futurehermit
Deity
- Joined
- Apr 3, 2006
- Messages
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Here is a summary posting from the "rank the traits" thread:
I am starting a new thread instead of just adding this to the existing thread, because my commentary here is intended to take the discussion in another direction.
I would say the above average is a fairly accurate depiction of the relative strength of the traits in Civ4. Granted, the actual relative strength for any particular game will fluctuate somewhat based on the actual ingame circumstances of that particular game; however, I would say on the whole, in the long run, over the course of many games, this is a fairly good average with which to discuss the relative strength of the traits.
I see a couple of trends though that I would like to comment on:
1) The top traits tend to have to do with economic bonuses. Specifically, the ONLY thing financial does...the ONLY thing...is that it gives you an extra commerce on 2+ commerce tiles. This ONE thing makes this trait the STRONGEST trait. My interpretation here, and I'm sure I'm not the first one to make it, is that the main difficulty in Civ4 is being able to pay for horizontal and vertical expansion (ideally while being able to maintain a strong tech pace). Philosophical is similar in that it allows you to generate a lot of beakers via gpp while diverting funds to paying the bills. Compare this to point #2...
2) The bottom traits tend to have to do with warmongering (Agg/Pro/Imp). The AI sucks at war, plain and simple. Adding this together with point #1 I come to the conclusion that the difficulty in Civ4 is not being able to gain the necessary land to win (at least for average+ skilled players), but again being able to afford this land (and, presumably, still tech well).
3) The mid-tier traits (Spir/Crea/Exp/Ind), I would say, are nice support traits and reflect the strength that the top and bottom tier traits WOULD have if: a] the AI was better at offensive and defensive warfare; and b] the costs of expansion were decreased (!!!)
4) From point #3, one might object that if the costs of expansion were decreased, then, the game might become too easy. However, if both a] and b] above were addressed and the AI was better at claiming and defending its land, then it would not be as easy for the human to claim land, and therefore the decreased costs of expansion would not make the game too easy because then paying the costs of expansion would not become the main challenge of Civ4, but rather being able to CLAIM the land would become the main challenge.
5) Thus, I conclude by wondering what Civ4 would be like if the AI was significantly improved at warfare and the financial costs of expansion were decreased? Perhaps financial and organized would be less valued while perhaps agg/pro/imp would be more valued? At any rate, I think the game would be improved if the main challenge was being able to claim the land rather than being able to afford to pay for it.
Disclaimer: Granted, on the highest skill levels, claiming land may be considerably easier said than done...
Thoughts?
Average of the first 30 voters:
1. Fin 2.48
2. Org 3.4
3. Phi 4.1
4. Cha 4.25
5. Spi 4.8
6. Cre 5.01
7. Exp 6.37
8. Ind 6.72
9. Imp 8.48
10 Agg 8.7
11 pro 10.15
I am starting a new thread instead of just adding this to the existing thread, because my commentary here is intended to take the discussion in another direction.
I would say the above average is a fairly accurate depiction of the relative strength of the traits in Civ4. Granted, the actual relative strength for any particular game will fluctuate somewhat based on the actual ingame circumstances of that particular game; however, I would say on the whole, in the long run, over the course of many games, this is a fairly good average with which to discuss the relative strength of the traits.
I see a couple of trends though that I would like to comment on:
1) The top traits tend to have to do with economic bonuses. Specifically, the ONLY thing financial does...the ONLY thing...is that it gives you an extra commerce on 2+ commerce tiles. This ONE thing makes this trait the STRONGEST trait. My interpretation here, and I'm sure I'm not the first one to make it, is that the main difficulty in Civ4 is being able to pay for horizontal and vertical expansion (ideally while being able to maintain a strong tech pace). Philosophical is similar in that it allows you to generate a lot of beakers via gpp while diverting funds to paying the bills. Compare this to point #2...
2) The bottom traits tend to have to do with warmongering (Agg/Pro/Imp). The AI sucks at war, plain and simple. Adding this together with point #1 I come to the conclusion that the difficulty in Civ4 is not being able to gain the necessary land to win (at least for average+ skilled players), but again being able to afford this land (and, presumably, still tech well).
3) The mid-tier traits (Spir/Crea/Exp/Ind), I would say, are nice support traits and reflect the strength that the top and bottom tier traits WOULD have if: a] the AI was better at offensive and defensive warfare; and b] the costs of expansion were decreased (!!!)
4) From point #3, one might object that if the costs of expansion were decreased, then, the game might become too easy. However, if both a] and b] above were addressed and the AI was better at claiming and defending its land, then it would not be as easy for the human to claim land, and therefore the decreased costs of expansion would not make the game too easy because then paying the costs of expansion would not become the main challenge of Civ4, but rather being able to CLAIM the land would become the main challenge.
5) Thus, I conclude by wondering what Civ4 would be like if the AI was significantly improved at warfare and the financial costs of expansion were decreased? Perhaps financial and organized would be less valued while perhaps agg/pro/imp would be more valued? At any rate, I think the game would be improved if the main challenge was being able to claim the land rather than being able to afford to pay for it.
Disclaimer: Granted, on the highest skill levels, claiming land may be considerably easier said than done...
Thoughts?