Common Errors and/or Crashes Section

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Also getting CTD's with v18. Started with loading saved game from double-click on save file, loading from civ bts menu and civ bts with C2C loaded. Happens with save file on max compatibility and quick save (which I assume is standard BTS save).

Was able to reload by starting new game then hitting quick load or using load menu.

Scratched this and went to new game, often crashes during creation.

Thinking of it, could be an issue with planet generator 0.68. Never used it before so this is also new (along with v18). Hmm, more investigation before i get back to you. Will try my standard pangaea worlds.

That is typically the map generator I've used for testing since it generates more quickly than Mongoose. I never have trouble starting a new game if I just booted the game. Flush your cache and see if that helps.
 
Unit Auto Upgrade option (in BUG menu) multiplicates units after upgrading, at least that's happened in my game for Modern Infantry -> Mechanized Infantry and for Strike Fighter F15 -> Stealth Fighter. (notice same counter, promotions and xp value of fighters)
 
A few quirks and errors while playing with revision 932 or 933:

Fortify Heal doesn't work on subdued animals, they woke up every turn regardless if there are any units near them or not.

When a Ratel was subdued I got myself a subdued whale shark in a pond a few tiles away.

Message about "Could not read file /Modules/DancingHoskuld/Subdue Animals/Sounds/Units/Elephant"

Is there a game option which enables/disables Great Commander points from animals ? I wasn't getting any in the game.

In the screenshot below it looks like the storm graphic messes up the graphic in the adjacent tile especially the slinger in Moscow.

View attachment 304687
 
A few quirks and errors while playing with revision 932 or 933:

Fortify Heal doesn't work on subdued animals, they woke up every turn regardless if there are any units near them or not.

When a Ratel was subdued I got myself a subdued whale shark in a pond a few tiles away.

Message about "Could not read file /Modules/DancingHoskuld/Subdue Animals/Sounds/Units/Elephant"

Is there a game option which enables/disables Great Commander points from animals ? I wasn't getting any in the game.

In the screenshot below it looks like the storm graphic messes up the graphic in the adjacent tile especially the slinger in Moscow.

View attachment 304687

1. Fortify heal has problems. I don't know if anyone is looking at it.

2. I have not coded the Ratel to be subdued at all yet. It should only give food and hammers. I just saw my first in game.:)

3. I will fix the elephant sound. As far as I can tell it should be right but it isn'y. :sigh:

5. Yes storms upset neighbouring graphics.
 
Hello,

First of all, I love this mod. However, I can't play my savegame anymore. I do some usual stuff (build buildings) and switch to Bourgeoise. I go to the next turn, my Warrior Huts go obsolete, and then the game crashes...

Here's a savegame (but, I've changed all (well, most as of yet) buildings to never go obsolete by technology and never to replace each other (for example, Grass and Mud Huts in the same city are possible)).

What else can I do to help you guys figure out this bug (seeing as it happened thrice and I can't play now)?

And also, is there a Europe map with random resources for this mod?

Thanks in advance!

EDIT: While I'm here, two less game breaking bugs:

I got an error in the turn log saying that subdued Elephant sounds couldn't be read or somesuch, and subdued animals, for some reason, seemingly ask for new orders almost every single turn, even when healing (fortified)...
 
The attached savegame (max compat) crashes on end turn. I had rev 933 (or 932) and tried with rev 947 but to no avail.

View attachment 304700


PS: Is it possible to place an easy to see revision number in the game ?
 
Hello,

First of all, I love this mod. However, I can't play my savegame anymore. I do some usual stuff (build buildings) and switch to Bourgeoise. I go to the next turn, my Warrior Huts go obsolete, and then the game crashes...

Here's a savegame (but, I've changed all (well, most as of yet) buildings to never go obsolete by technology and never to replace each other (for example, Grass and Mud Huts in the same city are possible)).

What else can I do to help you guys figure out this bug (seeing as it happened thrice and I can't play now)?

And also, is there a Europe map with random resources for this mod?

Thanks in advance!

EDIT: While I'm here, two less game breaking bugs:

I got an error in the turn log saying that subdued Elephant sounds couldn't be read or somesuch, and subdued animals, for some reason, seemingly ask for new orders almost every single turn, even when healing (fortified)...

I can't figure out how to downlao from that site - all it gives me is adverts whatever I click on. Please upload by attaching the game here.
 
Ok, sure. And sorry for the trouble, although that site has always worked well for me... :P

Hmm, I'll have to first download the save I uploaded here, because it was an autosave and, even though I thought I had saved it the normal way, turns out I hadn't, and now it was overwritten... :P I'll edit this post.

EDIT: Done. Obviously. :P
 

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Ok, sure. And sorry for the trouble, although that site has always worked well for me... :P

Hmm, I'll have to first download the save I uploaded here, because it was an autosave and, even though I thought I had saved it the normal way, turns out I hadn't, and now it was overwritten... :P I'll edit this post.

EDIT: Done. Obviously. :P

It's not a max compatibility format save, so I can't load it. What you need to do is load it yourself and resave it explicitly as a max-compat save then post that. Regular (i.e. - not max comopat) saves cannot be loaded between installations with differing XML (or in some cases LL)) - since you've changed building obsoleting XML that means your assets are unique, so only you can reliably load a regular format save.
 
The attached savegame (max compat) crashes on end turn. I had rev 933 (or 932) and tried with rev 947 but to no avail.

View attachment 304700


PS: Is it possible to place an easy to see revision number in the game ?

This is the same crash someone had a day or two ago - max barbarian units are in existance (8191) and creating the next fails (and results in a crash).

Did you take the XML spawn patches from the patch thread? They (together with the DLL you have) should have toned down the spawns so that this situation doesn't arise (this particular save state is probably unrecoverable though - an autosave from a few turns earlier used with the oatched XML would probably survive).

I'm going to add a fallback check into the spawn code to inhibit ALL animal and Neanderthal spawns once the total barbarian count is over 7000 (leaving just over 1000 for 'real' barbarians at that point, though as animals die it'll get less pressed). Will push that safety valve to SVN shortly
 
Ah ok. Well, sorry again I guess. So I should choose the second option while saving it (not the regular BTS option?). Ok then...

Ok. Well, press enter, and watch the game crash. It doesn't matter whether you switch to Bourgeoise or not (I first thought it was because I switched to that, but I crashed without switching as well).

And yes, I have the Cristo Redentor in my capital. I wonder how that ended up there. :P
 

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This is the same crash someone had a day or two ago - max barbarian units are in existance (8191) and creating the next fails (and results in a crash). *rest truncated*

I did not use the XML files from the patches thread, I was under the impression they were already in the SVN. I was playing without raging barbs I think and that nevertheless so many animals spawned without me seeing any Neanderthals was a bit puzzling.

Thx for the help.

BTW: Just in case I have 10 autosaves for 1 each turn for those circumstances ;)
 
I did not use the XML files from the patches thread, I was under the impression they were already in the SVN. I was playing without raging barbs I think and that nevertheless so many animals spawned without me seeing any Neanderthals was a bit puzzling.

Thx for the help.

BTW: Just in case I have 10 autosaves for 1 each turn for those circumstances ;)

Safety valve pushed to SVN - it allows your game to continue, though its health is best described as 'in intensive care'! It SHOULD be ok provided animals die over the next few truns (which they will)

@Eldrin (and FYI generally): If you turn logging on then the log file ANewDawn.log contains details of the spawn probabilities and (as of this last SVN push just now) the actual numbers of each spawn type spawned each turn - should be useful for tuning
 
Safety valve pushed to SVN - it allows your game to continue, though its health is best described as 'in intensive care'! It SHOULD be ok provided animals die over the next few truns (which they will)

@Eldrin (and FYI generally): If you turn logging on then the log file ANewDawn.log contains details of the spawn probabilities and (as of this last SVN push just now) the actual numbers of each spawn type spawned each turn - should be useful for tuning

Cool. I was just using autoplay and checking visually. My system is good enough so 200 turns in Autoplay is only 10 minutes or so. Your nice Ctr Shift R to rebuild assets only takes seconds :)
 
Ah ok. Well, sorry again I guess. So I should choose the second option while saving it (not the regular BTS option?). Ok then...

Ok. Well, press enter, and watch the game crash. It doesn't matter whether you switch to Bourgeoise or not (I first thought it was because I switched to that, but I crashed without switching as well).

And yes, I have the Cristo Redentor in my capital. I wonder how that ended up there. :P

Load now :) Better yet it's a new bug I hadn't seen before (another one squashed!). Fix pushed to SVN and patch thread updated with a DLL containing both this fix and the spawn-limit safety valve I posted about a little earlier.

This crash happens when an attack subdues an animal that has no plot it can validly be on other than the one it just died on, and has to do with the timing of Python calls and the way the replacement of the killed animal with its subdued version occurs. In your case its a river croc and the tile its killed on is the last tile of suitable terrain which is not owned!
 
Hmm ok, I'll try it out! Thank you!
 
Runtime error when trying to load this game. New game I just started after updating SVN earlier tonight. Starting city was about to be destroyed so tried to load the game and got a CTD. Now loading from menu gives the Runtime error.

Edit: Rev 957
 

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