1. We have added a Gift Upgrades feature that allows you to gift an account upgrade to another member, just in time for the holiday season. You can see the gift option when going to the Account Upgrades screen, or on any user profile screen.
    Dismiss Notice

Combat Engineers

Discussion in 'Rise of Mankind: A New Dawn' started by Void of Winter, Dec 31, 2015.

  1. Void of Winter

    Void of Winter Chieftain

    Nov 29, 2015
    (As usual, stop me if you've heard this one.)

    A touch of background if you like:
    Spoiler :
    My last war was one where I was basically trying to weaken a rival nation to the point where they lost their vassals. To this end, I used two primary armies. The first invaded enemy territory formerly held by the vassal (with intent to liberate them to one of the vassals once the war was over). The other was essentially a distraction in my rival's main territory. I chose to land my troops near a fort not far from the coast, took it, and used it as a foothold into enemy territory. This was extremely effective, making me an immediate and severe threat that the AI attacked relentlessly. This prevented them from reinforcing the area I was trying to liberate, and was key to the success of the whole campaign.

    Unfortunately, this incident is isolated in my experience. I don't usually see all that many forts in AI controlled territory. Thus, my suggestion for combat engineers. Essentially a modified worker that can build forts in enemy territory, and possibly other interesting non-combat abilities. For balance purposes, it would need to be limited in some way so that the player(s) can't fort an enemy to death. Fart jokes aside, making it a national unit consumed in the making of the fort would probably fit the bill.

    This could also be accomplished by normal workers if there was some way to claim a single square of territory with infantry, but the possibilities of a combat engineer unit are far more intriguing.
  2. gay_Aleks

    gay_Aleks communism will win.

    Feb 20, 2013
    Nightvale, US
    I was wondering: is it possible to change rates at which fortifications restore? Perhaps a Combat Engineer could increase that percentage/or even restore % of it. Of course, there's the issue of the AI, but hey.
  3. Zeta Nexus

    Zeta Nexus Deity

    Jan 23, 2014
    In a constant brainstorm...
    AFAIK it is NOT possible to build any improvement in enemy territory.

    What I would try for this strategy:
    Bring a stack of doom and fortify them on some good plot (peak, forest, riverside) and let the AI attack me there. Using IDW you will gain the plot after some victories and can build your fort. Voila!
    This should work and will try it myself too. THX for the base idea :goodjob:

Share This Page