1. We have added the ability to collapse/expand forum categories and widgets on forum home.
    Dismiss Notice
  2. Photobucket has changed its policy concerning hotlinking images and now requires an account with a $399.00 annual fee to allow hotlink. More information is available at: this link.
    Dismiss Notice
  3. All Civ avatars are brought back and available for selection in the Avatar Gallery! There are 945 avatars total.
    Dismiss Notice
  4. To make the site more secure, we have installed SSL certificates and enabled HTTPS for both the main site and forums.
    Dismiss Notice
  5. Civ6 is released! Order now! (Amazon US | Amazon UK | Amazon CA | Amazon DE | Amazon FR)
    Dismiss Notice
  6. Dismiss Notice
  7. Forum account upgrades are available for ad-free browsing.
    Dismiss Notice

Come make MountCFC!!! (A CFC Sim City 2000 cooperative city project)

Discussion in 'All Other Games' started by Perfection, Jul 15, 2006.

  1. Perfection

    Perfection The Great Head.

    Joined:
    Apr 9, 2002
    Messages:
    48,778
    Location:
    Salisbury Plain
    Hey, again, y'all! You might remember CFCopolis, the cooperative CivFanatics Sim City 2000 city, well now that it's complete I think it's time I started hosting a new cooperative CivFanatics Sim City 2000 city!

    Like CFCopolis this one will be composed of 49 seperate entities united into one superdealie!

    For simplicity I ave devided the rules into basic and advanced. The basic rules tell what you must do and what you must not do and is neccesary to build an area. The advanced rules are exceptions that you can use to add greater flexibility to your area, they are optional reads.

    Basic rules:
    1. The area you choose must be neghboring an already developed area
    2. You must build within the confines of your 14x14 area
    3. You must build a road and powerline conection to all undeveloped neighbors
    4. You must not use additonal cheats (including ones that add more rewards), disasters, or scurk.
    5. You must not add more than one of the following: stadium (limit 5 per city), reward, arcology
    6. You must change the sign in your plot to the name of your area, your area name must include your username
    7. You must not build a second area or screw with other people's domains or the budget window
    8. You don't have to place water/subway elements, but you can if you want to.
    9. You must not make something that violates forum rules

    Advanced rules:
    1. You may build on the the tiles adjacent to your area provided:
    __A. All of the additional tiles that were water tiles are still water tiles (they must be basic water tiles, waterfalls or marinas)
    ____i. Coastline water tiles (those that face open ocean) cannot have waterfalls
    ____ii. Marinas and seaport docks can extend beyond the tile adjacent to your 14x14 area on Coastline tiles
    __B. The land tiles adjacent to your 14x14 area can be built on or raised/lowered provided that the tile further out (the tree tiles in the case of those between two areas) is unneffected (no elevation changes, still has trees/no trees)
    2. If you neighbor is the map edge and there is land on the edge you may make a road connection to the neigbor
    3. You may make an additional connection to any vacant neighboring plot via rail or highway if you desire
    4. You do not need to make a power connection to a neghbor that already has one
    5. You may rename any item in your area but the following: Marina, hydroelectric power plant, wind power plant, big park, library, rail, subway station, and bus station
    6. If you do not build an item listed in basic rules 5 you may do one of the following:
    __A. Remove the additional sign from the corner and place it somewhere in your area (it can say whatever you want), unless it has been already taken
    __B. Rename up to two of the items listed in Advanced tules 5 provided:
    ____i. Noone has renamed them before
    ____ii, You have the item built in your area
    7. You may enact or remove any three ordinances except for nuclear free zone
    8. You may relocate your sign before naming your area

    Have fun!

    Please note that these rules are subject to modification, and that I might make some seemingly minor requests for changes, please bare with me on this: Hosting these things can be quite difficult.

    Most recent file located at end of thread
     
  2. Genocidicbunny

    Genocidicbunny Bug squasher

    Joined:
    Feb 5, 2005
    Messages:
    5,473
    Location:
    Orange Town
    And here is my little piece of the island. Might not be fully connected but im sure you can use it as an example for others to know how to connect it fully.
     
  3. Perfection

    Perfection The Great Head.

    Joined:
    Apr 9, 2002
    Messages:
    48,778
    Location:
    Salisbury Plain
    :goodjob: Stickciv
     

    Attached Files:

  4. Perfection

    Perfection The Great Head.

    Joined:
    Apr 9, 2002
    Messages:
    48,778
    Location:
    Salisbury Plain
    This is Homeyg's (he gave me the file through the chatroom)

    Here's a screenie...


    And the upload...
     

    Attached Files:

  5. Chukchi Husky

    Chukchi Husky Lone Wolf

    Joined:
    Jan 28, 2004
    Messages:
    6,704
    Location:
    Bath, England
    I made one.
     

    Attached Files:

  6. Perfection

    Perfection The Great Head.

    Joined:
    Apr 9, 2002
    Messages:
    48,778
    Location:
    Salisbury Plain
    :goodjob: Chukchi Husky
     

    Attached Files:

  7. DaveMcW

    DaveMcW Chieftain

    Joined:
    Oct 8, 2002
    Messages:
    6,489
    I added lots of commercial and residential, we just need industrial now.
     

    Attached Files:

  8. Perfection

    Perfection The Great Head.

    Joined:
    Apr 9, 2002
    Messages:
    48,778
    Location:
    Salisbury Plain
    :goodjob:, Dave


    Now we just need some industry...
     

    Attached Files:

  9. Shadowlord

    Shadowlord Rare Poster!

    Joined:
    Apr 22, 2002
    Messages:
    138
    Added a zone of almost entirely dense industrial: The IndusPark! Also includes one plymoth arco (IndusCorp HQ), four subway stations, and some weird roads and subways. I didn't unpause it, so the industrial area will stay bare until someone does :p.

    I expect this industrial zone will scare away some of the people in 'conventional' residential areas, but hey, does IndusCorp care? I think not, since their HQ can hold 55 thousand workers. :satan:
     

    Attached Files:

  10. Perfection

    Perfection The Great Head.

    Joined:
    Apr 9, 2002
    Messages:
    48,778
    Location:
    Salisbury Plain
    Another one added :goodjob:
     

    Attached Files:

  11. SuperBeaverInc.

    SuperBeaverInc. Groucho

    Joined:
    Apr 10, 2003
    Messages:
    14,921
    Location:
    British Columbia
     
  12. Perfection

    Perfection The Great Head.

    Joined:
    Apr 9, 2002
    Messages:
    48,778
    Location:
    Salisbury Plain
    :goodjob: Subi!
     

    Attached Files:

  13. SuperBeaverInc.

    SuperBeaverInc. Groucho

    Joined:
    Apr 10, 2003
    Messages:
    14,921
    Location:
    British Columbia
    I demand you post a picture of my city :p
     
  14. Perfection

    Perfection The Great Head.

    Joined:
    Apr 9, 2002
    Messages:
    48,778
    Location:
    Salisbury Plain
  15. CivGeneral

    CivGeneral Valkyrie Cybernetic Grand General

    Joined:
    Jun 17, 2002
    Messages:
    42,475
    Location:
    Solitude, United Systems of Nova Terra
    Here is my city.
     
  16. Perfection

    Perfection The Great Head.

    Joined:
    Apr 9, 2002
    Messages:
    48,778
    Location:
    Salisbury Plain
    :goodjob: CivG!
     

    Attached Files:

  17. polyphemus

    polyphemus join the long blue line

    Joined:
    Jun 14, 2005
    Messages:
    1,202
    Location:
    At the Air Force Academy
    heres mine!
     

    Attached Files:

  18. polyphemus

    polyphemus join the long blue line

    Joined:
    Jun 14, 2005
    Messages:
    1,202
    Location:
    At the Air Force Academy
    sorry i didnt quite get those voting threads done for CFCopolis, they require a lot of work to do, and i personally dont really have the time.
     
  19. Perfection

    Perfection The Great Head.

    Joined:
    Apr 9, 2002
    Messages:
    48,778
    Location:
    Salisbury Plain
    Polyphemus, there are a number of issues that forced me to make some considerable modifications to your area. I will discuss this via PM.
     

    Attached Files:

  20. polyphemus

    polyphemus join the long blue line

    Joined:
    Jun 14, 2005
    Messages:
    1,202
    Location:
    At the Air Force Academy
    i will soon fix it, thanks for making me aware.
     

Share This Page