Community Bugfixes Extended

Smayo

Warlord
Joined
Mar 1, 2019
Messages
168
@PoundedChicken has done great work on fixing bugs we've found in the base game, but has seemed to be gone on hiatus for a bit, so I've made this mod to extend and fix other bug their mod hasnt got to.

I'm open to investigating any bugs you guys find, to see if I can fix them without Firaxis intervention, although there are some bugs that are not possible to fix on our side. More details on what the bugfixes are here:

 
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Hi @Smayo , if you want to collaborate directly on it as a single project, I've added git hub repo here for it and will try to at least do weekly download/release updates on Civfanatics. If I could figure out how to allow others access/authority to edit Released Mods, I would too.
 
Hi @Smayo , if you want to collaborate directly on it as a single project, I've added git hub repo here for it and will try to at least do weekly download/release updates on Civfanatics. If I could figure out how to allow others access/authority to edit Released Mods, I would too.
Cool! I'll make a PR. Would you prefer XML over SQL? Should't be too much effort to port it. I will probably still maintain this mod, just so i can push any fast fixes as we can't directly edit your releases.

Thats PR's made.
 
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@Smayo thanks. Have reviewed, merged and released. I don't mind sql or xml. Although I prefer SQL, I just use XML in the mods since that's what firaxis uses and might make it more accessible to more people. I use SQL when the xml would be needlessly cumbersome.

I've updated the mod itself including description/overview - Added a reference to this mod. Added you as a github repo contributor.
 
@Smayo Hey, I wanted to say that I might have discovered a bug in your community bugfixes extended mod. Basically I noticed that even with my Army Commander promotion for units to be able to move after unpacking, they still always use all their movement points after being unpacked. I use both your and PoundedChicken mods together so maybe this causes the issue? I tested it myself, after starting a new game and having only PoundedChicken mod installed, everything was alright.

 
@Smayo Hey, I wanted to say that I might have discovered a bug in your community bugfixes extended mod. Basically I noticed that even with my Army Commander promotion for units to be able to move after unpacking, they still always use all their movement points after being unpacked. I use both your and PoundedChicken mods together so maybe this causes the issue? I tested it myself, after starting a new game and having only PoundedChicken mod installed, everything was alright.

I believe that’s an intermittent bug that happens in the vanilla game, as I’ve heard reports of it as well before my mod came out. I don’t touch anything to do with the Initiative promotion, and sadly I don’t think that’s a fixable bug from our end either. But thanks for the report, I’ll look into it anyways
 
I believe that’s an intermittent bug that happens in the vanilla game, as I’ve heard reports of it as well before my mod came out. I don’t touch anything to do with the Initiative promotion, and sadly I don’t think that’s a fixable bug from our end either. But thanks for the report, I’ll look into it anyways
Ah I see. Sorry I didn't know it's a vanilla game bug, thanks for letting me know!
 
here to self-report that the Skote fix works, but works too well. It suffers the same bug as Bridges do when you suzerain, the yields compound for each skote you have in a city, per suzerain. Honestly is worth pulling the fix for now, you can basically end exploration incredibly early if you abuse it.

Had a look at the new patch and put up a pr with the definite removals. Only thing that seems to break and stop loading from our side without changes is the Quinquereme part, as they did that themselves now.
 
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