I've made notes of Island formations periodically in Communitu_79, and I found a few good examples to highlight. I find it very common that islands in Communitu....while they might seem good at first....are actually not that great. I'll keep this thread open and add to it as I find more.
My general summary of the issues:
Example 1:
Settling that corn spot looks like it could be good. I got a horse, 4 fish, and a whale. What's not to love? Except its got exposure to 3 water tiles, making this one insanely vulnerable to naval attack. This island will need a navy for the rest of its life for protection. And the hammer potential is garbage. This city will grow like a weed with no hammers to help it, it will be eternally drowning in happiness, or you will need to spend thousands of gold on investments to make its infrastructure useful. Considering it will permanently reduce your culture/science output as well due to your size, its a bad investment.
Example 2
I could grab 4 iron here. With 2 fish and a number of good mine resources, this would seem like a city that could have a nice hammer balance. And...its close, so close. But again, 3 open water means a painfully vulnerble city, and since these islands are not settled to the midgame they need to generate real potential. 4 iron is decent, but there's not enough land here to grow into anything useful. At best I might be able to get this to a point where its not costing me anything due to the culture/science loss.
Example 3
Similar to Example 1, a nice grouping of sea resources killed by a lack of good production tiles and painfully open water terrain, a city that will need babysitting all game.
Example 4: A good island
This is a good island spot, though the AI settled it one tile off from perfection. You can get your vulnerability down to 2 water tiles and the open water is limited so its easier to fight water with land units fortified in the hills. 3 fish and a whale, lots of mines for a real solid production base. This is a great island to settle.
Example 5: The map just loves to make these dinky little islands right at the top that are always garbage.
My general summary of the issues:
- Islands generally have a lot of food and little production, leading to cities that grow fast (and grow unhappiness faster). Without proper infrastructure, they are worthless, and actually a drain on your island.
- Islands that are often reasonably decent are then killed by their vulnerability. City tiles with 3 open water spots are painful to defend, you basically need a good navy to really hold them, and that is a major investment. To be worth the cost, the city has to be good.
Example 1:
Spoiler :
Settling that corn spot looks like it could be good. I got a horse, 4 fish, and a whale. What's not to love? Except its got exposure to 3 water tiles, making this one insanely vulnerable to naval attack. This island will need a navy for the rest of its life for protection. And the hammer potential is garbage. This city will grow like a weed with no hammers to help it, it will be eternally drowning in happiness, or you will need to spend thousands of gold on investments to make its infrastructure useful. Considering it will permanently reduce your culture/science output as well due to your size, its a bad investment.
Example 2
Spoiler :
I could grab 4 iron here. With 2 fish and a number of good mine resources, this would seem like a city that could have a nice hammer balance. And...its close, so close. But again, 3 open water means a painfully vulnerble city, and since these islands are not settled to the midgame they need to generate real potential. 4 iron is decent, but there's not enough land here to grow into anything useful. At best I might be able to get this to a point where its not costing me anything due to the culture/science loss.
Example 3
Spoiler :
Similar to Example 1, a nice grouping of sea resources killed by a lack of good production tiles and painfully open water terrain, a city that will need babysitting all game.
Example 4: A good island
Spoiler :
This is a good island spot, though the AI settled it one tile off from perfection. You can get your vulnerability down to 2 water tiles and the open water is limited so its easier to fight water with land units fortified in the hills. 3 fish and a whale, lots of mines for a real solid production base. This is a great island to settle.
Example 5: The map just loves to make these dinky little islands right at the top that are always garbage.
Spoiler :
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