So I decided that arduously recording one city wasn't enough pain, so I did it again! I took the same game as my Pioneer game (Found here: Pioneer Expansion Profitable? - A Real Example | CivFanatics Forums ), and added on a Colonist made city to see how it did. I put most of metholody in the other thread, so look there if you want more details.
Behold Kazan, my 11th city!
Now one thing I did do differently based on feedback, I tried feeding the colony a hammer ITR right at the beginning. This TR effectively "costs" me gold, science, and culture every round, so I add those numbers in as costs for running the colony.
The Build Order
From Pioneer
From Colonist
The Results
Colony Ran from Turns 297 - 390 (93 turns). My totals (after costs, aka pure profit)
Total Colony Science: 6,387.35
Total Colony Culture: -933.05
Total Colony Gold: 1,964.84
Total Colony Faith: 431.00
Total Science: 151,750
Total Colony Science (before costs): 10,742
Total Science (Before Colony): 145,563 (note my inflation factor is now 3.23% for an 11th city, instead of 3.33% from my last run).
% Colony Science Increase: 4.25%
Total Culture: 208,589
Total Colony Culture (before costs): 5,544
Total Culture (Before Colony): 209,603
% Colony Culture Decrease: -.48%
Overall Colony Science+Culture Increase: 3.77%
Overall Pioneer Science+Culture Increase: 3.2% (from previous thread)
Behold Kazan, my 11th city!
Now one thing I did do differently based on feedback, I tried feeding the colony a hammer ITR right at the beginning. This TR effectively "costs" me gold, science, and culture every round, so I add those numbers in as costs for running the colony.
Spoiler :
The Build Order
Spoiler :
From Pioneer
- Forge
- Council
- Library
- Market
- Barracks
- Granary
- Monument
- Shrine
- Well
From Colonist
- Windmill
- Workshop
- Amphitheater
- Temple
- Aqueduct
- Harbor
- Lighthouse
- Walls
- Bank
- Chancery
- Castle
- Herbalist
- Arsenal
- Bath
- Customs House
- Arena
- University
- Armory
- Opera House
- Grocer
- Public School
- Constabulary
- Caravansary
- Stables
- Circus
- Zoo
- Garden
- Wire Service
- Civilized Jewelers Office
The Results
Colony Ran from Turns 297 - 390 (93 turns). My totals (after costs, aka pure profit)
Total Colony Science: 6,387.35
Total Colony Culture: -933.05
Total Colony Gold: 1,964.84
Total Colony Faith: 431.00
Total Science: 151,750
Total Colony Science (before costs): 10,742
Total Science (Before Colony): 145,563 (note my inflation factor is now 3.23% for an 11th city, instead of 3.33% from my last run).
% Colony Science Increase: 4.25%
Total Culture: 208,589
Total Colony Culture (before costs): 5,544
Total Culture (Before Colony): 209,603
% Colony Culture Decrease: -.48%
Overall Colony Science+Culture Increase: 3.77%
Overall Pioneer Science+Culture Increase: 3.2% (from previous thread)
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