Archon_Wing
Vote for me or die
- Joined
- Apr 3, 2005
- Messages
- 5,255
I guess I don't play enough archipelago maps but it seems like it doesn't make much sense.
Pros:
Reduce Maintenance costs
Can gift obsolete units for them to upgrade.
Possible trading partner
Can gift them nukes to avoid suffering war weariness. (But then you can't direct them)
Allows you to control areas with crappy land that you don't want to pay for yourself.
Count as foreign trade routes. (As a side note, does anyone try Mercantilism + vassals?)
Cons
They start with all your technology and can trade it all away
Messes up diplo
Must be on their own landmass for the most part, because there's no way they can compete with rival culture. You can't, say capture things on another landmass, and make it a colony because it'll all flip back.
Unlikely to be a tech trade partner with you unless you liberated a huge swath of land. And if the land was good, it would make sense to take it for yourselves.
Can leave you
Redundant with State Property
Problematic if they end up holding a valuable resource like oil. You'd have to rely on them to improve the tile before you can even demand it and they like to take their sweet time.
So it would seem they'd only be a thing if you had a number of landmasses that can fit 3 cities and you haven't gotten SP or want corporations. But if I were on a map with a ton of islands, it seems like SP would make them most sense....
That seems like a lot of effort for little gain. But I'd like to see a game where someone makes use of colonies (hopefully multiple)
Pros:
Reduce Maintenance costs
Can gift obsolete units for them to upgrade.
Possible trading partner
Can gift them nukes to avoid suffering war weariness. (But then you can't direct them)
Allows you to control areas with crappy land that you don't want to pay for yourself.
Count as foreign trade routes. (As a side note, does anyone try Mercantilism + vassals?)
Cons
They start with all your technology and can trade it all away
Messes up diplo
Must be on their own landmass for the most part, because there's no way they can compete with rival culture. You can't, say capture things on another landmass, and make it a colony because it'll all flip back.
Unlikely to be a tech trade partner with you unless you liberated a huge swath of land. And if the land was good, it would make sense to take it for yourselves.
Can leave you
Redundant with State Property
Problematic if they end up holding a valuable resource like oil. You'd have to rely on them to improve the tile before you can even demand it and they like to take their sweet time.
So it would seem they'd only be a thing if you had a number of landmasses that can fit 3 cities and you haven't gotten SP or want corporations. But if I were on a map with a ton of islands, it seems like SP would make them most sense....
That seems like a lot of effort for little gain. But I'd like to see a game where someone makes use of colonies (hopefully multiple)
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