Commerce in Civ3

RedKi-rr

Prince
Joined
Apr 15, 2010
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538
What is the best source of commerce in civ3 (Vanilla and PtW), where specialists give only 1 beaker or 1 coin even with libraries and markets?

I just tried test OCC game as SSC...and was very dissapointed.

Okay - in civ1-2 there are even trade routes (they can give about 30-40% of all cities commerce-arrows), specialist can give 8-24 beaker/coins, Copernicus doubles (!) all science output.

In civ4 we can find cottages, and they give 5-8 commerce per tile.

But what will we see in civ3 (if i understand correctly)? Tiles in Republic give 2 commerce with roads. If there is river than 3 commerce. Sea gives 4 commerce. So, in average a city can give 60 (=20*3) commerce. With library, university, and research lab we will get 60+60*1.5=150 beakers.
Also we have three wonders - Copernicus, Newton, Seti program. As far as I understand each of them just add 100% to base commerce (like oxford in civ4), which is equal library+univ. So they can give us 60*3=180 beakers.
Eventually we will get 150+180 = 330 beakers...And this is our main non-corrupted science city. Even in civ1 we can get about 400-500 beakers. Also we should say that cities at size 20 and 20+ will not differ much...Scince-taxman farms will be less effective than in civ3conquests.

How we should keep our research? I quess, with trading?...Or - a lot of science farms...
OCC here should be much more difficult...%)
 
Trading is good. For one city, you need The Colossus, as it increases your base commerce.
 
I'd have to say having a road/rail under every working citizen in your core and secondary cities, it adds up. Everything else is just a minor bump.
 
You can also adjust the output of specialists to increase their production.
 
Thanks a lot for your answers!
My fears about civ3-PtW was confirmed...) At least it has many other features)

BtW, Deity Pangea AIs build GL rather fast. Once I saw it was 900 BC. Now I begin to this about strategy without GL...) Like mass upgrading warriors to swordsmen (10-15) and warring with additional 10 catapults...And after that have a leader and army which helps a lot (for taking GL city for example).

Also it's very hard to begin with poor food start (no wheat/no cows, it's about half of such starts) and with raging barbs...It is insane for a beginner?
 
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