... animating terrain objects which could be used for cool burning flames, animating units (or alternatively I think I saw somewhere that modders can do higher resolution 2D units in ToT these days using some trick??)...
Animating custom terrain resources is possible, I think, but I'm not aware of any mods or scenarios that have actually attempted it. Same with custom animated units: it's possible with ToT, I think, but all the ToT scenarios I've seen just used 2D units like FW, MGE, etc. (If you're ambitious, you can use static sprites to customize unit colors by tribe, without getting into animation.) The units aren't really "higher resolution", just a little larger (well, taller): 64x64 instead of 64x48. I think the true color support makes the most difference.
It's more that I just fell into MGE modding as it's what I had experience in ... I find it kind of addictive just to try and get way more out of it than people expect.
Sure, makes sense. I actually feel the same about ToT though -- it's still fun to try and get more out of it than people expect.
Outside of the core Civ fan & modding community its safe to say way more people have a copy of or even know of MGE's existence versus ToT.
That's probably true, and honestly if you want to play the traditional base game, using MGE with FoxAhead's
CIV2UIA is actually
nicer than ToT (IMHO) because the default graphics in ToT are so lousy. But once you start getting into mods... I think the more someone's interested in playing Civ2 mods, the more likely it is that they've made the jump to ToT.
Plus those points on why ToT is better above would also mean a lot of extra work and time haha, I really cbf working out animating units etc and having to draw heaps more buildings and units etc, I kind of want this project to be over as soon as possible as it shouldn't have even happened lol.
Well, yeah, more options can mean more work -- but just to be clear, it doesn't
have to. You don't need to use animated units, or extra terrain types, or more unit slots -- you could keep your scope the same and just use more colors! But could you hold yourself back?
My main point is that going from MGE to ToT isn't at all like making the jump to Civ3 or Civ4. It's basically the same game you know well, just with more options and flexibility, and you can ignore most of that if you wish.
My original plan was to release my 23yr old Star Wars mod, do the HoMM2 mod with Metro and then be done with Civ2 modding as my main focus was doing this big classic Civ games in HD video series for youtube where I mostly covered other peoples mods... So here I am now NOT working on my videos and juggling 4 different scenario/mods haha.. hell its 5 if we count my ToT Graphics for Civ2MGE mod project too arrrgh haha.
Well, it would be great to see you finish and release some of those projects
but then it would be great to see you stick around and keep producing more Civ2 content!
However the potential 6th project I've been mulling over for months, a enhanced remastered version of the good old Master of Magic Jnr scenario in Civ2 Fantastic Worlds would indeed finally bring me over to ToT as I really want to recreate the dual worlds of Arcanus and Myrror from MoM and only ToT can do that. However that requires a guru of that difficult MGE to ToT scenario conversion program and no one has come forward to help me so maybe that'll keep me away from taking on this project haha.
If you posted the scenario that you want converted in the
Modified Scenarios Workshop thread, I think someone would probably step up to help you. (Or did you try that already?) Many of the recent conversions have been done by gapetit, so you could even try asking him directly, but I think there are still a couple others around who know how the conversion process works. I've never done it myself, unfortunately.
Can you explain this more please? Is it possible to have a 4th 16 title terrain? If so, any idea how to make it work?
Yes, definitely possible. This is the patch named "Terrain overlays" in the TOTPP launcher, and I basically followed the steps outlined in the patch description that TNO put together. It's been awhile since I got this working, though, so I don't recall if I had any particular issues... nothing comes to mind at the moment. I didn't experiment with different tile heights, I just used 32 pixel images like Terrain2 has always supported.
I'm a bit more interested in the extra 46 unit slots.
Actually I meant 47, but I think it's even more than that. The base version of ToT supports 80 unit types, and TOTPP allows you to increase that all the way to 127. But it looks like there are only 62 unit types in the Rules.txt in my Civ2MGE folder, the last one being "Test Unit 8", is that correct? If that's the max, then going from MGE to ToT+ToTPP would be an increase of 65.