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Colonies need a new look

thecommonnate

Theocrat
Joined
May 26, 2007
Messages
733
Location
California
Its not very realistic the way they are right now.

As I see them now, whenever you make cities on another continent, they are considered a colony, and colonial expenses come into play, the only way to get rid of these expenses are to grant them independence. Also, once you grant the colony independence, if they ever get into a bad enough relationship, the new civilization can declare a war of independence on the parent civ; strangly enough, this all happenes after the colony has been givin independence.

This is how I see it: expenses should not be the ONLY reason you would ever want to grant independence to a colony. There should be bulidings or enactments (possibly after the constitution tech) that minimize or negate the colonial expenses, with an unhapiness penalty that goes to the city. Unhappy colonial cities that are both territorially connected (by cultural borders) AND economicaly conected (with a road/river) should be able to spread this unhappiness to other cities. If all cities reach an average unhappiness of lets say +3, they will ask to be made into a independent civ (like the ones in use now). If you reject this, you will need to meet the unhappy colony with military force (something like Hereditary Rule civic with +1 happiness for every military unit) or you will risk a colonial uprising. In addition to this, the option to make them a independent civ is always there too.

I have no experience with modding, and this is just an idea, I'm totaly content the way it is now.
 
I have considered to get back into attempting to mod for that reason...

Also, there are other problems I have noticed. I'm currently playing on earth map, 18 civilizations. I'm the aztecs, I pretty much own the entire american continent except for my vassal's lands, inca and a bit of european intrusion on the north (unfortunately going to war with the invasiors pretty much means going to war with entire europe and asia, so I had to let them settle).

However, I'm still expanding southwards. Every new city I make in (my own) continent suddenly decides that their motherland is the Inca empire and keeps asking me to be liberated.

I created the city, it's in my continent, and furthermore, Inca is NOT a colony, it was a free state that, under threat of asiatic powers decided that being my vassal would be their better protection (and right they were).

Is for some reason south america considered a different continent? And if it is, why my cities don't want independence, as a new colonie, and instead would rather join the (quite weak) Inca empire?

Also, in another game I conquered two large nations in another continent that wasn't my own and obviosly it became VERY expensive. I then needed to give independence to the damned thing, thus creating a major superpower to compete with me. Ok, one can say that did happen to the United States, but I would rather to adopt the policy of granting independence to smaller groups of cities at a time, instead of the whole continent at once. Thus I would create an amount of colonies that would, later on, be more likely to compete with each other rather than with me

It seems to me that the colony code has some strong flaws to it's design... Your solution looks reasonable enough, I would also add the option to deciding exactly which cities one should grant independence.
 
Every new city I make in (my own) continent suddenly decides that their motherland is the Inca empire and keeps asking me to be liberated.

Do you have Advisor Tips turned on? If so, then this is a known bug. Just ignore those tips and play on.
 
I have considered to get back into attempting to mod for that reason...

Also, there are other problems I have noticed. I'm currently playing on earth map, 18 civilizations. I'm the aztecs, I pretty much own the entire american continent except for my vassal's lands, inca and a bit of european intrusion on the north (unfortunately going to war with the invasiors pretty much means going to war with entire europe and asia, so I had to let them settle).

However, I'm still expanding southwards. Every new city I make in (my own) continent suddenly decides that their motherland is the Inca empire and keeps asking me to be liberated.

I created the city, it's in my continent, and furthermore, Inca is NOT a colony, it was a free state that, under threat of asiatic powers decided that being my vassal would be their better protection (and right they were).

Is for some reason south america considered a different continent? And if it is, why my cities don't want independence, as a new colonie, and instead would rather join the (quite weak) Inca empire?

Also, in another game I conquered two large nations in another continent that wasn't my own and obviosly it became VERY expensive. I then needed to give independence to the damned thing, thus creating a major superpower to compete with me. Ok, one can say that did happen to the United States, but I would rather to adopt the policy of granting independence to smaller groups of cities at a time, instead of the whole continent at once. Thus I would create an amount of colonies that would, later on, be more likely to compete with each other rather than with me

It seems to me that the colony code has some strong flaws to it's design... Your solution looks reasonable enough, I would also add the option to deciding exactly which cities one should grant independence.

The two ideas combined seem easy enough, but like I said, I don't have any modding experience. The ability to choses what cities to give independence would add a whole new aspect to the experience, and doesn't seem like that hard of an idea to comprehend.
 
Ahh. Someone look at this
 
I think colony expenses should be reduced once you enter the modern age. I can understand why they would be so expensive early on, but modern technology should reduce those constraints.
 
I want them to introduce states, So I can say this state emphasize on military, this state build improvements blah blah blah, plus itll make it easier to navigate to the area if I know where the state is. Then for colonies you can have territories, like the 13 American colonies, and instead of having them as a seperate leader head dont count them as a nation, allow me to say I want this colony to do this, raise the taxes, blah blah blah, allow me to draft 3 units under nation hood from a colony. Then when the colony wants to break away, give them a leader head, and go like normal. But dont allow them to trade with others until they are free.
 
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