saamohod
Deity
@Coffee Monopoly
I'm not sure it's caused by Communitu mapscript. I saw it happening regardless.
I'm not sure it's caused by Communitu mapscript. I saw it happening regardless.
First time I see such glitches.Really? I've never seen it on any other maps.
I have one more change in mind, but it's minor. I want to set the second ocean rift to be somewhere around 40% of the world landmass, so both continents are similar in size. It's not really difficult to do, but I had to unistall the game, and now I want to complete another game before I reinstall Civ V. You know how hard it is to play other games when VP is calling you for testing new stuff.Tu, I was curious where this project stands now. Do you feel the map is in a "strong place...just a few more tweaks" or are you still planning any big changes?
I was considering giving it a shot and wanted to know how stable it was.
Go to place ice possible function and replace the function that checks whether land is adjacent to not create ice.Would it be possible to create an option to allow us to choose if ice block the north and the south of the map(like the old version of communitas) or not?
Try mods /mapscripts location.I downloaded this and placed it into the mapscripts folder in the community patch folder but does not seem to show up in game when I have the Mod active. Was I supposed to do something different?
Good changes.Would it be ok for you to make this the official v1.14? I like this more than Communitas, so I edited this map to be compatible with Even More Resources instead of regular Communitas. It will work perfectly fine even if you don't have the mod however. Resource placement is unaltered if you do not have the mod.
Aside from that, I fixed a bug: previously the option to disable the Communitu_79 resource placement does not work.
Spoiler :Moved all the AssignStartingPlots functions into the MapGlobals:New function.
Also, minor new feature: option to force coastal starts for all civs. This is a feature I liked from the Tectonic map script, and it was quite easy to add (option disabled by default).
Yeah, luxuries are populated around starting civs. That's the way the original script was built. Maybe I've borked something with my changes resulting in terra maps not working properly. You know how located fat in the belly makes your trousers not reach your heels anymore?I've been playing Terra starts on your map for 4 games (1.13), which is my first experience with the map script.
Overall I quite like it. I found that with low sea levels I had enough space in the main continent that it didn't feel like a "war or die" scenario, but still plenty of ocean to work with. I really like the complexity of the second continent, its been fun to explore each time. Here's a screenshot so you can see the minimap of my latest game.
Strategics are definitely lower. I've generally never had problems with iron/horses but coal can be a problem if I don't find good areas to grab it.
My only real complaint is I've have noticed a distinctive lack of luxuries on the second continent, which has reduced my desire to go to certain areas (this is with the tu resource rebalancing active).
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