Community Balance Overhaul?

snaphance

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These are the only mods I have, besides Vox Populi, which I definitely installed correctly as I was able to play a game without any issues. I cannot activate these mods, they each claim a dependency isn't there. "Community Balance Overhaul" seems to be a recurring one, and I can't find that mod anywhere. Same with "Community Patch" and Vox surprisingly.
 
Try cutting this Overhaul dependency in .modinfo file and see if it works or not.
Community patch is basically part of Vox populi at this point, so you already have it.
 
The "mods" it's looking for are deprecated, as VP's structure has changed. The content these mods need should be there, but the mod authors should update them to reflect the current state of VP.
 
Yes just to clarify, Community Balance Overhaul is basically an old name for VP. These mods are very out of date.
Editing their .modinfo file will let them run, but there's a good chance they have lots of bugs.
Which mods are these? Perhaps we know of updated versions.
 
Yes just to clarify, Community Balance Overhaul is basically an old name for VP. These mods are very out of date.
Editing their .modinfo file will let them run, but there's a good chance they have lots of bugs.
Which mods are these? Perhaps we know of updated versions.
Not likely, since I got them from this forum, but:
Screenshot 2024-06-26 132923.png
 
Not likely, since I got them from this forum
Unfortunately you can't assume the OP of these threads is up to date. Always check the last pages to see.
Although I'm not sure where you dug some of these up, that Enlightenment Era one is at least 6 years old I would have thought!
For that and the Air Warfare one you can look at CAYM's fork

Enhanced naval warfare is integrated into VP, so you don't need that.

More unique components is up-to-date and works fine -- question is, why are the 4 VP mods not in the screenshot? :)
 
Unfortunately you can't assume the OP of these threads is up to date. Always check the last pages to see.
Although I'm not sure where you dug some of these up, that Enlightenment Era one is at least 6 years old I would have thought!
For that and the Air Warfare one you can look at CAYM's fork

Enhanced naval warfare is integrated into VP, so you don't need that.

More unique components is up-to-date and works fine -- question is, why are the 4 VP mods not in the screenshot? :)
Thanks.
 
So, deleting the dependencies, using different versions, etc. has at least let me activate the mods, but a lot of new civ mods just aren't showing up in the list. Tlingit, for example. I got the Vox version of this one and it's not showing up at all. Should I try an older version of Vox?
 
If it doesn't show up in the list, despite being in the right folder, it usually means that there is an error in the .modinfo. Maybe you deleted one-too-many characters
I did the exact same operation to remove dependencies on all of them. Of the VP civs in this list, only Canada shows up in the list when choosing a civ.
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Already did. Still nothing but Canada.
Are you sure you put ur MODS in Documents CIV 5 folder, not the main game MODS folder?

It should be like this C:\Users\user\Documents\My Games\Sid Meier's Civilization 5\MODS
 

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Of the VP civs in this list, only Canada shows up in the list when choosing a civ.
I assumed OP meant that he was able to load the mods, but then they didn't appear in the select screen.

Next step is to enable logging and look at the database.log to see if there are bad messages.
(btw why are there 2 dynamic towns mods, is that necessary?)
 
I assumed OP meant that he was able to load the mods, but then they didn't appear in the select screen.

Next step is to enable logging and look at the database.log to see if there are bad messages.
(btw why are there 2 dynamic towns mods, is that necessary?)
Two dynamic towns because one is the mod and the other converts it to work with vox.
As for logging, how do I enable it?
 
Here is a guide

Once you load the mods in it should populate the database.log with the modded entries
 
Here is a guide

Once you load the mods in it should populate the database.log with the modded entries
Great, now what? Not exactly skilled at reading the code.
 
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