Combining Forces and Ordering Allies

Shackel

Still a Settler D:
Joined
Aug 13, 2008
Messages
455
1. Well, I find the fact that your cities cannot combine their forces to build a Wonder, or a Project strange.

It's like you only have city states the entire time who refuse to cooperate unless it's for units, and even then, it's kind of odd.

I think that there should be an option for collaborating an effort to build a wonder, or at least be able to "donate" hammers to another city.

This would be perfect for someone like me, who will end up in a war where my main production city ends up on the wrong side, or a useless position that would cause reinforcements to come in far too late, but I have a "normal" city right on the borders of the enemy, which I could really use for quick units.

2. Why does it seem like even though an ally has a 20 unit stack right outside of the enemy's borders, they still do not listen to your commands.

I also think that you could just click on "You should attack/go to", then click on the location, but you couldn't tell them to attack something that they would have less than 50% odds against, or they will refuse, because there will always be that lot of people who will just ally with someone to waste all of their troops against a tank that they donated to the enemy, only to get peace, then attack the defenseless person.
 
1. Well, I find the fact that your cities cannot combine their forces to build a Wonder, or a Project strange.

It's like you only have city states the entire time who refuse to cooperate unless it's for units, and even then, it's kind of odd.

I think that there should be an option for collaborating an effort to build a wonder, or at least be able to "donate" hammers to another city.

This would be perfect for someone like me, who will end up in a war where my main production city ends up on the wrong side, or a useless position that would cause reinforcements to come in far too late, but I have a "normal" city right on the borders of the enemy, which I could really use for quick units.

Realistically, there is only a finite mobility of labour and resources. So, whilst I think that there should be some small room for controlled population migration (only under certain civs, like State Property, Police State and Vassalage, for example), it really shouldn't be to a very high degree, and there should be some sort of penalty for this migration, to stop the continual creation of mega cities, combined with smaller cities dedicated to intrastate migration.

2. Why does it seem like even though an ally has a 20 unit stack right outside of the enemy's borders, they still do not listen to your commands.

I also think that you could just click on "You should attack/go to", then click on the location, but you couldn't tell them to attack something that they would have less than 50% odds against, or they will refuse, because there will always be that lot of people who will just ally with someone to waste all of their troops against a tank that they donated to the enemy, only to get peace, then attack the defenseless person.

I suppose that's a nifty idea, although I like mine better (:D). Your idea would be a lot better than the plain old 'you should attack city x'.
 
1. Well, I find the fact that your cities cannot combine their forces to build a Wonder, or a Project strange.

It's like you only have city states the entire time who refuse to cooperate unless it's for units, and even then, it's kind of odd.

I think that there should be an option for collaborating an effort to build a wonder, or at least be able to "donate" hammers to another city.

that is pretty normal, When US cities host the olympics they usually pay for the cost themselves with maybe some help form the Fed in security but the Host city has to pay for everything themselves. i mean why would San Francisco want to help New York built a world wonder when it doesn't benefit San Francisco.

2. Why does it seem like even though an ally has a 20 unit stack right outside of the enemy's borders, they still do not listen to your commands.

I also think that you could just click on "You should attack/go to", then click on the location, but you couldn't tell them to attack something that they would have less than 50% odds against, or they will refuse, because there will always be that lot of people who will just ally with someone to waste all of their troops against a tank that they donated to the enemy, only to get peace, then attack the defenseless person.

your allies will do what is in the best interest of themselves. They might declare war if you bribe them or if they are your vassals but they won't attack unless there is something in it for them, which is a reflection of realty.
 
Your ally is with you against an enemy, but they don't seem to attack what you tell them to, that's where my idea comes in.

Also, they may help simply for production purposes. You need a major defensive structure(Chicken Itza) built in your main war city, but you don't want to stall plans that you have, or, if your war city is near your ally that you thought you may want to go to war with, but the guy on the other side declares war.
 
Your ally is with you against an enemy, but they don't seem to attack what you tell them to, that's where my idea comes in.

Also, they may help simply for production purposes. You need a major defensive structure(Chicken Itza) built in your main war city, but you don't want to stall plans that you have, or, if your war city is near your ally that you thought you may want to go to war with, but the guy on the other side declares war.

Again your ally does best for itself not you. Just becuase they are willing to declare doesn't mean a damn thing.

More then once a allie ask me to join a war and i did but i didn't sent in one unit.
 
There must be a goal or objective when declaring war whether it be gaining a rare resource such as oil, taking the gold of a city, overthrowing a leader and it's government, gaining a technology, preventing a civ from becoming a vassal of an enemy civ, etc...

An agreement should be made in an alliance where team A declares war on team b in the sake of an alliance with team C. If team C obtains it's objective (ie. reduce the military of team B, capture a city), team A gets a tech/gold/resource or a city. If team B with holds, then the agreement is nullified. These agreements are limited to a time frame such as 20 turns.

Migration could be done in Civ2 but not in Civ3 or Civ4. Build a settler from one city and settle in an existing city to increase that city's population. How about an unhappy city of a high population decreases in population and migrates to a nearby city where it is happy and increases the population of that city.
 
Well, Xellos, that's because you have relation points to worry about.

The "Red" over "Declare on..." means basically the same thing as "Even if you forced us we aren't going to do anything", but if it is white, that means they are willing because it is a COMPUTER.

COMPUTERS should listen to your "Commands", as long as the attack has less than 50% odds.
 
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