md4
Warlord
- Joined
- May 2, 2020
- Messages
- 132
Hello again,
I'm planning a fairly ambitious new mod (by my humble standards) which is going to completely overhaul the combat values of just about every unit in the game. One of the primary goals is to provide some more nuance—especially in the ancient era—where it's difficult to make minor adjustments when the smallest increment may as much as double combat capacity. As an illustration, I have made the humble Warrior's A/D values 3/2 (the Spearman is 4/6 for comparison), and everything scales up quickly from there.
A parallel goal is to put more distance between the various eras of naval vessels. I can't describe the sensation that descends upon me when my frigates routinely go down to galleys and curraghs.
My understanding is a bit shaky on how the values for Coastal Fortresses and SAM Batteries are concerned. I recall this reply to the Air Combat thread, which states that a unit's actual Air Defense Str value is 1/10th what is shown in the unit editor when calculated by the game. The same post suggests there is no tomfoolery behind the scenes with the SAM Battery's Air value of 8, in that it is simply applied to the bomber's Defense Str value in the normal way (A/(A+D)=% to win).
As for the Coastal Fortress, I'm a bit confused by its Civilopedia description and values found in the editor. Naval and Naval Bombard Def values, mainly:
I'm planning a fairly ambitious new mod (by my humble standards) which is going to completely overhaul the combat values of just about every unit in the game. One of the primary goals is to provide some more nuance—especially in the ancient era—where it's difficult to make minor adjustments when the smallest increment may as much as double combat capacity. As an illustration, I have made the humble Warrior's A/D values 3/2 (the Spearman is 4/6 for comparison), and everything scales up quickly from there.
A parallel goal is to put more distance between the various eras of naval vessels. I can't describe the sensation that descends upon me when my frigates routinely go down to galleys and curraghs.
My understanding is a bit shaky on how the values for Coastal Fortresses and SAM Batteries are concerned. I recall this reply to the Air Combat thread, which states that a unit's actual Air Defense Str value is 1/10th what is shown in the unit editor when calculated by the game. The same post suggests there is no tomfoolery behind the scenes with the SAM Battery's Air value of 8, in that it is simply applied to the bomber's Defense Str value in the normal way (A/(A+D)=% to win).
As for the Coastal Fortress, I'm a bit confused by its Civilopedia description and values found in the editor. Naval and Naval Bombard Def values, mainly:
- What confers the 50% defense bonus against naval attacks? Is that a mistake in the description or controlled by a property not visible to the editor?
- What does the Naval Bombard Def do exactly? Is it added to the defending unit's defense, or used to defend the city itself (against population loss or destroyed improvements)?