community charity needed - displaying civ mods and getting a new civ mod to work

hiramarchibald

Chieftain
Joined
Mar 15, 2012
Messages
16
PLEASE: I am desperate and at my wit's end (short trip). I need help troubleshooting from a more competent modder (everyone besides me). I put together a little new civiization mod based on my kids (don't care about balance, the AI will never use it).

I use a Mac, and rune the AppStore version (= Civilization 5: Campaign Edition), but that all shouldn't matter. Patched to v 1.0.1.6. My mod worked great until yesterday when I activated G&K. Now the new civilization doesn't display in the civ selection menu when starting a new game (simple or advanced setup).

(ACTUALLY, this may be a Mac G&K problem, since even new civs from e.g. the Hukkak Revised Extra Civs mod do not display, even though random AIs can select them.)

As a MAC user, I hand-made this, since I don't have access to ModBuddy. My civ has
-UU: a modified worker w/ 3 move, 120% build spd, and slightly higher cost
-UB: a modified PUBLIC_SCHOOL that just adds +3 culture and maintenance of 2 gold
-trait: +1 culture/city and GA last 50% longer and gives +1 mvmt

Can anyone either:
1) tell me where my syntax is screwed up, or
2) whether I need to alter the original game files (I've tried trouble shooting by e.g. inserting the new unit info into ~Assets/home/Gameplay/XML/Units/units.xml, tried same for ~Buildings/buildings.XML -- dint work so I reverted to original), or
3) telling me if this is a Mac G&K problem for all new civ mods and how to fix, or
4) slap these texts into ModBuddy and have it spit our a working mod that I can use?

Anyone? Help? Thanks.

Here's the texts for the files:

.modinfo file
Spoiler :
<?xml version="1.0" encoding="utf-8"?>
<Mod id="009b8269-acaa-4326-b870-eac637b3e43e" version="1">
<Properties>
<Name>Hoonism</Name>
<Stability>Alpha</Stability>
<Teaser>Adds the Hoonism Empire to the Game</Teaser>
<Description>Adds the Hoonism Empire to the Game
Leader: Alnoh
Unique Unit: Artisan
Unique Building: Academy
Unique Power: Hooniness </Description>
<Authors>me</Authors>
<HideSetupGame>0</HideSetupGame>
<AffectsSavedGames>1</AffectsSavedGames>
<MinCompatibleSaveVersion>0</MinCompatibleSaveVersion>
<SupportsSinglePlayer>1</SupportsSinglePlayer>
<SupportsMultiplayer>1</SupportsMultiplayer>
<SupportsMac>1</SupportsMac>
<ReloadLandmarkSystem>0</ReloadLandmarkSystem>
<ReloadStrategicViewSystem>0</ReloadStrategicViewSystem>
<ReloadUnitSystem>0</ReloadUnitSystem>
</Properties>
<Dependencies />
<References />
<Blocks />
<Files>
<File md5="8333E89AB34D62AC039F6C36EF541E23" import="0">Hoonism/XML/Buildings/CIV5Buildings.xml</File>
<File md5="C06BF6E3345ABC52869B482AF295B57D" import="0">Hoonism/XML/Civilizations/CIV5Traits.xml</File>
<File md5="AEABF902B53ACD5BD0CF60FE5B117AC3" import="0">Hoonism/XML/Civilizations/Civ_Hoonism.xml</File>
<File md5="DEF1CC653AF7E57AD656E2D380916EBF" import="0">Hoonism/XML/Leaders/CIV5Leader_Alnoh.xml</File>
<File md5="5FA37380FBA393F436432D1EC086435F" import="0">Hoonism/XML/NewText/GameText.xml</File>
<File md5="695B9F920D5DB53D5B778A9C93DDF54B" import="0">Hoonism/XML/Units/CIV5Units.xml</File>
</Files>
<Actions>
<OnModActivated>
<UpdateDatabase>Hoonism/XML/Civilizations/Hoonism.xml</UpdateDatabase>
<UpdateDatabase>Hoonism/XML/Leaders/CIV5Leader_Alnoh.xml</UpdateDatabase>
<UpdateDatabase>Hoonism/XML/Civilizations/CIV5Traits.xml</UpdateDatabase>
<UpdateDatabase>Hoonism/XML/Units/CIV5Units.xml</UpdateDatabase>
<UpdateDatabase>Hoonism/XML/Buildings/CIV5Buildings.xml</UpdateDatabase>
</OnModActivated>
</Actions>
</Mod>

building .XML file
Spoiler :
<GameData>
<Buildings>
<Row>
<Type>BUILDING_PUBLIC_SCHOOL</Type>
<BuildingClass>BUILDINGCLASS_ACADEMY</BuildingClass>
<Cost>300</Cost>
<GoldMaintenance>2</GoldMaintenance>
<PrereqTech>TECH_SCIENTIFIC_THEORY</PrereqTech>
<Description>Academy</Description>
<Civilopedia>At a moderately advanced stage in social development, Hooni communities realize the importance of learning, teaching and spreading Wahoonism. Banding together, they found places where this teaching is cultivated.[NEWLINE][NEWLINE]Academies have lower maintenance than the Public Schools that they replace, and also produce culture.</Civilopedia>
<Strategy>Academies have lower maintenance than the Public Schools that they replace, and also produce culture.</Strategy>
<Help>TXT_KEY_BUILDING_PUBLIC_SCHOOL_HELP</Help>
<ArtDefineTag>ART_DEF_BUILDING_PUBLIC_SCHOOL</ArtDefineTag>
<SpecialistType>SPECIALIST_SCIENTIST</SpecialistType>
<SpecialistCount>1</SpecialistCount>
<MinAreaSize>-1</MinAreaSize>
<Culture>3</Culture>
<HurryCostModifier>0</HurryCostModifier>
<IconAtlas>BW_ATLAS_1</IconAtlas>
<PortraitIndex>38</PortraitIndex>
</Row>
</Buildings>
<Building_YieldChanges>
<Row>
<BuildingType>BUILDING_Academy</BuildingType>
<YieldType>YIELD_SCIENCE</YieldType>
<Yield>3</Yield>
</Row>
</Building_YieldChanges>
<Building_Flavors>
<Row>
<BuildingType>BUILDING_Academy</BuildingType>
<FlavorType>FLAVOR_SCIENCE</FlavorType>
<Flavor>50</Flavor>
</Row>
</Building_Flavors>
<Building_YieldChangesPerPop>
<Row>
<BuildingType>BUILDING_Academy</BuildingType>
<YieldType>YIELD_SCIENCE</YieldType>
<Yield>50</Yield>
</Row>
</Building_YieldChangesPerPop>
</GameData>

civ .XML file
Spoiler :
<GameData>
<Civilizations>
<Row>
<Type>CIVILIZATION_HOONISM</Type>
<Description>Hoonism Empire</Description>
<ShortDescription>Wahoonism</ShortDescription>
<Adjective>Hooni</Adjective>
<CivilopediaTag>Wahoonism will inevitably spread to engulf the world. It is timelessly classical, and will last into the permanent future.</CivilopediaTag>
<DefaultPlayerColor>PLAYERCOLOR_LIGHT_PURPLE/DefaultPlayerColor>
<ArtDefineTag>ART_DEF_CIVILIZATION_ENGLAND</ArtDefineTag> <!-- Not used in Civ5 -->
<ArtStyleType>ARTSTYLE_EUROPEAN</ArtStyleType>
<ArtStyleSuffix>_EURO</ArtStyleSuffix>
<ArtStylePrefix>EUROPEAN </ArtStylePrefix>
<PortraitIndex>6</PortraitIndex>
<IconAtlas>CIV_COLOR_ATLAS</IconAtlas>
<AlphaIconAtlas>CIV_ALPHA_ATLAS</AlphaIconAtlas>
<MapImage>MapEngland512.dds</MapImage>
<DawnOfManQuote>Alnoh Pafionus and her baby sister Squeakers Gigi decided to rule the world, following in the footsteps of their Mummy. Together they are the Redbearses, and this is their dominion. Wahoonism will inevitably spread to engulf the world. It is timelessly classical, and will last into the permanent future.[NEWLINE][NEWLINE]Miss Peffy, the only question is: How long will it take you to conquer the world? For it is a given that all will see the light of Hoonism, shining forth from the pinnacle of sacred Mount Wahooni-hooni...</DawnOfManQuote> <!-- todo -->
<DawnOfManImage>DOM_Elizabeth.dds</DawnOfManImage>
<DawnOfManAudio/>
</Row>
</Civilizations>
<Civilization_BuildingClassOverrides>
<Row>
<CivilizationType>CIVILIZATION_HOONISM</CivilizationType>
<BuildingClassType>BUILDINGCLASS_PUBLIC_SCHOOL</BuildingClassType>
<BuildingType>BUILDING_ACADEMY</BuildingType>
</Row>
</Civilization_BuildingClassOverrides>
<Civilization_UnitClassOverrides>
<Row>
<CivilizationType>CIVILIZATION_HOONISM</CivilizationType>
<UnitClassType>UNITCLASS_WORKER</UnitClassType>
<UnitType>UNIT_ARTISAN</UnitType>
</Row>
</Civilization_UnitClassOverrides>
<Civilization_CityNames>
<Row>
<CivilizationType>CIVILIZATION_HOONISM</CivilizationType>
<CityName>1 Mt. Wahooni</CityName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_HOONISM</CivilizationType>
<CityName>2 Lubear</CityName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_HOONISM</CivilizationType>
<CityName>3 Baloonie</CityName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_HOONISM</CivilizationType>
<CityName>4 Toonie</CityName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_HOONISM</CivilizationType>
<CityName>5 Redbearses</CityName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_HOONISM</CivilizationType>
<CityName>6 Boefly</CityName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_HOONISM</CivilizationType>
<CityName>7 Jonswan</CityName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_HOONISM</CivilizationType>
<CityName>8 Duhmam</CityName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_HOONISM</CivilizationType>
<CityName>9 Houshouse</CityName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_HOONISM</CivilizationType>
<CityName>10 Sherbet</CityName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_HOONISM</CivilizationType>
<CityName>11 Monkeybutt</CityName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_HOONISM</CivilizationType>
<CityName>12 Stinkbomb</CityName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_HOONISM</CivilizationType>
<CityName>13 Cuddlebug</CityName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_HOONISM</CivilizationType>
<CityName>14 Peffy</CityName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_HOONISM</CivilizationType>
<CityName>15 Beedlebum</CityName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_HOONISM</CivilizationType>
<CityName>16 Sugarbooger</CityName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_HOONISM</CivilizationType>
<CityName>17 Booga</CityName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_HOONISM</CivilizationType>
<CityName>18 Boogerbutt</CityName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_HOONISM</CivilizationType>
<CityName>19 Cuddlebug</CityName>
</Row>
</Civilization_CityNames>
<Civilization_FreeBuildingClasses>
<Row>
<CivilizationType>CIVILIZATION_HOONISM</CivilizationType>
<BuildingClassType>BUILDINGCLASS_PALACE</BuildingClassType>
</Row>
</Civilization_FreeBuildingClasses>
<Civilization_FreeTechs>
<Row>
<CivilizationType>CIVILIZATION_HOONISM</CivilizationType>
<TechType>TECH_AGRICULTURE</TechType>
</Row>
</Civilization_FreeTechs>
<Civilization_FreeUnits>
<Row>
<CivilizationType>CIVILIZATION_HOONISM</CivilizationType>
<UnitClassType>UNITCLASS_SETTLER</UnitClassType>
<Count>1</Count>
<UnitAIType>UNITAI_SETTLE</UnitAIType>
</Row>
</Civilization_FreeUnits>
<Civilization_Leaders>
<Row>
<CivilizationType>CIVILIZATION_HOONISM</CivilizationType>
<LeaderheadType>LEADER_ALNOH</LeaderheadType>
</Row>
</Civilization_Leaders>
</GameData>

traits .XML file
Spoiler :
<GameData>
<Traits>
<Row>
<Type>TRAIT_HOONINESS</Type>
<Description> Cities generate [ICON_CULTURE] +1 culture per turn. [ICON_GOLDEN_AGE] Golden Ages last 50% longer, and give [ICON_MOVES] +1 movement.</Description>
<ShortDescription>Center of the World</ShortDescription>
<GoldenAgeDurationModifier>50</GoldenAgeDurationModifier>
<GoldenAgeMoveChange>1</GoldenAgeMoveChange>
<CityCultureBonus>1</CityCultureBonus>
</Row>
</Traits>
</GameData>

leader .XML file
Spoiler :
<GameData>
<Language_en_US>
<Row Tag="TXT_KEY_CIVILOPEDIA_LEADERS_ALNOH_HEADING_1">
<Text>History</Text>
</Row>
<Row Tag="TXT_KEY_CIVILOPEDIA_LEADERS_ALNOH_TEXT_1">
<Text>Alnoh Pafionus and her baby sister Squeakers Gigi decided to rule the world, following in the footsteps of their Mummy. Together they are the Redbearses, and this is their dominion.</Text>
</Row>
<Row Tag="TXT_KEY_CIVILOPEDIA_LEADERS_ALNOH_LIVED">
<Text>Today!</Text>
</Row>
<Row Tag="TXT_KEY_CIVILOPEDIA_LEADERS_ALNOH_NAME">
<Text>Alnoh</Text>
</Row>
<Row Tag="TXT_KEY_CIVILOPEDIA_LEADERS_ALNOH_SUBTITLE">
<Text>The Hoon</Text>
</Row>
</Language_en_US>
<Leaders>
<Row>
<Type>LEADER_ALNOH</Type>
<Description>Alnoh</Description>
<Civilopedia>Alnoh Pafionus and her baby sister Squeakers Gigi decided to rule the world, following in the footsteps of their Mummy. Together they are the Redbearses, and this is their dominion. Wahoonism will inevitably spread to engulf the world. It is timelessly classical, and will last into the permanent future.</Civilopedia>
<CivilopediaTag>TXT_KEY_CIVILOPEDIA_LEADERS_ALNOH</CivilopediaTag>
<ArtDefineTag>Elizabeth_Scene.xml</ArtDefineTag>
<VictoryCompetitiveness>7</VictoryCompetitiveness>
<WonderCompetitiveness>6</WonderCompetitiveness>
<MinorCivCompetitiveness>6</MinorCivCompetitiveness>
<Boldness>6</Boldness>
<DiploBalance>7</DiploBalance>
<WarmongerHate>4</WarmongerHate>
<DenounceWillingness>3</DenounceWillingness>
<DoFWillingness>5</DoFWillingness>
<Loyalty>6</Loyalty>
<Neediness>7</Neediness>
<Forgiveness>5</Forgiveness>
<Chattiness>7</Chattiness>
<Meanness>6</Meanness>
<PortraitIndex>6</PortraitIndex>
<IconAtlas>LEADER_ATLAS</IconAtlas>
</Row>
</Leaders>
<Leader_MajorCivApproachBiases>
<Row>
<LeaderType>LEADER_ALNOH</LeaderType>
<MajorCivApproachType>MAJOR_CIV_APPROACH_WAR</MajorCivApproachType>
<Bias>5</Bias>
</Row>
<Row>
<LeaderType>LEADER_ALNOH</LeaderType>
<MajorCivApproachType>MAJOR_CIV_APPROACH_HOSTILE</MajorCivApproachType>
<Bias>5</Bias>
</Row>
<Row>
<LeaderType>LEADER_ALNOH</LeaderType>
<MajorCivApproachType>MAJOR_CIV_APPROACH_DECEPTIVE</MajorCivApproachType>
<Bias>7</Bias>
</Row>
<Row>
<LeaderType>LEADER_ALNOH</LeaderType>
<MajorCivApproachType>MAJOR_CIV_APPROACH_GUARDED</MajorCivApproachType>
<Bias>6</Bias>
</Row>
<Row>
<LeaderType>LEADER_ALNOH</LeaderType>
<MajorCivApproachType>MAJOR_CIV_APPROACH_AFRAID</MajorCivApproachType>
<Bias>5</Bias>
</Row>
<Row>
<LeaderType>LEADER_ALNOH</LeaderType>
<MajorCivApproachType>MAJOR_CIV_APPROACH_FRIENDLY</MajorCivApproachType>
<Bias>4</Bias>
</Row>
<Row>
<LeaderType>LEADER_ALNOH</LeaderType>
<MajorCivApproachType>MAJOR_CIV_APPROACH_NEUTRAL</MajorCivApproachType>
<Bias>5</Bias>
</Row>
</Leader_MajorCivApproachBiases>
<Leader_MinorCivApproachBiases>
<Row>
<LeaderType>LEADER_ALNOH</LeaderType>
<MinorCivApproachType>MINOR_CIV_APPROACH_IGNORE</MinorCivApproachType>
<Bias>5</Bias>
</Row>
<Row>
<LeaderType>LEADER_ALNOH</LeaderType>
<MinorCivApproachType>MINOR_CIV_APPROACH_FRIENDLY</MinorCivApproachType>
<Bias>7</Bias>
</Row>
<Row>
<LeaderType>LEADER_ALNOH</LeaderType>
<MinorCivApproachType>MINOR_CIV_APPROACH_PROTECTIVE</MinorCivApproachType>
<Bias>6</Bias>
</Row>
<Row>
<LeaderType>LEADER_ALNOH</LeaderType>
<MinorCivApproachType>MINOR_CIV_APPROACH_CONQUEST</MinorCivApproachType>
<Bias>6</Bias>
</Row>
</Leader_MinorCivApproachBiases>
<Leader_Flavors>
<Row>
<LeaderType>LEADER_ALNOH</LeaderType>
<FlavorType>FLAVOR_OFFENSE</FlavorType>
<Flavor>5</Flavor>
</Row>
<Row>
<LeaderType>LEADER_ALNOH</LeaderType>
<FlavorType>FLAVOR_DEFENSE</FlavorType>
<Flavor>8</Flavor>
</Row>
<Row>
<LeaderType>LEADER_ALNOH</LeaderType>
<FlavorType>FLAVOR_CITY_DEFENSE</FlavorType>
<Flavor>6</Flavor>
</Row>
<Row>
<LeaderType>LEADER_ALNOH</LeaderType>
<FlavorType>FLAVOR_MILITARY_TRAINING</FlavorType>
<Flavor>7</Flavor>
</Row>
<Row>
<LeaderType>LEADER_ALNOH</LeaderType>
<FlavorType>FLAVOR_RECON</FlavorType>
<Flavor>3</Flavor>
</Row>
<Row>
<LeaderType>LEADER_ALNOH</LeaderType>
<FlavorType>FLAVOR_RANGED</FlavorType>
<Flavor>6</Flavor>
</Row>
<Row>
<LeaderType>LEADER_ALNOH</LeaderType>
<FlavorType>FLAVOR_MOBILE</FlavorType>
<Flavor>4</Flavor>
</Row>
<Row>
<LeaderType>LEADER_ALNOH</LeaderType>
<FlavorType>FLAVOR_NAVAL</FlavorType>
<Flavor>7</Flavor>
</Row>
<Row>
<LeaderType>LEADER_ALNOH</LeaderType>
<FlavorType>FLAVOR_NAVAL_RECON</FlavorType>
<Flavor>7</Flavor>
</Row>
<Row>
<LeaderType>LEADER_ALNOH</LeaderType>
<FlavorType>FLAVOR_NAVAL_GROWTH</FlavorType>
<Flavor>6</Flavor>
</Row>
<Row>
<LeaderType>LEADER_ALNOH</LeaderType>
<FlavorType>FLAVOR_NAVAL_TILE_IMPROVEMENT</FlavorType>
<Flavor>4</Flavor>
</Row>
<Row>
<LeaderType>LEADER_ALNOH</LeaderType>
<FlavorType>FLAVOR_AIR</FlavorType>
<Flavor>4</Flavor>
</Row>
<Row>
<LeaderType>LEADER_ALNOH</LeaderType>
<FlavorType>FLAVOR_EXPANSION</FlavorType>
<Flavor>4</Flavor>
</Row>
<Row>
<LeaderType>LEADER_ALNOH</LeaderType>
<FlavorType>FLAVOR_GROWTH</FlavorType>
<Flavor>5</Flavor>
</Row>
<Row>
<LeaderType>LEADER_ALNOH</LeaderType>
<FlavorType>FLAVOR_TILE_IMPROVEMENT</FlavorType>
<Flavor>7</Flavor>
</Row>
<Row>
<LeaderType>LEADER_ALNOH</LeaderType>
<FlavorType>FLAVOR_INFRASTRUCTURE</FlavorType>
<Flavor>5</Flavor>
</Row>
<Row>
<LeaderType>LEADER_ALNOH</LeaderType>
<FlavorType>FLAVOR_PRODUCTION</FlavorType>
<Flavor>4</Flavor>
</Row>
<Row>
<LeaderType>LEADER_ALNOH</LeaderType>
<FlavorType>FLAVOR_GOLD</FlavorType>
<Flavor>4</Flavor>
</Row>
<Row>
<LeaderType>LEADER_ALNOH</LeaderType>
<FlavorType>FLAVOR_SCIENCE</FlavorType>
<Flavor>5</Flavor>
</Row>
<Row>
<LeaderType>LEADER_ALNOH</LeaderType>
<FlavorType>FLAVOR_CULTURE</FlavorType>
<Flavor>6</Flavor>
</Row>
<Row>
<LeaderType>LEADER_ALNOH</LeaderType>
<FlavorType>FLAVOR_HAPPINESS</FlavorType>
<Flavor>8</Flavor>
</Row>
<Row>
<LeaderType>LEADER_ALNOH</LeaderType>
<FlavorType>FLAVOR_GREAT_PEOPLE</FlavorType>
<Flavor>7</Flavor>
</Row>
<Row>
<LeaderType>LEADER_ALNOH</LeaderType>
<FlavorType>FLAVOR_WONDER</FlavorType>
<Flavor>7</Flavor>
</Row>
<Row>
<LeaderType>LEADER_ALNOH</LeaderType>
<FlavorType>FLAVOR_RELIGION</FlavorType>
<Flavor>9</Flavor>
</Row>
<Row>
<LeaderType>LEADER_ALNOH</LeaderType>
<FlavorType>FLAVOR_DIPLOMACY</FlavorType>
<Flavor>8</Flavor>
</Row>
<Row>
<LeaderType>LEADER_ALNOH</LeaderType>
<FlavorType>FLAVOR_SPACESHIP</FlavorType>
<Flavor>7</Flavor>
</Row>
<Row>
<LeaderType>LEADER_ALNOH</LeaderType>
<FlavorType>FLAVOR_WATER_CONNECTION</FlavorType>
<Flavor>6</Flavor>
</Row>
<Row>
<LeaderType>LEADER_ALNOH</LeaderType>
<FlavorType>FLAVOR_NUKE</FlavorType>
<Flavor>4</Flavor>
</Row>
</Leader_Flavors>
<Leader_Traits>
<Row>
<LeaderType>LEADER_ALNOH</LeaderType>
<TraitType>TRAIT_HOONINESS</TraitType>
</Row>

</Leader_Traits>
</GameData>

units .XML file
Spoiler :
<GameData>
<Language_en_US>
<Row Tag="TXT_KEY_UNIT_ARTISAN">
<Text>Artisan</Text>
</Row>
<Row Tag="TXT_KEY_UNIT_ARTISAN">
<Text>Unique Unit of Wahoonism, replaces Worker.</Text>
</Row>
<Row Tag="TXT_KEY_UNIT_ARTISAN>
<Text>Hooni workers take special pride in their native culture, moving quickly and requiring less motivation to begin their vocation.</Text>
</Row>
<Row Tag="TXT_KEY_CIV5_ANTIQUITY_ARTISAN_TEXT">
<Text>Hooni workers take special pride in their native culture, moving quickly and requiring less motivation to begin their vocation.</Text>
</Row>
</Language_en_US>
<Units>
<Row>
<Class>UNITCLASS_WORKER</Class>
<Type>UNIT_ARTISAN</Type>
<Cost>73</Cost>
<Moves>3</Moves>
<Capture>UNITCLASS_WORKER</Capture>
<CivilianAttackPriority>CIVILIAN_ATTACK_PRIORITY_LOW</CivilianAttackPriority>
<Domain>DOMAIN_LAND</Domain>
<DefaultUnitAI>UNITAI_WORKER</DefaultUnitAI>
<Description>TXT_KEY_UNIT_ARTISAN</Description>
<Civilopedia>TXT_KEY_CIV5_ANTIQUITY_ARTISAN_TEXT</Civilopedia>
<Help>TXT_KEY_UNIT_HELP_WORKER</Help>
<Strategy>TXT_KEY_UNIT_WORKER_STRATEGY</Strategy>
<GoodyHutUpgradeUnitClass>UNITCLASS_WORKER</GoodyHutUpgradeUnitClass>
<AdvancedStartCost>20</AdvancedStartCost>
<UnitArtInfo>ART_DEF_UNIT_WORKER</UnitArtInfo>
<UnitFlagIconOffset>1</UnitFlagIconOffset>
<IconAtlas>UNIT_ATLAS_1</IconAtlas>
<PortraitIndex>1</PortraitIndex>
</Row>
</Units>
<Unit_Builds>
<Row>
<UnitType>UNIT_Artisan</UnitType>
<BuildType>BUILD_ROAD</BuildType>
</Row>
<Row>
<UnitType>UNIT_Artisan</UnitType>
<BuildType>BUILD_RAILROAD</BuildType>
</Row>
<Row>
<UnitType>UNIT_Artisan</UnitType>
<BuildType>BUILD_FARM</BuildType>
</Row>
<Row>
<UnitType>UNIT_Artisan</UnitType>
<BuildType>BUILD_MINE</BuildType>
</Row>
<Row>
<UnitType>UNIT_Artisan</UnitType>
<BuildType>BUILD_TRADING_POST</BuildType>
</Row>
<Row>
<UnitType>UNIT_Artisan</UnitType>
<BuildType>BUILD_LUMBERMILL</BuildType>
</Row>
<Row>
<UnitType>UNIT_Artisan</UnitType>
<BuildType>BUILD_PASTURE</BuildType>
</Row>
<Row>
<UnitType>UNIT_Artisan</UnitType>
<BuildType>BUILD_CAMP</BuildType>
</Row>
<Row>
<UnitType>UNIT_Artisan</UnitType>
<BuildType>BUILD_PLANTATION</BuildType>
</Row>
<Row>
<UnitType>UNIT_Artisan</UnitType>
<BuildType>BUILD_QUARRY</BuildType>
</Row>
<Row>
<UnitType>UNIT_Artisan</UnitType>
<BuildType>BUILD_WELL</BuildType>
</Row>
<Row>
<UnitType>UNIT_Artisan</UnitType>
<BuildType>BUILD_FORT</BuildType>
</Row>
<Row>
<UnitType>UNIT_Artisan</UnitType>
<BuildType>BUILD_REMOVE_JUNGLE</BuildType>
</Row>
<Row>
<UnitType>UNIT_Artisan</UnitType>
<BuildType>BUILD_REMOVE_MARSH</BuildType>
</Row>
<Row>
<UnitType>UNIT_Artisan</UnitType>
<BuildType>BUILD_REMOVE_FOREST</BuildType>
</Row>
<Row>
<UnitType>UNIT_Artisan</UnitType>
<BuildType>BUILD_SCRUB_FALLOUT</BuildType>
</Row>
<Row>
<UnitType>UNIT_Artisan</UnitType>
<BuildType>BUILD_REPAIR</BuildType>
</Row>
<Row>
<UnitType>UNIT_Artisan</UnitType>
<BuildType>BUILD_REMOVE_ROUTE</BuildType>
</Row>
</Unit_Builds>
<Unit_Flavors>
<Row>
<UnitType>UNIT_Artisan</UnitType>
<FlavorType>FLAVOR_TILE_IMPROVEMENT</FlavorType>
<Flavor>30</Flavor>
</Row>
</Unit_Flavors>
</GameData>
 
The most obvious thing is on the UB - the way Culture is generated by a building completely changed in G&K, so a quick check would be to delete/comment out the <Culture>3</Culture> bit and see if that fixes it.

Also, G&K adds spy names (and preferred religion but that's only used by the AI so shouldn't be an issue) - and without those added to your Civ it will suddenly stop working when you hit the Renaissance era
 
Thanks for the try. I did the changes - removed <Culture>3</Culture> from the building .XML and added spy names.

Still not displaying in the pickable civ list when starting a new game (so crashing at some point isn't even a thing, yet). Any other thoughts to even get the mod to display?

Also, since it's for my own system use, thinking of just adding the unit and building directly into the new .XML used for G&K at ...assets/DLC/Expansion/Gameplay/XML/Units.XML and ...~XML/Buildings.XML. ...
 
Back
Top Bottom