gunnergoz
Cat Herder
This is not an idea original to me, but I can't seem to locate the original thread where this was discussed.
Anyway, I'd like to see a mod where some settlers can be raised quickly, but the drawback is that they are for use only to found independent cities on other continents. These settlers would be called (drumroll) Colonists and any city they found would be, in effect, a Puppet of the country founding them (the "mother country), i.e. independent city states. They would be more or less permanently attached to the mother country, but here's an interesting twist - over time, the colony cities would tend to lose their attachment to the mother country and tend to go independent.
Another twist and difference from puppet city states - colonies could raise and send forth their own colonists, to populate the interior of the new continent. These colonies would be sub-sets of the original colony. If things went on over time, the colonies might band together and declare independence from the mother country.
I think this sort of mod is made to order to use on large Earth/Terra maps, to emulate the rise and fall of colonial empires and the founding of new, independent AI countries.
One more twist - when the colony (and any colonial daughter cities) declare independence from the Mother Country, the human player owning the mother country might be given the option to exchange control of the mother country and assume control of the new colonial country. This would give a play fresh perspective and new incentives to build colonies, if only to experience the shift and to then have to oppose his original creation (the mother country) in open warfare as the mother country tries to take back control of the rebel colonies.
I'm not a programmer, so building this would be up to someone who has talent and ability and of course who believes in the concept. An attribution for the inspiration would be nice!
Anyway, I'd like to see a mod where some settlers can be raised quickly, but the drawback is that they are for use only to found independent cities on other continents. These settlers would be called (drumroll) Colonists and any city they found would be, in effect, a Puppet of the country founding them (the "mother country), i.e. independent city states. They would be more or less permanently attached to the mother country, but here's an interesting twist - over time, the colony cities would tend to lose their attachment to the mother country and tend to go independent.
Another twist and difference from puppet city states - colonies could raise and send forth their own colonists, to populate the interior of the new continent. These colonies would be sub-sets of the original colony. If things went on over time, the colonies might band together and declare independence from the mother country.
I think this sort of mod is made to order to use on large Earth/Terra maps, to emulate the rise and fall of colonial empires and the founding of new, independent AI countries.
One more twist - when the colony (and any colonial daughter cities) declare independence from the Mother Country, the human player owning the mother country might be given the option to exchange control of the mother country and assume control of the new colonial country. This would give a play fresh perspective and new incentives to build colonies, if only to experience the shift and to then have to oppose his original creation (the mother country) in open warfare as the mother country tries to take back control of the rebel colonies.
I'm not a programmer, so building this would be up to someone who has talent and ability and of course who believes in the concept. An attribution for the inspiration would be nice!
