Divi Filus
Chieftain
- Joined
- Oct 27, 2005
- Messages
- 55
Okay, we all strive to play at a difficulty were the AI can "keep up"
with us... Therefore (and this has been true since Civ I, of which I am an original purchaser), you have to look for those "windows" where the attackers have the advantage over the defenders.
Here's a couple good ones that come to mind
1. IRON WORKING - Always good for an early rush if enemies culture values are low, once cities hit 50% culture, swordsman alone are dead.
2. CONSTRUCTION - if you have ivory, pumping out some catapults and war elephants (usually 6 cats/4 elephants per "army") does nicely
3. STEEL - a beeline for steel is always possible after rifling as most players will not forgo Democracy (allowing you Steel first). By running nationalism and getting cannons (accompanied by rifleman), a war here can take out an opponent.
There are others, so additions are welcome....
with us... Therefore (and this has been true since Civ I, of which I am an original purchaser), you have to look for those "windows" where the attackers have the advantage over the defenders.
Here's a couple good ones that come to mind
1. IRON WORKING - Always good for an early rush if enemies culture values are low, once cities hit 50% culture, swordsman alone are dead.
2. CONSTRUCTION - if you have ivory, pumping out some catapults and war elephants (usually 6 cats/4 elephants per "army") does nicely
3. STEEL - a beeline for steel is always possible after rifling as most players will not forgo Democracy (allowing you Steel first). By running nationalism and getting cannons (accompanied by rifleman), a war here can take out an opponent.
There are others, so additions are welcome....