Map's probably wet, but don't you think there are a bit too many trees?
Poor Wittenberg is going to create 2 extra work boats that will never reach their destination.
The land shapes are really good in this version if we ignore the very small amount of tiny unreachable islands (and resources).
I'm also tweaking the resource distribution to make early game strategics more common but in smaller amounts and late game strategics less common but in larger amounts.
Also something about jungles: seems the only types of jungles are jungle plains and jungle grassland hills. There are no flat jungle grassland or jungle plains hill that I can find. Jungle grassland hills only have 2F yields. Based on this, I'm adding a bit of Uranium to jungle hills since they can be found there according to the civilopedia.
EDIT: There's a weird bug in PlaceSmallQuantitiesOfStrategics. It's using the vanilla amounts of strategics (2, 2, 3, 2, 3, 3) rather than the ones defined in the mapscript (1, 2, 2, 2, 2, 2) for some reason. AddModernMinorStrategicsToCityStates, however, works as intended and uses the values defined in the script.