JujuLautre
Deity
To add to all what was said, do not forget that combat promotions do a better job for the attacker than for the defender. They are, in a sense, the only multiplicative promotion, but only when attacking
Errr... Trebuchet, YOU first!!
Just test : CR III Rifle have slightly more chance than Combat III Rifle against a CD III long bow in a hill city with 60% culture defense
ShannonCT said:If a defender is getting 100% defensive bonus, CR1 only weakens the defender by 10%.
Close. 120% is the turning point. The leftover percentage after the reduction needs to be 100%.
fail, what does trebuchet do ? CR always have higher chance than Combat regardless of culture defense or the strenght of the defenders. In the end, that what CR specialize , to raid city
All the maths I've seen here asume we know how cr anc combat multipliers are applied. Can somebody explain this to me?
I always thought that if I had a unit with 10str, having +20% would bring it to 12, and having +10% would be 11. So I always chose CR for attacking.
But it seems the bonus is applied different, how's that?
I agree with this especially the part in bold. (Though I prefer combat II over pinch)What is trifecta? I use cr on siege, MA in the late game. I may use it on tanks if i don't have enough fighters/bombers/MA to weaken defenders enough. Most of the time the siege/air units will have been devastating though in that case i prefer combat/pinch. I find that stack defense is often more of an issue than the actual taking of cities in the modern game.