PPQ_Purple
Purple Cube
- Joined
- Oct 11, 2008
- Messages
- 5,343
Command & Conquer
A PPQ_Purple Mod
A PPQ_Purple Mod
BACKGROUND:
For those not familiar, it is my intent to try and create a Command and Conquer themed mod. This topic was originally discussed in my related art thread but has since outgrown it and necessitates its own space. The purpose of this thread is to contain the discussion on its potential features, details and structure as well as serve as a general discussion place for the mod until such a time that I can produce a playable minimum viable product. Please note that while this thread is a definite statement of intent my workload and other real world issues might cause the mod might be delayed, paused or abandoned altogether before that point. I shall try and avoid this of course, but can give no guarantees.
The top posts in this thread are reserved for the current state of the process and I shall endeavor to keep them up to date with any intended changes.
PROJECT SCOPE AND STATEMENT OF INTENT:
The primary intent of this project is to create a mod that covers the timeline and scope of the original Westwood Command and Conquer games. This means that I will be drawing content and lore primarily from Command and Conquer, Red Alert 1, Red Alert 2 and Renegade and Tiberium Sun in that order of chronology. I reserve the right to draw bits and pieces from other games in the franchise, especially Red Alert 3 when that is convenient but the official timeline of this mod does not include those.
Furthermore, as we all know that the Ancient and Classical eras are mostly dead spots in CIV games that serve to set the stage for later eras rather than contain decisive engagement between civilizations (for elaboration of this see this post) it is my intend to extend the timeline backward up to the year 1900 to encompass the first world war. I may or may not decide to add my own artistic license to this period to make it more interesting and in line with the Command and Conquer flavor.
The project is intended to run through three stages the first producing a game that ends with Red Alert 2, the second adding Yuri and the third and final stage adding the Tiberium related eras and content.
PROJECT ROADMAP:
Spoiler ROADMAP :
My current project roadmap is as follows. Important milestones are marked in bold.
- Design unit categories. (in progress)
- Ground units (done)
- Air units (in progress)
- Naval Units (in progress)
- Civilian units (done)
- Design individual units for each category and their era specific upgrade trees. (in progress)
- Ground units (in progress)
- Air units (in progress)
- Naval Units (in progress)
- Civilian units (done)
- Design Civics. (in progress) - 50% done.
- Design Religions / Ideologies. (in progress) - 80% done.
- Design buildings. (in progress)
- Design tech tree to fit all of the above. (requires all of the above to be complete before starting)
- Create a pre-alpha that has the tech tree end at the end of Red Alert 2 with placeholder art and assets. (requires all of the above to be complete before starting)
- Fill out the art and assets whilst bug testing and balance testing.
- Repeat steps 1 through 5 in regard to Yuri related content.
- Add Yuri, turrets and other things that require DLL coding with placeholder art and assets.
- Fill out the art and assets whilst bug testing and balance testing.
- Repeat steps 1 through 5 in regard to Tiberium related content.
- Add the Tiberium timeline with placeholder art and assets.
- Fill out the art and assets whilst bug testing and balance testing.
- Repeat steps 1 through 5 in regard to Additional content. Like Japan or China.
- Beta release, bug testing, maintenance etc.
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