smalltalk
monkey business
This is one for the math geeks.
There has been a lot of discussion on the random number generator and combat results. There are tools to determine the outcome of a given battle situation. Result is something like:
warrior vs. warrior = 50 %, if everything else being equal.
Now I'd like to ask the reverse question: Given a certain number of defenders, how many units do I have to bring, to win with a certain confidence, say 95%?
I do know this calculation is possible, unfortunately my math is improbable. The solution has got to do with confidence intervalls and the outcome won't be an integer number.
I guess, by intuition, we are all using estimates like this. Say I want to take a town with three defenders, then I bring, well, about 8 attackers to have an almost certain win.
Also, I am aware, that 95% confidence means, that 1 out of 20 players will claim, this is all bullsh*t; so please no tales about heroic spearmen. Go to the Conan thread instead.
There has been a lot of discussion on the random number generator and combat results. There are tools to determine the outcome of a given battle situation. Result is something like:
warrior vs. warrior = 50 %, if everything else being equal.
Now I'd like to ask the reverse question: Given a certain number of defenders, how many units do I have to bring, to win with a certain confidence, say 95%?
I do know this calculation is possible, unfortunately my math is improbable. The solution has got to do with confidence intervalls and the outcome won't be an integer number.
I guess, by intuition, we are all using estimates like this. Say I want to take a town with three defenders, then I bring, well, about 8 attackers to have an almost certain win.
Also, I am aware, that 95% confidence means, that 1 out of 20 players will claim, this is all bullsh*t; so please no tales about heroic spearmen. Go to the Conan thread instead.