Comanthir Civ (Elf)

Joined
Feb 7, 2004
Messages
3,641
Location
Campinas, Brazil
The files are:
http://www.civfanatics.net/downloads/civ3/civs/comanthyr01.zip
http://www.civfanatics.net/downloads/civ3/civs/comanthyr02.zip

Bonus: Foreign screen just using faces in the Middle Age. The other icons r in this same age
http://www.civfanatics.net/downloads/civ3/civs/comanthy_all_EXTRA.pcx

Civilization: Comanthyr
Bonuses: Religious and Scientific
Title and leader: King Zaor
Best/shunned government: Monarchy and Fascism (Despotism)
Aggression: 03 (moderate)
Cultural group: European
Noun: Elf
Adjective: Elven
Colors: Light Green (Greek) and Dark Green (Aztecs).
UU:Elf Archer
Civilopedia entry: RACE_COMANTHYR

Comanthyr012.jpg


Cities:
Cormanthor
Myth Drannor
Aryvandaar
Shamel Othreier
Illefarn
Orishaar
Thearnytaar
Eillur
Miyeritar
Keltormir
Siluvanede
Uvaeren
Yrlaancel
Semberholme
Evereska
Sharrven
Jhyrennstar
Vyshaantar
Llewyr
Arcorar
Yuirwood
Eaerlann
Syorpiir
Satyrwood
Intevar
Rystall Wood
Yrlaphon
Teshar
Elmwood
Ondathel
Shadusk
Myth Ondath
Myth Iiscar
Myth Nantar
Myth Adofhaer
Myth Dyraalis
Sheshyrinnam
Kerradunath
Dlabraddath

Military leaders:
Lord Nym
Aravilar Braegen
Eltargrim Irithyl
Tehlmar AUdark
Hastos Auglamyr
Scientific ones:
Queen Amlaruil
High Lady Imizael
Puorlass Ammath
Namyriitha Alastrarra
Uschymna Durothil

Civilopedia:
In the year -10000 DR, the month after the drow had left the surface, elves of the remaining races began to disappear from their homes. This was The Summoning by Corellon Larethian, leader of the Seldarine. He brought these chosen elves -- 150 of the Gold, Moon, Green, and Sea Elves -- to a wood far east of the conflict, untouched by elven strife. This place, called Elven Court, became the forum for settling differences and restoring peace among the elves.
Ironically, the beginning of the peaceful settling of differences in Elven Court sparked subtle warfare in the elven homelands. The Vyshantaar gold elf clan feared the worst -- if the Ilythiir elves could be transformed and banished from the surface realms, so might the Vyshantaar, they reasoned. The rulers of Aryvandaar, led by their Coronal Giilvas Vyshaan, began to quietly and covertly persecute the High Mages and priests of Illefarn who had called Corellon's power forth. As Illefarn lost its rulers to this seemingly-mysterious persecution, it and its colony in the Llewyrrwood were annexed. Those hoping to escape the so-called 'Vyshantaar Empire' fled to the remnants of Shantel Othreier, now reduced to less than a third of its former glory. Other elves eventually fled to the mountains of the Moonshae Islands, calling their land Synnoria, after the elfqueen who led her Llewyr peoples to this island sanctuary.
Within two centuries, Coronal Giilvas Vyshaan's forces controlled all of the elven lands, except for the still-independant Keltormir. The first drow civilizations underneath southern Faer?ntinued to harass the Vyshantaar forces, which inadvertantly helped the Keltormir escape annexation.
Content that the greatness of the Gold Elves was secure, the Coronal and his aides decided that the time had come to establish the fabled Elven Homeland, the island nation of Evermeet. Elves still searching for a new home wished to thrive in a land never touched by the greed of others, and begged for the opportunity to live in the new world.
Several noble houses were chosen for the honor of settling the island: Durothil, Evanara, and Alenuath for the Gold; Amarillis, Moonflower, and Le'Quelle for the Moon. In addition to the nobles, several families of commoners and skilled workers came to populate the island and turn it into a true elven paradise. Somehow, they were aware that Green elves lived already in Evermeet, living in harmony with the little piece of Aryvaandor, attuning the magical Weave around the island to be uniquely Elven.
Leading the expedition was Keishara Amarillis, a High Mage descended from a fabled female warrior from before the Sundering. The Durothil clan, the first leader of the Gold Elven people, chose Rolim the third son of their patriarch to travel; when he reached Evermeet, he married the wife chosen for him, Moon elf High Mage Ava Moonflower, and he graciously accepted the title and responibilities of High Councilor centuries later when Keishara answered the call to Aryvandor (circa -9400 DR).
Elves did not regularly travel to Evermeet for several millennia. It wasn't until -833 DR that the elves began leaving their mainland homes in earnest, venturing forth to the island haven.

Elf Archer, the UU:
This unit was done by Embryodead
It replaces Longbowman and has one extra offensive point.
 
C3B Civ 3 Brazil.

Anyway,, I think you spelt 'Coromanthir' wrong, Civs ;D A few of thoes Cities are Forgotten Realms Towns (including the Capitol, Myth Drannor). The Coromanthor is the giant forest in central Fearûn in which many elves lived at one point, then abandoned, and are now returning to. But whatev :D
 
Very nice. Definitely one of your best work. :)

The era-specific animations definitely offer a lot of room for creativity. :goodjob An interesting thought: Elves in the modern world? ;)
 
Really cool. Nice to have another elf to choose from. One that is era specific. I might have to add elves to my epic game.
 
Neomega said:
I like how you actually made him era-specific. Very Cool.

Thank you!


Goldflash said:
C3B Civ 3 Brazil.

Anyway,, I think you spelt 'Coromanthir' wrong, Civs ;D A few of thoes Cities are Forgotten Realms Towns (including the Capitol, Myth Drannor). The Coromanthor is the giant forest in central Fearûn in which many elves lived at one point, then abandoned, and are now returning to. But whatev :D

Actily i'm not a expert in Elven stuffs, other guy did the characteristics, including citi list and civ name, so, I don't know if the name was typed correctly :confused:


Ogedei_the_Mad said:
Very nice. Definitely one of your best work.

The era-specific animations definitely offer a lot of room for creativity. :goodjob An interesting thought: Elves in the modern world?

Thank you!
Oh, the modern one is the first Elf-Matrix :lol:


tjedge1 said:
Really cool. Nice to have another elf to choose from. One that is era specific. I might have to add elves to my epic game.

Thank you!
 
The elves in the epic game? COOL :D
Nice work there CivArmy :thumbsup:
 
Ogedei_the_Mad said:
Very nice. Definitely one of your best work. :)

The era-specific animations definitely offer a lot of room for creativity. :goodjob An interesting thought: Elves in the modern world? ;)


Sorry to be bringing up older threads .... This would actually be good for anyone who is thinking of making a Shadowrun Mod. It is a mix of sci-fi (matrix,etc.) and fantasy (elves, etc.). There are actually a couple of elven nations (tir tairngire and Tir Na Nog) ..... Once I have all the necessary components to start modding, this might be something I will try (after the long put-off L5R mod, of course).
 
Awesome. I'll download it and turn the American civ I have into elves!
 
hello,

definitivly top improvement, even when I preferred the industrial-style of the old version. The new industrial-version looks ... new. But the new style modern version is simply great. There you really get this Shadowrun-Killerelf-feeling ;)

(just for notice I never really liked ShadowRun, but I like how they completely turned the concept of Elves to be more .. pragmatic ;) )
 
Very nice, it could work as a Brad Pitt leaderhead, too. :) ;)
 
Excellent, I appreciate getting all the names with the files. This is my first choice for a human origins race, if I include one in my sci-fi mod. (meaning, the race that settled Earth and we're all descended from, if you buy the sci-fi notion that we're descended from extraterrestrials rather than neanderthals.) It would be cool to have a remnant of them living on Venus in biodomes, just waiting for us to develop the technology to come and find them.
 
CivArmy, it seems that you use a bad method to create the tiny _CULTI and the _all pcx's; you have lots of transparency problems in this head too. :( Do you change the size after applying the magenta, or something? :hmm:

I've fixed them for the Medieval-only ones.

Thanks for the head. :)
 

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mrtn said:
CivArmy, it seems that you use a bad method to create the tiny _CULTI and the _all pcx's; you have lots of transparency problems in this head too. :( Do you change the size after applying the magenta, or something? :hmm:

I've fixed them for the Medieval-only ones.

Thanks for the head. :)

Thanks for have enjoyed more one LH friend! :cool:
I have a doubt: the problem with transparence happens when I did not converte the *.pcx files to "256 Indexed Color", did it?
Well, I'll tell the process, maybe u find the error: I inject Magenta (255,0,255) in the background, I cut the circle in the three kind of faces of each of the four eras, paste them in the file with magenta background, then I convert it to "256 Indexed Color".

thanks for help! :goodjob:


@to the other posters: Thanks for have enjoyed more one LH too!!! :)
 
Ah, you probably get semi-transparent edges around the circles, that'd explain it.
I make it like this:
Copy the background-part from another LH.
Copy all the faces, and transform them to the right size. Put all these layers under the magenta background. Cut off the edges of faces that may stick into each other.
When it all looks good, merge the layers and index it.
You see the difference? :)
 
mrtn said:
Ah, you probably get semi-transparent edges around the circles, that'd explain it.
I make it like this:
Copy the background-part from another LH.
Copy all the faces, and transform them to the right size. Put all these layers under the magenta background. Cut off the edges of faces that may stick into each other.
When it all looks good, merge the layers and index it.
You see the difference? :)

No, I didn't :( :cry: The process looks like the process that I'm using. I read the text many times and I didn't see the difference yet :(
 
I think the only difference is that you have to place the magenta colour manually on the position of the palette it needs to be, instead of leaving it in the position the program automatically assigns it.

Well, at least I think THAT was my problem, that I hoped I've solved in the last LHs
 
OK, I'll try to reword it. :)
First you place all the heads, right? Don't cut circles, use square heads.
Then you copy the background from a file from the game, i e everything but the circles.
Paste this over the heads, so that the circles are created this way.

Cutting circles are usually bad, as that create a semi-transparent fringe around the picture, which you then fill with magenta, so that you get magenta fringes around the circles.
 
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