DrJambo
Crash-test dummy
I read through the War Academy 'Combat Explained' and it was a useful read, but there was one thing not overly clear. To summarise:
1. When combat is initiated the relative strengths for the attacker (A) and defender (D) are calculated based on their current hitpoints remaining. So for instance a knight at 10 st with 50 hps has a relative strength of 5. Simple.
2. Relative strengths are used to calculate who will win each round of combat. This is done through the ratio of attacker's strength (A) to defender's strength (D). For instance a full strenght knight at 10 st vs an axeman at 5 st has a 66.7% chance of winning the round.
3. Damage is dealt to the loser of a round and a new combat round is commenced. I'm not going to go into how damage works here.
Now, here's the ambiguity:
For subsequent combat rounds between the same two units, are the relative strengths of A and D recalculated taking into consideration the new hitpoints of the units? Or, are the relative strengths that were initially calculated for the first round of combat kept throughout until there's a result, upon which time they are then considered to have their new (damaged) relative strength?
I imagine hitpoints must be kept track of as they'll constantly be decreasing as damage is done, but the question is more - does this interact with a recalculation of relative strength from round to round (presuming this even happens)?
If so, does the % chance of winning any given battle, as shown in-game, take this into account, or is this just based on the initial strengths and hitpoints prior to combat?
Thanks in advance to someone who knows.
DrJ.
1. When combat is initiated the relative strengths for the attacker (A) and defender (D) are calculated based on their current hitpoints remaining. So for instance a knight at 10 st with 50 hps has a relative strength of 5. Simple.
2. Relative strengths are used to calculate who will win each round of combat. This is done through the ratio of attacker's strength (A) to defender's strength (D). For instance a full strenght knight at 10 st vs an axeman at 5 st has a 66.7% chance of winning the round.
3. Damage is dealt to the loser of a round and a new combat round is commenced. I'm not going to go into how damage works here.
Now, here's the ambiguity:
For subsequent combat rounds between the same two units, are the relative strengths of A and D recalculated taking into consideration the new hitpoints of the units? Or, are the relative strengths that were initially calculated for the first round of combat kept throughout until there's a result, upon which time they are then considered to have their new (damaged) relative strength?
I imagine hitpoints must be kept track of as they'll constantly be decreasing as damage is done, but the question is more - does this interact with a recalculation of relative strength from round to round (presuming this even happens)?
If so, does the % chance of winning any given battle, as shown in-game, take this into account, or is this just based on the initial strengths and hitpoints prior to combat?
Thanks in advance to someone who knows.
DrJ.