Code File Line Column
LoadGlobalClassInfo(GC.getHandicapInfo(), "CIV4HandicapInfo", "GameInfo", "Civ4HandicapInfo/HandicapInfos/HandicapInfo", false, &CvDLLUtilityIFaceBase::createHandicapInfoCacheObject); D:\Civ\original CvGameCoreDLL\CvXMLLoadUtilitySet.cpp 606 22
iUnhappiness -= std::min(0, GC.getHandicapInfo(getHandicapType()).getHappyBonus()); D:\Civ\original CvGameCoreDLL\CvCity.cpp 4255 31
iHappiness += std::max(0, GC.getHandicapInfo(getHandicapType()).getHappyBonus()); D:\Civ\original CvGameCoreDLL\CvCity.cpp 4282 28
iHealth = GC.getHandicapInfo(getHandicapType()).getHealthBonus(); D:\Civ\original CvGameCoreDLL\CvCity.cpp 4421 12
iHealth = GC.getHandicapInfo(getHandicapType()).getHealthBonus(); D:\Civ\original CvGameCoreDLL\CvCity.cpp 4480 12
iTempMaintenance *= GC.getHandicapInfo(getHandicapType()).getDistanceMaintenancePercent(); D:\Civ\original CvGameCoreDLL\CvCity.cpp 5404 23
iNumCitiesPercent *= GC.getHandicapInfo(getHandicapType()).getNumCitiesMaintenancePercent(); D:\Civ\original CvGameCoreDLL\CvCity.cpp 5438 23
iNumCitiesMaintenance = std::min(iNumCitiesMaintenance, GC.getHandicapInfo(getHandicapType()).getMaxNumCitiesMaintenance() * 100); D:\Civ\original CvGameCoreDLL\CvCity.cpp 5454 58
iNumCitiesPercent *= GC.getHandicapInfo(getHandicapType()).getColonyMaintenancePercent(); D:\Civ\original CvGameCoreDLL\CvCity.cpp 5491 23
iMaintenance = std::min(iMaintenance, (GC.getHandicapInfo(getHandicapType()).getMaxColonyMaintenance() * calculateDistanceMaintenanceTimes100()) / 100); D:\Civ\original CvGameCoreDLL\CvCity.cpp 5498 41
iMaintenance *= GC.getHandicapInfo(getHandicapType()).getCorporationMaintenancePercent(); D:\Civ\original CvGameCoreDLL\CvCity.cpp 5555 18
if ((GC.getHandicapInfo(getHandicapType()).isFreeTechs(iI)) || D:\Civ\original CvGameCoreDLL\CvGame.cpp 675 11
(!(GET_TEAM((TeamTypes)iJ).isHuman())&& GC.getHandicapInfo(getHandicapType()).isAIFreeTechs(iI)) || D:\Civ\original CvGameCoreDLL\CvGame.cpp 676 49
iHumanSlot = range((((countCivPlayersAlive() - 1) * GC.getHandicapInfo(getHandicapType()).getStartingLocationPercent()) / 100), 0, (countCivPlayersAlive() - 1)); D:\Civ\original CvGameCoreDLL\CvGame.cpp 905 55
if (GC.getHandicapInfo(getHandicapType()).getUnownedTilesPerBarbarianCity() <= 0) D:\Civ\original CvGameCoreDLL\CvGame.cpp 6087 6
if (getElapsedGameTurns() < (((GC.getHandicapInfo(getHandicapType()).getBarbarianCityCreationTurnsElapsed() * GC.getGameSpeedInfo(getGameSpeedType()).getBarbPercent()) / 100) / std::max(getStartEra() + 1, 1))) D:\Civ\original CvGameCoreDLL\CvGame.cpp 6097 33
if (getSorenRandNum(100, "Barb City Creation") >= GC.getHandicapInfo(getHandicapType()).getBarbarianCityCreationProb()) D:\Civ\original CvGameCoreDLL\CvGame.cpp 6102 52
int iTargetBarbCities = (getNumCivCities() * 5 * GC.getHandicapInfo(getHandicapType()).getBarbarianCityCreationProb()) / 100; D:\Civ\original CvGameCoreDLL\CvGame.cpp 6112 52
int iUnownedTilesThreshold = GC.getHandicapInfo(getHandicapType()).getUnownedTilesPerBarbarianCity(); D:\Civ\original CvGameCoreDLL\CvGame.cpp 6142 34
if (getElapsedGameTurns() < ((GC.getHandicapInfo(getHandicapType()).getBarbarianCreationTurnsElapsed() * GC.getGameSpeedInfo(getGameSpeedType()).getBarbPercent()) / 100)) D:\Civ\original CvGameCoreDLL\CvGame.cpp 6222 32
iDivisor = GC.getHandicapInfo(getHandicapType()).getUnownedWaterTilesPerBarbarianUnit(); D:\Civ\original CvGameCoreDLL\CvGame.cpp 6238 16
iDivisor = GC.getHandicapInfo(getHandicapType()).getUnownedTilesPerBarbarianUnit(); D:\Civ\original CvGameCoreDLL\CvGame.cpp 6243 16
if (GC.getHandicapInfo(getHandicapType()).getUnownedTilesPerGameAnimal() <= 0) D:\Civ\original CvGameCoreDLL\CvGame.cpp 6395 6
iNeededAnimals = ((pLoopArea->getNumUnownedTiles() / GC.getHandicapInfo(getHandicapType()).getUnownedTilesPerGameAnimal()) - pLoopArea->getUnitsPerPlayer(BARBARIAN_PLAYER)); D:\Civ\original CvGameCoreDLL\CvGame.cpp 6414 57
iModifier = -GC.getHandicapInfo(GC.getGameINLINE().getHandicapType()).getAnimalCombatModifier(); D:\Civ\original CvGameCoreDLL\CvGameTextMgr.cpp 1838 18
iModifier = -GC.getHandicapInfo(GC.getGameINLINE().getHandicapType()).getBarbarianCombatModifier(); D:\Civ\original CvGameCoreDLL\CvGameTextMgr.cpp 1851 18
iHealth = -(GC.getHandicapInfo(city.getHandicapType()).getHealthBonus()); D:\Civ\original CvGameCoreDLL\CvGameTextMgr.cpp 8230 15
iHealth = GC.getHandicapInfo(city.getHandicapType()).getHealthBonus(); D:\Civ\original CvGameCoreDLL\CvGameTextMgr.cpp 8334 13
iNewAnger -= std::min(0, GC.getHandicapInfo(city.getHandicapType()).getHappyBonus()); D:\Civ\original CvGameCoreDLL\CvGameTextMgr.cpp 8592 28
iHappy = GC.getHandicapInfo(city.getHandicapType()).getHappyBonus(); D:\Civ\original CvGameCoreDLL\CvGameTextMgr.cpp 8725 12
changeGold(GC.getHandicapInfo(getHandicapType()).getStartingGold()); D:\Civ\original CvGameCoreDLL\CvPlayer.cpp 764 13
iPoints *= GC.getHandicapInfo(getHandicapType()).getAdvancedStartPointsMod(); D:\Civ\original CvGameCoreDLL\CvPlayer.cpp 781 14
iPoints *= GC.getHandicapInfo(getHandicapType()).getAIAdvancedStartPercent(); D:\Civ\original CvGameCoreDLL\CvPlayer.cpp 786 15
iFreeCount *= (GC.getEraInfo(GC.getGameINLINE().getStartEra()).getStartingUnitMultiplier() + ((!isHuman()) ? GC.getHandicapInfo(GC.getGameINLINE().getHandicapType()).getAIStartingUnitMultiplier() : 0)); D:\Civ\original CvGameCoreDLL\CvPlayer.cpp 817 114
iFreeCount += GC.getHandicapInfo(getHandicapType()).getStartingDefenseUnits(); D:\Civ\original CvGameCoreDLL\CvPlayer.cpp 827 17
iFreeCount += GC.getHandicapInfo(GC.getGameINLINE().getHandicapType()).getAIStartingDefenseUnits(); D:\Civ\original CvGameCoreDLL\CvPlayer.cpp 831 18
iFreeCount += GC.getHandicapInfo(getHandicapType()).getStartingWorkerUnits(); D:\Civ\original CvGameCoreDLL\CvPlayer.cpp 840 17
iFreeCount += GC.getHandicapInfo(GC.getGameINLINE().getHandicapType()).getAIStartingWorkerUnits(); D:\Civ\original CvGameCoreDLL\CvPlayer.cpp 844 18
iFreeCount += GC.getHandicapInfo(getHandicapType()).getStartingExploreUnits(); D:\Civ\original CvGameCoreDLL\CvPlayer.cpp 853 17
iFreeCount += GC.getHandicapInfo(GC.getGameINLINE().getHandicapType()).getAIStartingExploreUnits(); D:\Civ\original CvGameCoreDLL\CvPlayer.cpp 857 18
if (GC.getHandicapInfo(getHandicapType()).getNumGoodies() > 0) D:\Civ\original CvGameCoreDLL\CvPlayer.cpp 4868 8
GoodyTypes eGoody = (GoodyTypes)GC.getHandicapInfo(getHandicapType()).getGoodies(GC.getGameINLINE().getSorenRandNum(GC.getHandicapInfo(getHandicapType()).getNumGoodies(), "Goodies")); D:\Civ\original CvGameCoreDLL\CvPlayer.cpp 4870 37
for (iI = 0; iI < GC.getHandicapInfo(GC.getGameINLINE().getHandicapType()).getBarbarianInitialDefenders(); iI++) D:\Civ\original CvGameCoreDLL\CvPlayer.cpp 5055 22
iProductionNeeded *= GC.getHandicapInfo(GC.getGameINLINE().getHandicapType()).getAIWorldTrainPercent(); D:\Civ\original CvGameCoreDLL\CvPlayer.cpp 5627 25
iProductionNeeded *= GC.getHandicapInfo(GC.getGameINLINE().getHandicapType()).getAITrainPercent(); D:\Civ\original CvGameCoreDLL\CvPlayer.cpp 5632 25
iProductionNeeded *= std::max(0, ((GC.getHandicapInfo(GC.getGameINLINE().getHandicapType()).getAIPerEraModifier() * getCurrentEra()) + 100)); D:\Civ\original CvGameCoreDLL\CvPlayer.cpp 5636 38
iProductionNeeded *= GC.getHandicapInfo(GC.getGameINLINE().getHandicapType()).getAIWorldConstructPercent(); D:\Civ\original CvGameCoreDLL\CvPlayer.cpp 5681 25
iProductionNeeded *= GC.getHandicapInfo(GC.getGameINLINE().getHandicapType()).getAIConstructPercent(); D:\Civ\original CvGameCoreDLL\CvPlayer.cpp 5686 25
iProductionNeeded *= std::max(0, ((GC.getHandicapInfo(GC.getGameINLINE().getHandicapType()).getAIPerEraModifier() * getCurrentEra()) + 100)); D:\Civ\original CvGameCoreDLL\CvPlayer.cpp 5690 38
iProductionNeeded *= GC.getHandicapInfo(GC.getGameINLINE().getHandicapType()).getAIWorldCreatePercent(); D:\Civ\original CvGameCoreDLL\CvPlayer.cpp 5717 25
iProductionNeeded *= GC.getHandicapInfo(GC.getGameINLINE().getHandicapType()).getAICreatePercent(); D:\Civ\original CvGameCoreDLL\CvPlayer.cpp 5722 25
iProductionNeeded *= std::max(0, ((GC.getHandicapInfo(GC.getGameINLINE().getHandicapType()).getAIPerEraModifier() * getCurrentEra()) + 100)); D:\Civ\original CvGameCoreDLL\CvPlayer.cpp 5726 38
iFreeUnits = GC.getHandicapInfo(getHandicapType()).getFreeUnits(); D:\Civ\original CvGameCoreDLL\CvPlayer.cpp 6183 15
iSupport *= GC.getHandicapInfo(getHandicapType()).getUnitCostPercent(); D:\Civ\original CvGameCoreDLL\CvPlayer.cpp 6211 14
iSupport *= GC.getHandicapInfo(GC.getGameINLINE().getHandicapType()).getAIUnitCostPercent(); D:\Civ\original CvGameCoreDLL\CvPlayer.cpp 6216 15
iSupport *= std::max(0, ((GC.getHandicapInfo(GC.getGameINLINE().getHandicapType()).getAIPerEraModifier() * getCurrentEra()) + 100)); D:\Civ\original CvGameCoreDLL\CvPlayer.cpp 6219 29
iSupply *= GC.getHandicapInfo(GC.getGameINLINE().getHandicapType()).getAIUnitSupplyPercent(); D:\Civ\original CvGameCoreDLL\CvPlayer.cpp 6273 14
iSupply *= std::max(0, ((GC.getHandicapInfo(GC.getGameINLINE().getHandicapType()).getAIPerEraModifier() * getCurrentEra()) + 100)); D:\Civ\original CvGameCoreDLL\CvPlayer.cpp 6276 28
iInflationPerTurnTimes10000 *= GC.getHandicapInfo(getHandicapType()).getInflationPercent(); D:\Civ\original CvGameCoreDLL\CvPlayer.cpp 6314 33
int iAIModifier = GC.getHandicapInfo(GC.getGameINLINE().getHandicapType()).getAIInflationPercent(); D:\Civ\original CvGameCoreDLL\CvPlayer.cpp 6320 21
iAIModifier *= std::max(0, ((GC.getHandicapInfo(GC.getGameINLINE().getHandicapType()).getAIPerEraModifier() * getCurrentEra()) + 100)); D:\Civ\original CvGameCoreDLL\CvPlayer.cpp 6321 32
iWarWearinessPercentAnger *= GC.getHandicapInfo(GC.getGameINLINE().getHandicapType()).getAIWarWearinessPercent(); D:\Civ\original CvGameCoreDLL\CvPlayer.cpp 8768 32
iWarWearinessPercentAnger *= std::max(0, ((GC.getHandicapInfo(GC.getGameINLINE().getHandicapType()).getAIPerEraModifier() * getCurrentEra()) + 100)); D:\Civ\original CvGameCoreDLL\CvPlayer.cpp 8771 46
iUpkeep *= GC.getHandicapInfo(getHandicapType()).getCivicUpkeepPercent(); D:\Civ\original CvGameCoreDLL\CvPlayer.cpp 11469 13
iUpkeep *= GC.getHandicapInfo(GC.getGameINLINE().getHandicapType()).getAICivicUpkeepPercent(); D:\Civ\original CvGameCoreDLL\CvPlayer.cpp 11474 14
iUpkeep *= std::max(0, ((GC.getHandicapInfo(GC.getGameINLINE().getHandicapType()).getAIPerEraModifier() * getCurrentEra()) + 100)); D:\Civ\original CvGameCoreDLL\CvPlayer.cpp 11477 28
iThreshold *= GC.getHandicapInfo(GC.getGameINLINE().getHandicapType()).getAIGrowthPercent(); D:\Civ\original CvGameCoreDLL\CvPlayer.cpp 20455 17
iThreshold *= std::max(0, ((GC.getHandicapInfo(GC.getGameINLINE().getHandicapType()).getAIPerEraModifier() * getCurrentEra()) + 100)); D:\Civ\original CvGameCoreDLL\CvPlayer.cpp 20458 31
iAttitude += GC.getHandicapInfo(GET_PLAYER(ePlayer).getHandicapType()).getAttitudeChange(); D:\Civ\original CvGameCoreDLL\CvPlayerAI.cpp 4772 15
iDagger += range(100 - GC.getHandicapInfo(GC.getGameINLINE().getHandicapType()).getAITrainPercent(), 0, 15); D:\Civ\original CvGameCoreDLL\CvPlayerAI.cpp 14026 27
iDefenders /= std::max(30, (GC.getHandicapInfo(GC.getGameINLINE().getHandicapType()).getAITrainPercent() - 20)); D:\Civ\original CvGameCoreDLL\CvPlayerAI.cpp 14995 30
iCost *= GC.getHandicapInfo(getHandicapType()).getResearchPercent(); D:\Civ\original CvGameCoreDLL\CvTeam.cpp 2388 11
iNoTechTradeThreshold *= std::max(0, (GC.getHandicapInfo(GET_TEAM(eTeam).getHandicapType()).getNoTechTradeModifier() + 100)); D:\Civ\original CvGameCoreDLL\CvTeamAI.cpp 1305 42
iTechTradeKnownPercent *= std::max(0, (GC.getHandicapInfo(GET_TEAM(eTeam).getHandicapType()).getTechTradeKnownModifier() + 100)); D:\Civ\original CvGameCoreDLL\CvTeamAI.cpp 1338 42
if (GC.getGameINLINE().getSorenRandNum(100, "AI Declare War 1") < GC.getHandicapInfo(GC.getGameINLINE().getHandicapType()).getAIDeclareWarProb()) D:\Civ\original CvGameCoreDLL\CvTeamAI.cpp 3480 71
if (GC.getGameINLINE().getSorenRandNum(100, "AI Declare War 1") > GC.getHandicapInfo(GC.getGameINLINE().getHandicapType()).getAIDeclareWarProb()) D:\Civ\original CvGameCoreDLL\CvTeamAI.cpp 3684 68
iPrice *= GC.getHandicapInfo(GC.getGameINLINE().getHandicapType()).getAIUnitUpgradePercent(); D:\Civ\original CvGameCoreDLL\CvUnit.cpp 6673 13
iPrice *= std::max(0, ((GC.getHandicapInfo(GC.getGameINLINE().getHandicapType()).getAIPerEraModifier() * GET_PLAYER(getOwnerINLINE()).getCurrentEra()) + 100)); D:\Civ\original CvGameCoreDLL\CvUnit.cpp 6676 27
iRate *= std::max(0, (GC.getHandicapInfo(GC.getGameINLINE().getHandicapType()).getAIWorkRateModifier() + 100)); D:\Civ\original CvGameCoreDLL\CvUnit.cpp 7265 25
iExtraModifier = GC.getHandicapInfo(GC.getGameINLINE().getHandicapType()).getAnimalCombatModifier(); D:\Civ\original CvGameCoreDLL\CvUnit.cpp 7521 22
iExtraModifier = GC.getHandicapInfo(GC.getGameINLINE().getHandicapType()).getAIAnimalCombatModifier(); D:\Civ\original CvGameCoreDLL\CvUnit.cpp 7530 22
iExtraModifier = -GC.getHandicapInfo(GC.getGameINLINE().getHandicapType()).getAnimalCombatModifier(); D:\Civ\original CvGameCoreDLL\CvUnit.cpp 7543 23
iExtraModifier = -GC.getHandicapInfo(GC.getGameINLINE().getHandicapType()).getAIAnimalCombatModifier(); D:\Civ\original CvGameCoreDLL\CvUnit.cpp 7552 23
iExtraModifier = GC.getHandicapInfo(GC.getGameINLINE().getHandicapType()).getBarbarianCombatModifier(); D:\Civ\original CvGameCoreDLL\CvUnit.cpp 7565 22
iExtraModifier = GC.getHandicapInfo(GC.getGameINLINE().getHandicapType()).getAIBarbarianCombatModifier(); D:\Civ\original CvGameCoreDLL\CvUnit.cpp 7574 22
iExtraModifier = -GC.getHandicapInfo(GC.getGameINLINE().getHandicapType()).getBarbarianCombatModifier(); D:\Civ\original CvGameCoreDLL\CvUnit.cpp 7587 23
iExtraModifier = -GC.getHandicapInfo(GC.getGameINLINE().getHandicapType()).getAIBarbarianCombatModifier(); D:\Civ\original CvGameCoreDLL\CvUnit.cpp 7596 23
if (GET_PLAYER(getOwnerINLINE()).getWinsVsBarbs() < GC.getHandicapInfo(GET_PLAYER(getOwnerINLINE()).getHandicapType()).getFreeWinsVsBarbs()) D:\Civ\original CvGameCoreDLL\CvUnit.cpp 12289 55
if (GET_PLAYER(kDefender.getOwnerINLINE()).getWinsVsBarbs() < GC.getHandicapInfo(GET_PLAYER(kDefender.getOwnerINLINE()).getHandicapType()).getFreeWinsVsBarbs()) D:\Civ\original CvGameCoreDLL\CvUnit.cpp 12296 65
if (GC.getGameINLINE().getSorenRandNum(100, "Animal Attack") < GC.getHandicapInfo(GC.getGameINLINE().getHandicapType()).getAnimalAttackProb()) D:\Civ\original CvGameCoreDLL\CvUnitAI.cpp 1061 65
return (i>=0 && i<GC.getNumHandicapInfos()) ? &GC.getHandicapInfo((HandicapTypes) i) : NULL; D:\Civ\original CvGameCoreDLL\CyGlobalContext.cpp 200 49