You most likely mean Nopt. OCN is a property of map size only. Nopt on standard size, Deity, VP+SPHQ is 108 without courthouses, 113 with courthouses and 118 with courthouses and police stations. In the later case corruption for 108 cities is 29.1314% and for 116 or 117 cities 30.8263%. So in you example the drop in corruption is slightly smaller than in my example.
Well I simply used Lbhhh's ''OCN'' Excel sheet based on Alexman's equations. When I filled those in, I got the 108 number. Perhaps a bit confusing, since Alexman's page does indeed put OCN and Nopt as two different variables in the equation, but also states ''
optimal city number (Nopt)'' and ''
optimal city number, Nopt''
, thereby making it seem like the two are interchangeable.
I don't know where in the equation you got it from that anti-corruption buildings like courthouses and police stations increase Nopt. It's also not in Lbhhh's Excel sheet. Anti-corruption flag decreases distance corruption, not rank corruption by what I can see.
Well, that means that rounding issues are a major concern. If prior to corruption and multipler buildings there are 24 shields, then a rounding of 0.5 equals 2.0833 percentage points.
Using corruption and waste percentages from CivAssist II is far more accurate than calculating uncorrupted shields and commerce from cities. Those are misleading, since for example, an 11th shield in a 90% waste city would add up to two shields, not 1.1. One may get the impression waste in that city is 1 - (2 / 11) = about 82%. Sure enough, 90% corruption/waste won't be a problem under Communism, so my example is hyperbolic, but it still underlines the problem with calculating corruption and waste from city shields and commerce..
But sure, if we're perhaps only taking a few cities rounding issues would be somewhat of a concern. But since we're talking about more than 100 cities, those rounding issues would outbalance against each other (principle of large numbers). At these numbers margin of error is about 5% (which would mean an expected value of about 1.05% to 0.95%).
But if you want me to be more exact, I can calculate total uncorrupted shields and commerce for you, before and after abandoning of these cities. And do keep in mind these were all the furthest, smallest towns I deleted.
Statistically speaking it is not. But 1.6949 percentange points difference may not be sufficient reason for any major change in strategy.
If we apply you measured difference of 29.8% to 28.7% to my example, then it is 97*17*(100%-28.7%)=1175.737 effective tiles or (97*17+10*3)*(100%-29.8%)=1278.658 effective tiles. Rounding clearly matters at such insignificant scales.
Well you're only assuming 3 tiles for those towns, and 17 tiles for all other cities. In my game about 25 cities were metropolises averaging about size 15-16, about 70 or so about size 12 (full city size), and the remaining in between about 3 and 9-ish (the towns I deleted were about 3-5 size). I only entered Communism recently and still had to build hospitals in many of these cities (I mean, I already won the game, but I should if the game still went on for many more turns). I wouldn't have let those towns only grow to size 6 or so, but as large as possible, which would be to at least size 10, likely even beyond 12. And still, my total uncorrupted shields and commerce did drop after abandoning those cities.
What I actually should end up calculating is what the percentages would be if all cities were of equal size, or at the very least, more developed as they were now. Since it is what then will end up being as eventually. Maybe you misunderstood, but I wasn't per se arguing for a ICS/CxC spread. Maybe it might still actually be useful under Communism? I should at least know what they would end up producing as uncorrupted shields, commerce, and even extra food.
In any case, I expected to get a far larger decrease in total corruption and waste percentage, like maybe about 0.5% or 1% per city. But 0.1% is very low, and still very much worth adding additional cities imo. And I can calculate the number of uncorrupted shields and commerce before and after for you if you want me to.
I don't know where you got the 1.6949% from though, when the expected values of corruption would be in between about 0.95% and 1.05%, and waste (many marketplaces were still being build in cities, which would have led to even lower waste due to WLTKDs).
And I probably understand what you mean by ''
statistically speaking it is not'', but let me ask you this: if the average corruption in your empire grow from 2 to 3%, would you say that's a 50% increase, or a 1% increase? Yes, statistically speaking it's a 50% increase, but taking that for as it is would be very misleading, since global corruption would still only raise from 2% to 3%. Therefore, me saying 28.7% to 29.8% to it being a 1% increase, rather than a (29.8 - 28.7) / 28.7 x 100 = 3,83% increase, is far less misleading and more meaningful to players.