Combining Mods?

Noku

Chieftain
Joined
Jan 6, 2009
Messages
5
Greetings!

I've recently discovered Civ4, and I'm becoming quite hooked, to say the least. But there are things I would like to see changed.

I'm currently playing the Greek World mod that came standard, but I would like to incorporate aspects of other mods into it (Enhanced Culture Conquest and Religious Victory). Furthermore, I imagine that I would want to add those mods to future mods I shall be playing ^^

How would I go about in combining mods? I've searched the forum for tutorials about this specific question, but all I find are general python and xml tuts. Also, it seems there used to be a mod tool that would enable such a feat, now dead without spiritual successor?

Thanks in advance!
 
You'll have to do it all by hand, I'm afraid, as there is no mod combining tool. It is possible though, and there are several tools that make it easier. Religious Victory is easy to add in, because it is already in-game by default(just disabled). Go into the Civilization IV\Assets\XML\GameInfos folder, then find the CIV4VictoryInfos file. Make a copy of this file(DO NOT MODIFY IT DIRECTLY) then place the copy into Civilization IV\Mods\Greek World\Assets\XML\GameInfos. Open up the new copy of the file, then paste this section of code after the VICTORY_DIPLOMATIC section but before the line </VictoryInfos> at the end of the file:

Code:
		<VictoryInfo>
			<Type>VICTORY_RELIGION</Type>
			<Description>TXT_KEY_VICTORY_RELIGIOUS</Description>
			<Civilopedia>TXT_KEY_VICTORY_RELIGIOUS_PEDIA</Civilopedia>
			<bTargetScore>0</bTargetScore>
			<bEndScore>0</bEndScore>
			<bConquest>0</bConquest>
			<bDiploVote>0</bDiploVote>
			<bPermanent>0</bPermanent>
			<iPopulationPercentLead>0</iPopulationPercentLead>
			<iLandPercent>0</iLandPercent>
			<iMinLandPercent>0</iMinLandPercent>
			<iReligionPercent>70</iReligionPercent>
			<CityCulture>NONE</CityCulture>
			<iNumCultureCities>0</iNumCultureCities>
			<iTotalCultureRatio>0</iTotalCultureRatio>
			<iVictoryDelayTurns>0</iVictoryDelayTurns>
			<VictoryMovie/>
		</VictoryInfo>

The 70 in <iReligionPercent>70</iReligionPercent> can be changed to whatever number you want the percentage to be(50 would make it 50%, 95 would make it 95%).




As far as the Enhanced Culture Conquest, I don't really know what that is exactly, but I can give some general guidelines. For one, you need to copy any files in the ECC folder that are not in the Greek World folder and place them in there. If the Greek World folder already has that file, then you will need to merge the code into one file. The program WinMerge is very useful for this. Simply find the parts where the file in Greek World lacks that code, then copy it over.
 
First off, thanks for your reply! I added the xml code, am about to test it in a minute.

On the other hand, I already added the ECC files to the root Greek World directory (ie,
Spoiler :
), to no apparent avail. Could it be because of two different types of .ini files? Or do I have to add all the python files to the python subfolder (which then divides into "EntryPoints" and "Screens")? CvEventInterface is present in both mods; add the lines of the ECC file to the GW one, in the GW folder (Python/EntryPoints)? Do I add all the python files of ECC to that folder then?

Thanks again!

Edited for blatant dumbness on my part.
 
:) Pardon my possible daftness, but I simply don't know what they are, seeing as ECC came without folders and subfolders, just the files. Any guidelines for which files should belong in what folders?
 
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