it: expenses should not be the ONLY reason you would ever want to grant independence to a colony. There should be bulidings or enactments (possibly after the constitution tech) that minimize or negate the colonial expenses, with an unhapiness penalty that goes to the city. Unhappy colonial cities that are both territorially connected (by cultural borders) AND economicaly conected (with a road/river) should be able to spread this unhappiness to other cities. If all cities reach an average unhappiness of lets say +3, they will ask to be made into a independent civ (like the ones in use now). If you reject this, you will need to meet the unhappy colony with military force (something like Hereditary Rule civic with +1 happiness for every military unit) or you will risk a colonial uprising. In addition to this, the option to make them a independent civ is always there too.
I have no experience with modding, and this is just an idea, I'm totaly content the way it is now.
As I see them now, whenever you make cities on another continent, they are considered a colony, and colonial expenses come into play, the only way to get rid of these expenses are to grant them independence. Also, once you grant the colony independence, if they ever get into a bad enough relationship, the new civilization can declare a war of independence on the parent civ; strangly enough, this all happenes after the colony has been givin independence.
This is how I see it: expenses should not be the ONLY reason you would ever want to grant independence to a colony. There should be bulidings or enactments (possibly after the constitution tech) that minimize or negate the colonial expenses, with an unhapiness penalty that goes to the city. Unhappy colonial cities that are both territorially connected (by cultural borders) AND economicaly conected (with a road/river) should be able to spread this unhappiness to other cities. If all cities reach an average unhappiness of lets say +3, they will ask to be made into a independent civ (like the ones in use now). If you reject this, you will need to meet the unhappy colony with military force (something like Hereditary Rule civic with +1 happiness for every military unit) or you will risk a colonial uprising. In addition to this, the option to make them a independent civ is always there too.
I have no experience with modding, and this is just an idea, I'm totaly content the way it is now.