OMG I can't believe it's been 5 years since I started this thread.. what happened lol.. Oh well I guess I better get these projects finished hey?
So let's talk about the
Civ2 Command & Conquer Africa scenario which I've been working hard on finishing and am pretty happy where things are at! All that's left is play testing and writing documentation and this baby will be finally ready to go soon!
One of the advantages of me taking so darn long to get these scenarios done is that I've learned a hell of a lot over the last 5 years working on other scenarios and was able to apply those new skills into making these ones much better! Here's some of the things I've done..
- I previously posted about working on all the sound effects (with some examples attached) which are now finished and I'm very proud of.
- I've also hunted around the net to find and add more classic C&C midi music tracks as well.
- Added a new unit to the roster, a NOD Devils Tongue! This unit that could tunnel underground and reappear anywhere on the map was added for balancing as the GDI had a paradropping unit but NOD did not, until now!
- I've heavily overhauled the GUI graphics utilizing images taken from the original C&C2 game and the custom font colours trick to create a more immersive green Tiberium font theme.
- Most players are not fans of MGE's big unit shields and Wonx's 2 shields per unit was even worse lol, so I've utilized the old popular 'put the flag in the shield' MGE trick to improve that one and also shrunk them down to a smaller size.
To demonstrate the later 3 let's compare my old marketing shot from earlier in the thread and show you my new one.
Here's the OLD marketing shot with the old GUI and big double unit shields..
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And here's the NEW marketing shot the new GUI and mini single unit shields.. (note the new Devils Tongue near Tripoli to the north too)
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Naturally I could't resist designing a nice big and colourful 1080P CnC1&2 themed Civ2 main menu replacement similar to what I did for
the Civ2 HoMM2 mod.
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I've also created an intro video (plus a death video) that flows into the custom main menu screen, which were quite fun to make since this is C&C we're talking about here so I was spoiled for choice with so many cool FMV videos to pick from lol! Using video editors I even put in a sneaky "Civilization II" into the C&C title sequence heh.
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Of course if I'm going to do a custom GUI and replace the intro DLL images then I'm obviously going to replace all the advisor DLL images too. Once again I was very spoiled for choice due to CnC 1&2 having so many amazing cutscenes to snap pictures from, so I was mostly able to make backgrounds that suited the theme of the advisor. I probably should have darkened them a bit more for readability but man I love these images haha.
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Some you may have seen that I recently developed a new glowing transparent
scifi holographic style diplomacy screen template for my Dune 2 scenario project. I took that template, inserted an appropriate C&C background image and recoloured the holo display edges and stat icons to make them both match the green of the custom font used in the scenario too. Naturally I've replaced all leaders in the scenario too.. all hail Kane!
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Lastly for those wondering if I plan to do a
Test of Time conversion then fear not, while my priority at the moment is to finish and release the last of my planned MGE mods and videos first, I do indeed plan to do a ToT version of this scenario and have done some preliminary work. No GUI work yet but I recently converted the city buildings across. This was quite a bit of work as I did the original city buildings in 2020 so I had to find all the source images again or make my own new ones and there were a number of other challenges too. Eg the original C&C building icons are very low res and yes maybe I could have used an AI upscaler, but that's not really my thing so I stuck with conventional old fashioned upsizing & smoothing out to get them to ToT building resolution size. The original icons were also wide & rectangular whereas ToTs big higher res Civilopedia building images are not wide and are more square like, so in almost every image I had to paint/fake new top and bottom areas (usually clouds and dirt)! Far from perfect but am pretty happy with the results. (Note: As previously discussed in the thread there's a mix of C&C and Red Alert buildings to fill gaps created by Civ2 having way more buildings!)
Original MGE building icons:
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New ToT building icons:
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And some of the big ToT Civilopedia building images:
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Well I think that's everything for now. Like I said earlier this baby is nearly ready to go out and I'll post about my
Civ2 Red Alert 2 Siege of New York scenario updates soon too!
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