I’ve put in god knows how many hours in Civ 6. Not going to check my steam account, it would probably depress me if I saw. In all that time though, probably 100 games, I don’t think I ever seriously used Communism.
So in my last game I specifically set out to make a Communist empire. And after using communism for a bit, I can safely say I was correct in never previously using it. It is just utterly underwhelming.
First, balance wise it’s just blown out of the water by Democracy and New Deal. It’s so not even close it’s not even worth pointing out the numerous ways it falls short. And maybe the fact that it’s poorly balanced would be forgivable if it at least mimicked real life communism, or provided some sort of niche gameplay.
Fascism has a beautiful niche, military. That niche also happens to be historically accurate. Perfect. Communism provides a science bonus? Really? And ~10 extra production in your biggest cities?
Communism needs to fill niche, exactly like fascism does. Historically, communism should be a govt that underdeveloped nations utilize, while more developed nations turn to democracy. New Deal sort of accomplishes that by making Democracy’s major bonuses dependent on development, but I would still take Democracy for the trade route bonuses (which blow communism’s out of the water) even if my empire was underdeveloped.
To be somewhat historically accurate communism should affect amenities. All communist cities should be content. Not unhappy, not happy, content. That mimics real life communism. Since you are no longer using luxury resources, communism should provide a +2 bonus to gold and +2 bonus to production for all improved luxury and bonus resources. Improving luxury and bonus resources are usually the very first thing you do with a new city, so it would be a nice bonus to cities that aren’t well developed.
I’m not an expert on balance, but I do know communism needs a rework. It needs to be more historically accurate, and it should fill a niche. Getting rid of amenities for communist cities and turning those resources into bonus production and gold yields seems like a good start to me.
Edit: Oh! And bring back the communist bonus to Spies! Now THAT would be historically accurate, and again, it would fill a niche. Communism should have improved spies! Lower the base production and mission time for all spies from any govt by 25%, then make Machivellianism a communist only policy card.
With those changes Communism begins to fill a niche - the niche of underdog playing spoiler to the more well developed democracies.
So in my last game I specifically set out to make a Communist empire. And after using communism for a bit, I can safely say I was correct in never previously using it. It is just utterly underwhelming.
First, balance wise it’s just blown out of the water by Democracy and New Deal. It’s so not even close it’s not even worth pointing out the numerous ways it falls short. And maybe the fact that it’s poorly balanced would be forgivable if it at least mimicked real life communism, or provided some sort of niche gameplay.
Fascism has a beautiful niche, military. That niche also happens to be historically accurate. Perfect. Communism provides a science bonus? Really? And ~10 extra production in your biggest cities?
Communism needs to fill niche, exactly like fascism does. Historically, communism should be a govt that underdeveloped nations utilize, while more developed nations turn to democracy. New Deal sort of accomplishes that by making Democracy’s major bonuses dependent on development, but I would still take Democracy for the trade route bonuses (which blow communism’s out of the water) even if my empire was underdeveloped.
To be somewhat historically accurate communism should affect amenities. All communist cities should be content. Not unhappy, not happy, content. That mimics real life communism. Since you are no longer using luxury resources, communism should provide a +2 bonus to gold and +2 bonus to production for all improved luxury and bonus resources. Improving luxury and bonus resources are usually the very first thing you do with a new city, so it would be a nice bonus to cities that aren’t well developed.
I’m not an expert on balance, but I do know communism needs a rework. It needs to be more historically accurate, and it should fill a niche. Getting rid of amenities for communist cities and turning those resources into bonus production and gold yields seems like a good start to me.
Edit: Oh! And bring back the communist bonus to Spies! Now THAT would be historically accurate, and again, it would fill a niche. Communism should have improved spies! Lower the base production and mission time for all spies from any govt by 25%, then make Machivellianism a communist only policy card.
With those changes Communism begins to fill a niche - the niche of underdog playing spoiler to the more well developed democracies.
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