pineappledan
Deity
Hello everyone,
This is my first attempt at a custom civ, built from the ground up. The civ is more or less code-complete, but I'd love to get some feedback on the design before the last few art assets get finished.
Phoenicia - led by Ithobaal I
UA - Metropolis
Settled and Captured Non-Capital Cities are converted to City-States with 65 resting Influence towards Phoenicia. Ignores National Wonder Population requirements..
UB - Beit Melqart:
UGP - Merchant Prince (replaces Great Diplomat)
UU1 - Habiru (replaces Spearman):
UU2 - Bireme (replaces Trireme)
This is my first attempt at a custom civ, built from the ground up. The civ is more or less code-complete, but I'd love to get some feedback on the design before the last few art assets get finished.
Phoenicia - led by Ithobaal I
UA - Metropolis
Settled and Captured Non-Capital Cities are converted to City-States with 65 resting Influence towards Phoenicia. Ignores National Wonder Population requirements..
UB - Beit Melqart:
Available at Trade (1 tech earlier)
Production cost scales with number of cities
333
+1 GDiplomat Points
1 Civil Servant Specialist Slots
+10%Production towards Diplomatic Units in this City
+25%Defense in this City
Receive a free Merchant Prince on construction
+10% Merchant Prince Rate for every ActiveTrade Route on Empire
2Food in City for Every City-State Friend
2Food and 2Faith in City for Every City-State Ally
Production cost scales with number of cities
333
+1 GDiplomat Points
1 Civil Servant Specialist Slots
+10%Production towards Diplomatic Units in this City
+25%Defense in this City
Receive a free Merchant Prince on construction
+10% Merchant Prince Rate for every ActiveTrade Route on Empire
2Food in City for Every City-State Friend
2Food and 2Faith in City for Every City-State Ally
UGP - Merchant Prince (replaces Great Diplomat)
Can Construct Embassies
Can Perform a Diplomatic Action, Greatly increasing you influence with a target City-State, and reducing the influence of all other Civilizations with that City-State
500 Gold when performing a Diplomatic Action
+2Military Supply and +1Trade Route Slot when expended
Can Perform a Diplomatic Action, Greatly increasing you influence with a target City-State, and reducing the influence of all other Civilizations with that City-State
500 Gold when performing a Diplomatic Action
+2Military Supply and +1Trade Route Slot when expended
Spoiler 4UC Compatibility :
UU1 - Habiru (replaces Spearman):
available at Animal Husbandry (1 Tech earlier)
55 Production Cost (15 cheaper)
2Moves
13CS
"Anti-Mounted"
"Habiru" (+25% vs Barbarians. Heals Fully from Pillage)
55 Production Cost (15 cheaper)
2Moves
13CS
"Anti-Mounted"
"Habiru" (+25% vs Barbarians. Heals Fully from Pillage)
UU2 - Bireme (replaces Trireme)
Available at Fishing (1 tech earlier)
80 (-10 cheaper)
14CS
"Thalamian and Thranite" (+1Moves. Transfers movement to embarked units stacked with Bireme)
80 (-10 cheaper)
14CS
"Thalamian and Thranite" (+1Moves. Transfers movement to embarked units stacked with Bireme)
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