In a quest for balance and a more fulfilling play experience I am working with a new ruleset, not a modification. This self imposed, limiting, ruleset has gotten me into new spots. For instance, I am noting that in attacking large modern cities that my artillery seem to always target and damage ground units, air bombardment seems to enage air units, unless ships are in the city, in which case I think naval units are damaged first. Tactically, it seems that if CivCon handles this consistently, one should avoid air bombardment if possible, since I have yet to have an artillery unit shot down by an enemy fighter. Naval bombardment seems to be more useful for the same reason. Also, I was surprised to see that naval units have the lethal bombardment capability when attacking ground units in port as I have not noticed naval units being sunk by other naval units at sea, which might simply be that I have not tried it in CivCon as it did not appear to ever work in CivV. It seems rather better to kill enemy airpower by directly attacking them on the ground. Another thing was that the game allows me to parachute units into empty cities but I always get a failed result. Can it work? In general, as my ruleset normally puts me in combat with an enemy on equal terms techwise, the use of air power seems problematic at least as it applies to regular bombers once jet fighters are present. The losses are simply too high. And carriers are trouble, the loss of a loaded one is so severe in terms of shields invested. The enemy always seems to know just where they are and how to stike from the fog of war. Maybe I am doing it wrong but I don't see how they can be effectively used to project power. I suppose I should experiment with large formations and hope the AI avoids attacking them as it avoid strong ground stacks and strongpoints.