Commercial Victory

Melendor

Warlord
Joined
Aug 7, 2008
Messages
185
Location
Rio de Janeiro, Brazil
It would require:
- Two more national wonders, one with banks and other with stock exchanges. It could be: National Bank, gives gold equal 1% of your treasure; and Wall Street, 5%.
- The World Bank wonder, +10 golds and triggers the Commercial Victory. Electronics (or Computers) tech needed.
- With WB constructed, all the civilizations can make deposits on it. If you stay 10 turns with the greatest deposit, you win.
- One of the effects of the Commercial social policies could be changed in order of helps that kind of victory, giving you money for cashed gold.
 
Wow.... Maybe we should just be searching for them to expand the UN mechanic so you can usurp world leaders sovereignty, economy, and military, lol. Kinda like Civ 4, lol
 
"Diplomatic" aka mass bribery is already a victory you obtain by focusing economy, though a good argument can be made in reality that a world bank (or the IMF) is more realistic method of taking over the world.
 
What would be the point of depositing money, though? Just to win? Or would there be other benefits? You'd also have to change the existing economic victory: the "diplomatic" victory that already exists.
 
The idea is make a path to win that competes with the diplomatic. You have to choose waste your money with city stats or just bank it.

CoolLizi, during the game, you would not deposit. You would only don’t waste the money, keep your treasure full and the National Bank and Wall Street will give you more and more money. The deposits would be in the end of the game, and they are just for wining.

That could be a civilization focused in this victory, maybe the Dutch. The AI could be programmed to take and give money for interest, like the old Alpha Centaury.
 
I'm pretty sure there's enough outlets to sink money to in Civ V that we don't need two separate victory conditions geared towards it.
 
This could be an interesting way to do diplomatic victory (which, as mentioned, is what 'commercial victory' currently is). I don't think there's anything particularly wrong with having both a diplomatic and commercial victory condition, but you may as well combine them, seeing as this idea involves the involvement of multiple civs. Of course, in this case there'd need to be more of a diplomatic influence on the deposits (city state influence could be involved, or trade), but I think it'd be a good basis to work from.
 
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