"Colonization" custom map (96x60, 10 Players)

Benualdo

Earth TSL enjoyer
Joined
Apr 13, 2005
Messages
82
Location
Europe, FR
I created this map from a cropped version of the Giant Earth map, focusing on Europe, parts of Africa, North America, and South America.

Important: You need the latest version of YnAMP (>= 1.0.6) to play this map.

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You can download it from here : https://forums.civfanatics.com/resources/colonization-europe-north-america-96x60-10-players.32164/

Resources & features
Resources are 100% random (mostly to enable both East and West starts)
Features are a mix of controlled (e.g. icebergs, jungle) and random everywhere else.

The goal was to recreate the feel of the classic Colonization game within a Civilization VII setting.
The game starts with a full antiquity experience in Europe, followed by an exploration era centered on the struggle between European powers for control of North America.

TSL
The following civilizations have TSL:
  1. Aksum
  2. Assyria
  3. Carthage
  4. Egypt
  5. Gauls
  6. Germania
  7. Greece
  8. Maya (2 variants)
  9. Mississipian (2 variants)
  10. Persia
  11. Rome
  12. Saxons
All other civ starts are random, meaning each game can still have a bit of surprise ;)
You should expect 7-8 civs in the old world, and 2-3 civs in the new world if starting with an old world civ (recommended)

Different TSL + random starts

Playing as Saxons
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Playing as Rome
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Playing as Gauls
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10 players on a 96x60?

This map mod introduces a new map setting named ... "Colonization".
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This new map size will allow to have 10 players of a "Huge" map size that usually has 8 players (please use the appropriate modes like "TwiceMoreBeliefs" so as not to get stuck later because of player count)

It will be automatically selected when this map is selected, but you can also use for random maps,
e.g. with Continents+

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More natural wonders
This new map type will also increase the number of natural wonders from 6 to 10.

Bonus
Here is a pic of a current game, you can see that both France and UK are big enough for ~4 cities :)

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Oh nice, this seems like just the thing I'd like! Going to try it out this weekend.

Are the new civs (Saxon, Gaul,..) part of the mod or do they depend on other mods to have them in the game?
 
Oh nice, this seems like just the thing I'd like! Going to try it out this weekend.

Are the new civs (Saxon, Gaul,..) part of the mod or do they depend on other mods to have them in the game?

No they aren't.
I can release an early version of the Gauls if you want to try it, but beware it has no unique unit, building or civics yet.
 
No they aren't.
I can release an early version of the Gauls if you want to try it, but beware it has no unique unit, building or civics yet.
Great! I'll add those mods.

I wouldn't mind the Gauls, even if it's just a template civ for now. I'm mostly looking for ways to fill out the map with AI :)
But it's how you see it, no worries. Thanks for the work!
 
Is there any way to increase the number of ai in distant lands? The main continent is a little crowded😆
 
Is there any way to increase the number of ai in distant lands? The main continent is a little crowded😆
Unfortunately there's only two civs with TSL in America : The Mississipians and the Mayas.
As soon as we have more "new world" civs I will update the map with their TSL.
 
不幸的是,在美国只有两个有TSL的civ:密西西比尼亚人和玛雅人。
一旦我们有了更多的“新世界”civ,我就会用他们的TSL更新地图。
If I add TSL using your other mod, do I need to make additional changes to the game files? It seems that the default number of ais in distant lands is always 2😵‍💫
 
The home/distant civs numbers are used for the initial random placement. But if I a selected civ have TSL then it will override the random start location.

To add TSL for a civ that is not supported you can edit "Colonization.xml" directly in the mod:

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If you do so, you can share it here so that I update the mod for other players :)
 
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