Angmar
Warlord
One of the first hurdles that I had to overcome while playing this game was how colonization works. I now have figured out the basics but I do have a few things that are stumping me.
One of the first things I do now when I start a game is obsolete all the default ships except the system colony ( and the colony ship if there arent tasty local planets to my start )
Now I micromanage ( aka fight the viceroy ) to keep only ships I want in my military queue. This means that I personally build colony ships. I have never once built an outpost ship.
Now in my last game my game had progressed a great deal and most of my current planets were reaching their population max. This is when I started to find outposts of mine in star in strange star systems on yellow or red planets. They would die. This boggled me, and I assumed that somehow a planet built something and sent an outpost here even though I had ensured that the colonization radio button was set at wait for me to give the orders.
So I started a new game. Again I obsolete all the ships that I dont want. This time Im brave and I turn off the Viceroy on my main planet right away, remove all the ships but the system colony. Queue a few of these, land the default colony ship on the sweet spot planet in my start system. Sent each of my scouts out to explore.
The scout that went "east" discovered a nice chokepoint system that was two hops away, with some nice green planets. I make a mental note that once I finish building up my start system and some minor military that my first colony ship goes there. I tell my scout to move on.. four turns later it arrives at the next system. This is were I boggle. I have an "outpost" on the star system that my scout just left. I went back to the system to check and see if somehow I had misses a planetary special that gives me a free outpost. ( I have gained a few free colonies through specials ).
Again I boggle. The specials on the planet in question are the research bonus and pollution. Nothing here that would suggest a free outpost.
ARR.. Someone care to explain to me where these "outposts" are coming from??
One other question about outposts. In my previous game there was a star system beside one of my main chokepoints that one of my main enemies kept colonizing. Now and again and outpost would show up here. I had my navy in orbit and they would attack and destroy any colony ships that would show up. How did these stinky "people" get there? And why can I not assault such a planet. My fleet would just sit in orbit and I would not get an option to engage in battle until the outpost would grow to a full colony, then I would get a chance to assault it. This is where my fleet would spend 5 or 6 turns bombing into into dust. A few turns later ( or so it seemed ) it would be back.
I am using the term "outpost" to represent a planet that has less than 1000 people or 1 population point and the star system takes on the colour of the empire in question but starts with a lower case letter.
.. maybe I need to learn to be less verbose..
Cheers,
One of the first things I do now when I start a game is obsolete all the default ships except the system colony ( and the colony ship if there arent tasty local planets to my start )
Now I micromanage ( aka fight the viceroy ) to keep only ships I want in my military queue. This means that I personally build colony ships. I have never once built an outpost ship.
Now in my last game my game had progressed a great deal and most of my current planets were reaching their population max. This is when I started to find outposts of mine in star in strange star systems on yellow or red planets. They would die. This boggled me, and I assumed that somehow a planet built something and sent an outpost here even though I had ensured that the colonization radio button was set at wait for me to give the orders.
So I started a new game. Again I obsolete all the ships that I dont want. This time Im brave and I turn off the Viceroy on my main planet right away, remove all the ships but the system colony. Queue a few of these, land the default colony ship on the sweet spot planet in my start system. Sent each of my scouts out to explore.
The scout that went "east" discovered a nice chokepoint system that was two hops away, with some nice green planets. I make a mental note that once I finish building up my start system and some minor military that my first colony ship goes there. I tell my scout to move on.. four turns later it arrives at the next system. This is were I boggle. I have an "outpost" on the star system that my scout just left. I went back to the system to check and see if somehow I had misses a planetary special that gives me a free outpost. ( I have gained a few free colonies through specials ).
Again I boggle. The specials on the planet in question are the research bonus and pollution. Nothing here that would suggest a free outpost.
ARR.. Someone care to explain to me where these "outposts" are coming from??
One other question about outposts. In my previous game there was a star system beside one of my main chokepoints that one of my main enemies kept colonizing. Now and again and outpost would show up here. I had my navy in orbit and they would attack and destroy any colony ships that would show up. How did these stinky "people" get there? And why can I not assault such a planet. My fleet would just sit in orbit and I would not get an option to engage in battle until the outpost would grow to a full colony, then I would get a chance to assault it. This is where my fleet would spend 5 or 6 turns bombing into into dust. A few turns later ( or so it seemed ) it would be back.
I am using the term "outpost" to represent a planet that has less than 1000 people or 1 population point and the star system takes on the colour of the empire in question but starts with a lower case letter.
.. maybe I need to learn to be less verbose..
Cheers,