hiramarchibald
Chieftain
- Joined
- Mar 15, 2012
- Messages
- 16
PLEASE: I am desperate and at my wit's end (short trip). I need help troubleshooting from a more competent modder (everyone besides me). I put together a little new civiization mod based on my kids (don't care about balance, the AI will never use it).
I use a Mac, and rune the AppStore version (= Civilization 5: Campaign Edition), but that all shouldn't matter. Patched to v 1.0.1.6. My mod worked great until yesterday when I activated G&K. Now the new civilization doesn't display in the civ selection menu when starting a new game (simple or advanced setup).
(ACTUALLY, this may be a Mac G&K problem, since even new civs from e.g. the Hukkak Revised Extra Civs mod do not display, even though random AIs can select them.)
As a MAC user, I hand-made this, since I don't have access to ModBuddy. My civ has
-UU: a modified worker w/ 3 move, 120% build spd, and slightly higher cost
-UB: a modified PUBLIC_SCHOOL that just adds +3 culture and maintenance of 2 gold
-trait: +1 culture/city and GA last 50% longer and gives +1 mvmt
Can anyone either:
1) tell me where my syntax is screwed up, or
2) whether I need to alter the original game files (I've tried trouble shooting by e.g. inserting the new unit info into ~Assets/home/Gameplay/XML/Units/units.xml, tried same for ~Buildings/buildings.XML -- dint work so I reverted to original), or
3) telling me if this is a Mac G&K problem for all new civ mods and how to fix, or
4) slap these texts into ModBuddy and have it spit our a working mod that I can use?
Anyone? Help? Thanks.
Here's the texts for the files:
.modinfo file
building .XML file
civ .XML file
traits .XML file
leader .XML file
units .XML file
I use a Mac, and rune the AppStore version (= Civilization 5: Campaign Edition), but that all shouldn't matter. Patched to v 1.0.1.6. My mod worked great until yesterday when I activated G&K. Now the new civilization doesn't display in the civ selection menu when starting a new game (simple or advanced setup).
(ACTUALLY, this may be a Mac G&K problem, since even new civs from e.g. the Hukkak Revised Extra Civs mod do not display, even though random AIs can select them.)
As a MAC user, I hand-made this, since I don't have access to ModBuddy. My civ has
-UU: a modified worker w/ 3 move, 120% build spd, and slightly higher cost
-UB: a modified PUBLIC_SCHOOL that just adds +3 culture and maintenance of 2 gold
-trait: +1 culture/city and GA last 50% longer and gives +1 mvmt
Can anyone either:
1) tell me where my syntax is screwed up, or
2) whether I need to alter the original game files (I've tried trouble shooting by e.g. inserting the new unit info into ~Assets/home/Gameplay/XML/Units/units.xml, tried same for ~Buildings/buildings.XML -- dint work so I reverted to original), or
3) telling me if this is a Mac G&K problem for all new civ mods and how to fix, or
4) slap these texts into ModBuddy and have it spit our a working mod that I can use?
Anyone? Help? Thanks.
Here's the texts for the files:
.modinfo file
Spoiler :
<?xml version="1.0" encoding="utf-8"?>
<Mod id="009b8269-acaa-4326-b870-eac637b3e43e" version="1">
<Properties>
<Name>Hoonism</Name>
<Stability>Alpha</Stability>
<Teaser>Adds the Hoonism Empire to the Game</Teaser>
<Description>Adds the Hoonism Empire to the Game
Leader: Alnoh
Unique Unit: Artisan
Unique Building: Academy
Unique Power: Hooniness </Description>
<Authors>me</Authors>
<HideSetupGame>0</HideSetupGame>
<AffectsSavedGames>1</AffectsSavedGames>
<MinCompatibleSaveVersion>0</MinCompatibleSaveVersion>
<SupportsSinglePlayer>1</SupportsSinglePlayer>
<SupportsMultiplayer>1</SupportsMultiplayer>
<SupportsMac>1</SupportsMac>
<ReloadLandmarkSystem>0</ReloadLandmarkSystem>
<ReloadStrategicViewSystem>0</ReloadStrategicViewSystem>
<ReloadUnitSystem>0</ReloadUnitSystem>
</Properties>
<Dependencies />
<References />
<Blocks />
<Files>
<File md5="8333E89AB34D62AC039F6C36EF541E23" import="0">Hoonism/XML/Buildings/CIV5Buildings.xml</File>
<File md5="C06BF6E3345ABC52869B482AF295B57D" import="0">Hoonism/XML/Civilizations/CIV5Traits.xml</File>
<File md5="AEABF902B53ACD5BD0CF60FE5B117AC3" import="0">Hoonism/XML/Civilizations/Civ_Hoonism.xml</File>
<File md5="DEF1CC653AF7E57AD656E2D380916EBF" import="0">Hoonism/XML/Leaders/CIV5Leader_Alnoh.xml</File>
<File md5="5FA37380FBA393F436432D1EC086435F" import="0">Hoonism/XML/NewText/GameText.xml</File>
<File md5="695B9F920D5DB53D5B778A9C93DDF54B" import="0">Hoonism/XML/Units/CIV5Units.xml</File>
</Files>
<Actions>
<OnModActivated>
<UpdateDatabase>Hoonism/XML/Civilizations/Hoonism.xml</UpdateDatabase>
<UpdateDatabase>Hoonism/XML/Leaders/CIV5Leader_Alnoh.xml</UpdateDatabase>
<UpdateDatabase>Hoonism/XML/Civilizations/CIV5Traits.xml</UpdateDatabase>
<UpdateDatabase>Hoonism/XML/Units/CIV5Units.xml</UpdateDatabase>
<UpdateDatabase>Hoonism/XML/Buildings/CIV5Buildings.xml</UpdateDatabase>
</OnModActivated>
</Actions>
</Mod>
<Mod id="009b8269-acaa-4326-b870-eac637b3e43e" version="1">
<Properties>
<Name>Hoonism</Name>
<Stability>Alpha</Stability>
<Teaser>Adds the Hoonism Empire to the Game</Teaser>
<Description>Adds the Hoonism Empire to the Game
Leader: Alnoh
Unique Unit: Artisan
Unique Building: Academy
Unique Power: Hooniness </Description>
<Authors>me</Authors>
<HideSetupGame>0</HideSetupGame>
<AffectsSavedGames>1</AffectsSavedGames>
<MinCompatibleSaveVersion>0</MinCompatibleSaveVersion>
<SupportsSinglePlayer>1</SupportsSinglePlayer>
<SupportsMultiplayer>1</SupportsMultiplayer>
<SupportsMac>1</SupportsMac>
<ReloadLandmarkSystem>0</ReloadLandmarkSystem>
<ReloadStrategicViewSystem>0</ReloadStrategicViewSystem>
<ReloadUnitSystem>0</ReloadUnitSystem>
</Properties>
<Dependencies />
<References />
<Blocks />
<Files>
<File md5="8333E89AB34D62AC039F6C36EF541E23" import="0">Hoonism/XML/Buildings/CIV5Buildings.xml</File>
<File md5="C06BF6E3345ABC52869B482AF295B57D" import="0">Hoonism/XML/Civilizations/CIV5Traits.xml</File>
<File md5="AEABF902B53ACD5BD0CF60FE5B117AC3" import="0">Hoonism/XML/Civilizations/Civ_Hoonism.xml</File>
<File md5="DEF1CC653AF7E57AD656E2D380916EBF" import="0">Hoonism/XML/Leaders/CIV5Leader_Alnoh.xml</File>
<File md5="5FA37380FBA393F436432D1EC086435F" import="0">Hoonism/XML/NewText/GameText.xml</File>
<File md5="695B9F920D5DB53D5B778A9C93DDF54B" import="0">Hoonism/XML/Units/CIV5Units.xml</File>
</Files>
<Actions>
<OnModActivated>
<UpdateDatabase>Hoonism/XML/Civilizations/Hoonism.xml</UpdateDatabase>
<UpdateDatabase>Hoonism/XML/Leaders/CIV5Leader_Alnoh.xml</UpdateDatabase>
<UpdateDatabase>Hoonism/XML/Civilizations/CIV5Traits.xml</UpdateDatabase>
<UpdateDatabase>Hoonism/XML/Units/CIV5Units.xml</UpdateDatabase>
<UpdateDatabase>Hoonism/XML/Buildings/CIV5Buildings.xml</UpdateDatabase>
</OnModActivated>
</Actions>
</Mod>
building .XML file
Spoiler :
<GameData>
<Buildings>
<Row>
<Type>BUILDING_PUBLIC_SCHOOL</Type>
<BuildingClass>BUILDINGCLASS_ACADEMY</BuildingClass>
<Cost>300</Cost>
<GoldMaintenance>2</GoldMaintenance>
<PrereqTech>TECH_SCIENTIFIC_THEORY</PrereqTech>
<Description>Academy</Description>
<Civilopedia>At a moderately advanced stage in social development, Hooni communities realize the importance of learning, teaching and spreading Wahoonism. Banding together, they found places where this teaching is cultivated.[NEWLINE][NEWLINE]Academies have lower maintenance than the Public Schools that they replace, and also produce culture.</Civilopedia>
<Strategy>Academies have lower maintenance than the Public Schools that they replace, and also produce culture.</Strategy>
<Help>TXT_KEY_BUILDING_PUBLIC_SCHOOL_HELP</Help>
<ArtDefineTag>ART_DEF_BUILDING_PUBLIC_SCHOOL</ArtDefineTag>
<SpecialistType>SPECIALIST_SCIENTIST</SpecialistType>
<SpecialistCount>1</SpecialistCount>
<MinAreaSize>-1</MinAreaSize>
<Culture>3</Culture>
<HurryCostModifier>0</HurryCostModifier>
<IconAtlas>BW_ATLAS_1</IconAtlas>
<PortraitIndex>38</PortraitIndex>
</Row>
</Buildings>
<Building_YieldChanges>
<Row>
<BuildingType>BUILDING_Academy</BuildingType>
<YieldType>YIELD_SCIENCE</YieldType>
<Yield>3</Yield>
</Row>
</Building_YieldChanges>
<Building_Flavors>
<Row>
<BuildingType>BUILDING_Academy</BuildingType>
<FlavorType>FLAVOR_SCIENCE</FlavorType>
<Flavor>50</Flavor>
</Row>
</Building_Flavors>
<Building_YieldChangesPerPop>
<Row>
<BuildingType>BUILDING_Academy</BuildingType>
<YieldType>YIELD_SCIENCE</YieldType>
<Yield>50</Yield>
</Row>
</Building_YieldChangesPerPop>
</GameData>
<Buildings>
<Row>
<Type>BUILDING_PUBLIC_SCHOOL</Type>
<BuildingClass>BUILDINGCLASS_ACADEMY</BuildingClass>
<Cost>300</Cost>
<GoldMaintenance>2</GoldMaintenance>
<PrereqTech>TECH_SCIENTIFIC_THEORY</PrereqTech>
<Description>Academy</Description>
<Civilopedia>At a moderately advanced stage in social development, Hooni communities realize the importance of learning, teaching and spreading Wahoonism. Banding together, they found places where this teaching is cultivated.[NEWLINE][NEWLINE]Academies have lower maintenance than the Public Schools that they replace, and also produce culture.</Civilopedia>
<Strategy>Academies have lower maintenance than the Public Schools that they replace, and also produce culture.</Strategy>
<Help>TXT_KEY_BUILDING_PUBLIC_SCHOOL_HELP</Help>
<ArtDefineTag>ART_DEF_BUILDING_PUBLIC_SCHOOL</ArtDefineTag>
<SpecialistType>SPECIALIST_SCIENTIST</SpecialistType>
<SpecialistCount>1</SpecialistCount>
<MinAreaSize>-1</MinAreaSize>
<Culture>3</Culture>
<HurryCostModifier>0</HurryCostModifier>
<IconAtlas>BW_ATLAS_1</IconAtlas>
<PortraitIndex>38</PortraitIndex>
</Row>
</Buildings>
<Building_YieldChanges>
<Row>
<BuildingType>BUILDING_Academy</BuildingType>
<YieldType>YIELD_SCIENCE</YieldType>
<Yield>3</Yield>
</Row>
</Building_YieldChanges>
<Building_Flavors>
<Row>
<BuildingType>BUILDING_Academy</BuildingType>
<FlavorType>FLAVOR_SCIENCE</FlavorType>
<Flavor>50</Flavor>
</Row>
</Building_Flavors>
<Building_YieldChangesPerPop>
<Row>
<BuildingType>BUILDING_Academy</BuildingType>
<YieldType>YIELD_SCIENCE</YieldType>
<Yield>50</Yield>
</Row>
</Building_YieldChangesPerPop>
</GameData>
civ .XML file
Spoiler :
<GameData>
<Civilizations>
<Row>
<Type>CIVILIZATION_HOONISM</Type>
<Description>Hoonism Empire</Description>
<ShortDescription>Wahoonism</ShortDescription>
<Adjective>Hooni</Adjective>
<CivilopediaTag>Wahoonism will inevitably spread to engulf the world. It is timelessly classical, and will last into the permanent future.</CivilopediaTag>
<DefaultPlayerColor>PLAYERCOLOR_LIGHT_PURPLE/DefaultPlayerColor>
<ArtDefineTag>ART_DEF_CIVILIZATION_ENGLAND</ArtDefineTag> <!-- Not used in Civ5 -->
<ArtStyleType>ARTSTYLE_EUROPEAN</ArtStyleType>
<ArtStyleSuffix>_EURO</ArtStyleSuffix>
<ArtStylePrefix>EUROPEAN </ArtStylePrefix>
<PortraitIndex>6</PortraitIndex>
<IconAtlas>CIV_COLOR_ATLAS</IconAtlas>
<AlphaIconAtlas>CIV_ALPHA_ATLAS</AlphaIconAtlas>
<MapImage>MapEngland512.dds</MapImage>
<DawnOfManQuote>Alnoh Pafionus and her baby sister Squeakers Gigi decided to rule the world, following in the footsteps of their Mummy. Together they are the Redbearses, and this is their dominion. Wahoonism will inevitably spread to engulf the world. It is timelessly classical, and will last into the permanent future.[NEWLINE][NEWLINE]Miss Peffy, the only question is: How long will it take you to conquer the world? For it is a given that all will see the light of Hoonism, shining forth from the pinnacle of sacred Mount Wahooni-hooni...</DawnOfManQuote> <!-- todo -->
<DawnOfManImage>DOM_Elizabeth.dds</DawnOfManImage>
<DawnOfManAudio/>
</Row>
</Civilizations>
<Civilization_BuildingClassOverrides>
<Row>
<CivilizationType>CIVILIZATION_HOONISM</CivilizationType>
<BuildingClassType>BUILDINGCLASS_PUBLIC_SCHOOL</BuildingClassType>
<BuildingType>BUILDING_ACADEMY</BuildingType>
</Row>
</Civilization_BuildingClassOverrides>
<Civilization_UnitClassOverrides>
<Row>
<CivilizationType>CIVILIZATION_HOONISM</CivilizationType>
<UnitClassType>UNITCLASS_WORKER</UnitClassType>
<UnitType>UNIT_ARTISAN</UnitType>
</Row>
</Civilization_UnitClassOverrides>
<Civilization_CityNames>
<Row>
<CivilizationType>CIVILIZATION_HOONISM</CivilizationType>
<CityName>1 Mt. Wahooni</CityName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_HOONISM</CivilizationType>
<CityName>2 Lubear</CityName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_HOONISM</CivilizationType>
<CityName>3 Baloonie</CityName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_HOONISM</CivilizationType>
<CityName>4 Toonie</CityName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_HOONISM</CivilizationType>
<CityName>5 Redbearses</CityName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_HOONISM</CivilizationType>
<CityName>6 Boefly</CityName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_HOONISM</CivilizationType>
<CityName>7 Jonswan</CityName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_HOONISM</CivilizationType>
<CityName>8 Duhmam</CityName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_HOONISM</CivilizationType>
<CityName>9 Houshouse</CityName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_HOONISM</CivilizationType>
<CityName>10 Sherbet</CityName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_HOONISM</CivilizationType>
<CityName>11 Monkeybutt</CityName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_HOONISM</CivilizationType>
<CityName>12 Stinkbomb</CityName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_HOONISM</CivilizationType>
<CityName>13 Cuddlebug</CityName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_HOONISM</CivilizationType>
<CityName>14 Peffy</CityName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_HOONISM</CivilizationType>
<CityName>15 Beedlebum</CityName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_HOONISM</CivilizationType>
<CityName>16 Sugarbooger</CityName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_HOONISM</CivilizationType>
<CityName>17 Booga</CityName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_HOONISM</CivilizationType>
<CityName>18 Boogerbutt</CityName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_HOONISM</CivilizationType>
<CityName>19 Cuddlebug</CityName>
</Row>
</Civilization_CityNames>
<Civilization_FreeBuildingClasses>
<Row>
<CivilizationType>CIVILIZATION_HOONISM</CivilizationType>
<BuildingClassType>BUILDINGCLASS_PALACE</BuildingClassType>
</Row>
</Civilization_FreeBuildingClasses>
<Civilization_FreeTechs>
<Row>
<CivilizationType>CIVILIZATION_HOONISM</CivilizationType>
<TechType>TECH_AGRICULTURE</TechType>
</Row>
</Civilization_FreeTechs>
<Civilization_FreeUnits>
<Row>
<CivilizationType>CIVILIZATION_HOONISM</CivilizationType>
<UnitClassType>UNITCLASS_SETTLER</UnitClassType>
<Count>1</Count>
<UnitAIType>UNITAI_SETTLE</UnitAIType>
</Row>
</Civilization_FreeUnits>
<Civilization_Leaders>
<Row>
<CivilizationType>CIVILIZATION_HOONISM</CivilizationType>
<LeaderheadType>LEADER_ALNOH</LeaderheadType>
</Row>
</Civilization_Leaders>
</GameData>
<Civilizations>
<Row>
<Type>CIVILIZATION_HOONISM</Type>
<Description>Hoonism Empire</Description>
<ShortDescription>Wahoonism</ShortDescription>
<Adjective>Hooni</Adjective>
<CivilopediaTag>Wahoonism will inevitably spread to engulf the world. It is timelessly classical, and will last into the permanent future.</CivilopediaTag>
<DefaultPlayerColor>PLAYERCOLOR_LIGHT_PURPLE/DefaultPlayerColor>
<ArtDefineTag>ART_DEF_CIVILIZATION_ENGLAND</ArtDefineTag> <!-- Not used in Civ5 -->
<ArtStyleType>ARTSTYLE_EUROPEAN</ArtStyleType>
<ArtStyleSuffix>_EURO</ArtStyleSuffix>
<ArtStylePrefix>EUROPEAN </ArtStylePrefix>
<PortraitIndex>6</PortraitIndex>
<IconAtlas>CIV_COLOR_ATLAS</IconAtlas>
<AlphaIconAtlas>CIV_ALPHA_ATLAS</AlphaIconAtlas>
<MapImage>MapEngland512.dds</MapImage>
<DawnOfManQuote>Alnoh Pafionus and her baby sister Squeakers Gigi decided to rule the world, following in the footsteps of their Mummy. Together they are the Redbearses, and this is their dominion. Wahoonism will inevitably spread to engulf the world. It is timelessly classical, and will last into the permanent future.[NEWLINE][NEWLINE]Miss Peffy, the only question is: How long will it take you to conquer the world? For it is a given that all will see the light of Hoonism, shining forth from the pinnacle of sacred Mount Wahooni-hooni...</DawnOfManQuote> <!-- todo -->
<DawnOfManImage>DOM_Elizabeth.dds</DawnOfManImage>
<DawnOfManAudio/>
</Row>
</Civilizations>
<Civilization_BuildingClassOverrides>
<Row>
<CivilizationType>CIVILIZATION_HOONISM</CivilizationType>
<BuildingClassType>BUILDINGCLASS_PUBLIC_SCHOOL</BuildingClassType>
<BuildingType>BUILDING_ACADEMY</BuildingType>
</Row>
</Civilization_BuildingClassOverrides>
<Civilization_UnitClassOverrides>
<Row>
<CivilizationType>CIVILIZATION_HOONISM</CivilizationType>
<UnitClassType>UNITCLASS_WORKER</UnitClassType>
<UnitType>UNIT_ARTISAN</UnitType>
</Row>
</Civilization_UnitClassOverrides>
<Civilization_CityNames>
<Row>
<CivilizationType>CIVILIZATION_HOONISM</CivilizationType>
<CityName>1 Mt. Wahooni</CityName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_HOONISM</CivilizationType>
<CityName>2 Lubear</CityName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_HOONISM</CivilizationType>
<CityName>3 Baloonie</CityName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_HOONISM</CivilizationType>
<CityName>4 Toonie</CityName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_HOONISM</CivilizationType>
<CityName>5 Redbearses</CityName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_HOONISM</CivilizationType>
<CityName>6 Boefly</CityName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_HOONISM</CivilizationType>
<CityName>7 Jonswan</CityName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_HOONISM</CivilizationType>
<CityName>8 Duhmam</CityName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_HOONISM</CivilizationType>
<CityName>9 Houshouse</CityName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_HOONISM</CivilizationType>
<CityName>10 Sherbet</CityName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_HOONISM</CivilizationType>
<CityName>11 Monkeybutt</CityName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_HOONISM</CivilizationType>
<CityName>12 Stinkbomb</CityName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_HOONISM</CivilizationType>
<CityName>13 Cuddlebug</CityName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_HOONISM</CivilizationType>
<CityName>14 Peffy</CityName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_HOONISM</CivilizationType>
<CityName>15 Beedlebum</CityName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_HOONISM</CivilizationType>
<CityName>16 Sugarbooger</CityName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_HOONISM</CivilizationType>
<CityName>17 Booga</CityName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_HOONISM</CivilizationType>
<CityName>18 Boogerbutt</CityName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_HOONISM</CivilizationType>
<CityName>19 Cuddlebug</CityName>
</Row>
</Civilization_CityNames>
<Civilization_FreeBuildingClasses>
<Row>
<CivilizationType>CIVILIZATION_HOONISM</CivilizationType>
<BuildingClassType>BUILDINGCLASS_PALACE</BuildingClassType>
</Row>
</Civilization_FreeBuildingClasses>
<Civilization_FreeTechs>
<Row>
<CivilizationType>CIVILIZATION_HOONISM</CivilizationType>
<TechType>TECH_AGRICULTURE</TechType>
</Row>
</Civilization_FreeTechs>
<Civilization_FreeUnits>
<Row>
<CivilizationType>CIVILIZATION_HOONISM</CivilizationType>
<UnitClassType>UNITCLASS_SETTLER</UnitClassType>
<Count>1</Count>
<UnitAIType>UNITAI_SETTLE</UnitAIType>
</Row>
</Civilization_FreeUnits>
<Civilization_Leaders>
<Row>
<CivilizationType>CIVILIZATION_HOONISM</CivilizationType>
<LeaderheadType>LEADER_ALNOH</LeaderheadType>
</Row>
</Civilization_Leaders>
</GameData>
traits .XML file
Spoiler :
<GameData>
<Traits>
<Row>
<Type>TRAIT_HOONINESS</Type>
<Description> Cities generate [ICON_CULTURE] +1 culture per turn. [ICON_GOLDEN_AGE] Golden Ages last 50% longer, and give [ICON_MOVES] +1 movement.</Description>
<ShortDescription>Center of the World</ShortDescription>
<GoldenAgeDurationModifier>50</GoldenAgeDurationModifier>
<GoldenAgeMoveChange>1</GoldenAgeMoveChange>
<CityCultureBonus>1</CityCultureBonus>
</Row>
</Traits>
</GameData>
<Traits>
<Row>
<Type>TRAIT_HOONINESS</Type>
<Description> Cities generate [ICON_CULTURE] +1 culture per turn. [ICON_GOLDEN_AGE] Golden Ages last 50% longer, and give [ICON_MOVES] +1 movement.</Description>
<ShortDescription>Center of the World</ShortDescription>
<GoldenAgeDurationModifier>50</GoldenAgeDurationModifier>
<GoldenAgeMoveChange>1</GoldenAgeMoveChange>
<CityCultureBonus>1</CityCultureBonus>
</Row>
</Traits>
</GameData>
leader .XML file
Spoiler :
<GameData>
<Language_en_US>
<Row Tag="TXT_KEY_CIVILOPEDIA_LEADERS_ALNOH_HEADING_1">
<Text>History</Text>
</Row>
<Row Tag="TXT_KEY_CIVILOPEDIA_LEADERS_ALNOH_TEXT_1">
<Text>Alnoh Pafionus and her baby sister Squeakers Gigi decided to rule the world, following in the footsteps of their Mummy. Together they are the Redbearses, and this is their dominion.</Text>
</Row>
<Row Tag="TXT_KEY_CIVILOPEDIA_LEADERS_ALNOH_LIVED">
<Text>Today!</Text>
</Row>
<Row Tag="TXT_KEY_CIVILOPEDIA_LEADERS_ALNOH_NAME">
<Text>Alnoh</Text>
</Row>
<Row Tag="TXT_KEY_CIVILOPEDIA_LEADERS_ALNOH_SUBTITLE">
<Text>The Hoon</Text>
</Row>
</Language_en_US>
<Leaders>
<Row>
<Type>LEADER_ALNOH</Type>
<Description>Alnoh</Description>
<Civilopedia>Alnoh Pafionus and her baby sister Squeakers Gigi decided to rule the world, following in the footsteps of their Mummy. Together they are the Redbearses, and this is their dominion. Wahoonism will inevitably spread to engulf the world. It is timelessly classical, and will last into the permanent future.</Civilopedia>
<CivilopediaTag>TXT_KEY_CIVILOPEDIA_LEADERS_ALNOH</CivilopediaTag>
<ArtDefineTag>Elizabeth_Scene.xml</ArtDefineTag>
<VictoryCompetitiveness>7</VictoryCompetitiveness>
<WonderCompetitiveness>6</WonderCompetitiveness>
<MinorCivCompetitiveness>6</MinorCivCompetitiveness>
<Boldness>6</Boldness>
<DiploBalance>7</DiploBalance>
<WarmongerHate>4</WarmongerHate>
<DenounceWillingness>3</DenounceWillingness>
<DoFWillingness>5</DoFWillingness>
<Loyalty>6</Loyalty>
<Neediness>7</Neediness>
<Forgiveness>5</Forgiveness>
<Chattiness>7</Chattiness>
<Meanness>6</Meanness>
<PortraitIndex>6</PortraitIndex>
<IconAtlas>LEADER_ATLAS</IconAtlas>
</Row>
</Leaders>
<Leader_MajorCivApproachBiases>
<Row>
<LeaderType>LEADER_ALNOH</LeaderType>
<MajorCivApproachType>MAJOR_CIV_APPROACH_WAR</MajorCivApproachType>
<Bias>5</Bias>
</Row>
<Row>
<LeaderType>LEADER_ALNOH</LeaderType>
<MajorCivApproachType>MAJOR_CIV_APPROACH_HOSTILE</MajorCivApproachType>
<Bias>5</Bias>
</Row>
<Row>
<LeaderType>LEADER_ALNOH</LeaderType>
<MajorCivApproachType>MAJOR_CIV_APPROACH_DECEPTIVE</MajorCivApproachType>
<Bias>7</Bias>
</Row>
<Row>
<LeaderType>LEADER_ALNOH</LeaderType>
<MajorCivApproachType>MAJOR_CIV_APPROACH_GUARDED</MajorCivApproachType>
<Bias>6</Bias>
</Row>
<Row>
<LeaderType>LEADER_ALNOH</LeaderType>
<MajorCivApproachType>MAJOR_CIV_APPROACH_AFRAID</MajorCivApproachType>
<Bias>5</Bias>
</Row>
<Row>
<LeaderType>LEADER_ALNOH</LeaderType>
<MajorCivApproachType>MAJOR_CIV_APPROACH_FRIENDLY</MajorCivApproachType>
<Bias>4</Bias>
</Row>
<Row>
<LeaderType>LEADER_ALNOH</LeaderType>
<MajorCivApproachType>MAJOR_CIV_APPROACH_NEUTRAL</MajorCivApproachType>
<Bias>5</Bias>
</Row>
</Leader_MajorCivApproachBiases>
<Leader_MinorCivApproachBiases>
<Row>
<LeaderType>LEADER_ALNOH</LeaderType>
<MinorCivApproachType>MINOR_CIV_APPROACH_IGNORE</MinorCivApproachType>
<Bias>5</Bias>
</Row>
<Row>
<LeaderType>LEADER_ALNOH</LeaderType>
<MinorCivApproachType>MINOR_CIV_APPROACH_FRIENDLY</MinorCivApproachType>
<Bias>7</Bias>
</Row>
<Row>
<LeaderType>LEADER_ALNOH</LeaderType>
<MinorCivApproachType>MINOR_CIV_APPROACH_PROTECTIVE</MinorCivApproachType>
<Bias>6</Bias>
</Row>
<Row>
<LeaderType>LEADER_ALNOH</LeaderType>
<MinorCivApproachType>MINOR_CIV_APPROACH_CONQUEST</MinorCivApproachType>
<Bias>6</Bias>
</Row>
</Leader_MinorCivApproachBiases>
<Leader_Flavors>
<Row>
<LeaderType>LEADER_ALNOH</LeaderType>
<FlavorType>FLAVOR_OFFENSE</FlavorType>
<Flavor>5</Flavor>
</Row>
<Row>
<LeaderType>LEADER_ALNOH</LeaderType>
<FlavorType>FLAVOR_DEFENSE</FlavorType>
<Flavor>8</Flavor>
</Row>
<Row>
<LeaderType>LEADER_ALNOH</LeaderType>
<FlavorType>FLAVOR_CITY_DEFENSE</FlavorType>
<Flavor>6</Flavor>
</Row>
<Row>
<LeaderType>LEADER_ALNOH</LeaderType>
<FlavorType>FLAVOR_MILITARY_TRAINING</FlavorType>
<Flavor>7</Flavor>
</Row>
<Row>
<LeaderType>LEADER_ALNOH</LeaderType>
<FlavorType>FLAVOR_RECON</FlavorType>
<Flavor>3</Flavor>
</Row>
<Row>
<LeaderType>LEADER_ALNOH</LeaderType>
<FlavorType>FLAVOR_RANGED</FlavorType>
<Flavor>6</Flavor>
</Row>
<Row>
<LeaderType>LEADER_ALNOH</LeaderType>
<FlavorType>FLAVOR_MOBILE</FlavorType>
<Flavor>4</Flavor>
</Row>
<Row>
<LeaderType>LEADER_ALNOH</LeaderType>
<FlavorType>FLAVOR_NAVAL</FlavorType>
<Flavor>7</Flavor>
</Row>
<Row>
<LeaderType>LEADER_ALNOH</LeaderType>
<FlavorType>FLAVOR_NAVAL_RECON</FlavorType>
<Flavor>7</Flavor>
</Row>
<Row>
<LeaderType>LEADER_ALNOH</LeaderType>
<FlavorType>FLAVOR_NAVAL_GROWTH</FlavorType>
<Flavor>6</Flavor>
</Row>
<Row>
<LeaderType>LEADER_ALNOH</LeaderType>
<FlavorType>FLAVOR_NAVAL_TILE_IMPROVEMENT</FlavorType>
<Flavor>4</Flavor>
</Row>
<Row>
<LeaderType>LEADER_ALNOH</LeaderType>
<FlavorType>FLAVOR_AIR</FlavorType>
<Flavor>4</Flavor>
</Row>
<Row>
<LeaderType>LEADER_ALNOH</LeaderType>
<FlavorType>FLAVOR_EXPANSION</FlavorType>
<Flavor>4</Flavor>
</Row>
<Row>
<LeaderType>LEADER_ALNOH</LeaderType>
<FlavorType>FLAVOR_GROWTH</FlavorType>
<Flavor>5</Flavor>
</Row>
<Row>
<LeaderType>LEADER_ALNOH</LeaderType>
<FlavorType>FLAVOR_TILE_IMPROVEMENT</FlavorType>
<Flavor>7</Flavor>
</Row>
<Row>
<LeaderType>LEADER_ALNOH</LeaderType>
<FlavorType>FLAVOR_INFRASTRUCTURE</FlavorType>
<Flavor>5</Flavor>
</Row>
<Row>
<LeaderType>LEADER_ALNOH</LeaderType>
<FlavorType>FLAVOR_PRODUCTION</FlavorType>
<Flavor>4</Flavor>
</Row>
<Row>
<LeaderType>LEADER_ALNOH</LeaderType>
<FlavorType>FLAVOR_GOLD</FlavorType>
<Flavor>4</Flavor>
</Row>
<Row>
<LeaderType>LEADER_ALNOH</LeaderType>
<FlavorType>FLAVOR_SCIENCE</FlavorType>
<Flavor>5</Flavor>
</Row>
<Row>
<LeaderType>LEADER_ALNOH</LeaderType>
<FlavorType>FLAVOR_CULTURE</FlavorType>
<Flavor>6</Flavor>
</Row>
<Row>
<LeaderType>LEADER_ALNOH</LeaderType>
<FlavorType>FLAVOR_HAPPINESS</FlavorType>
<Flavor>8</Flavor>
</Row>
<Row>
<LeaderType>LEADER_ALNOH</LeaderType>
<FlavorType>FLAVOR_GREAT_PEOPLE</FlavorType>
<Flavor>7</Flavor>
</Row>
<Row>
<LeaderType>LEADER_ALNOH</LeaderType>
<FlavorType>FLAVOR_WONDER</FlavorType>
<Flavor>7</Flavor>
</Row>
<Row>
<LeaderType>LEADER_ALNOH</LeaderType>
<FlavorType>FLAVOR_RELIGION</FlavorType>
<Flavor>9</Flavor>
</Row>
<Row>
<LeaderType>LEADER_ALNOH</LeaderType>
<FlavorType>FLAVOR_DIPLOMACY</FlavorType>
<Flavor>8</Flavor>
</Row>
<Row>
<LeaderType>LEADER_ALNOH</LeaderType>
<FlavorType>FLAVOR_SPACESHIP</FlavorType>
<Flavor>7</Flavor>
</Row>
<Row>
<LeaderType>LEADER_ALNOH</LeaderType>
<FlavorType>FLAVOR_WATER_CONNECTION</FlavorType>
<Flavor>6</Flavor>
</Row>
<Row>
<LeaderType>LEADER_ALNOH</LeaderType>
<FlavorType>FLAVOR_NUKE</FlavorType>
<Flavor>4</Flavor>
</Row>
</Leader_Flavors>
<Leader_Traits>
<Row>
<LeaderType>LEADER_ALNOH</LeaderType>
<TraitType>TRAIT_HOONINESS</TraitType>
</Row>
</Leader_Traits>
</GameData>
<Language_en_US>
<Row Tag="TXT_KEY_CIVILOPEDIA_LEADERS_ALNOH_HEADING_1">
<Text>History</Text>
</Row>
<Row Tag="TXT_KEY_CIVILOPEDIA_LEADERS_ALNOH_TEXT_1">
<Text>Alnoh Pafionus and her baby sister Squeakers Gigi decided to rule the world, following in the footsteps of their Mummy. Together they are the Redbearses, and this is their dominion.</Text>
</Row>
<Row Tag="TXT_KEY_CIVILOPEDIA_LEADERS_ALNOH_LIVED">
<Text>Today!</Text>
</Row>
<Row Tag="TXT_KEY_CIVILOPEDIA_LEADERS_ALNOH_NAME">
<Text>Alnoh</Text>
</Row>
<Row Tag="TXT_KEY_CIVILOPEDIA_LEADERS_ALNOH_SUBTITLE">
<Text>The Hoon</Text>
</Row>
</Language_en_US>
<Leaders>
<Row>
<Type>LEADER_ALNOH</Type>
<Description>Alnoh</Description>
<Civilopedia>Alnoh Pafionus and her baby sister Squeakers Gigi decided to rule the world, following in the footsteps of their Mummy. Together they are the Redbearses, and this is their dominion. Wahoonism will inevitably spread to engulf the world. It is timelessly classical, and will last into the permanent future.</Civilopedia>
<CivilopediaTag>TXT_KEY_CIVILOPEDIA_LEADERS_ALNOH</CivilopediaTag>
<ArtDefineTag>Elizabeth_Scene.xml</ArtDefineTag>
<VictoryCompetitiveness>7</VictoryCompetitiveness>
<WonderCompetitiveness>6</WonderCompetitiveness>
<MinorCivCompetitiveness>6</MinorCivCompetitiveness>
<Boldness>6</Boldness>
<DiploBalance>7</DiploBalance>
<WarmongerHate>4</WarmongerHate>
<DenounceWillingness>3</DenounceWillingness>
<DoFWillingness>5</DoFWillingness>
<Loyalty>6</Loyalty>
<Neediness>7</Neediness>
<Forgiveness>5</Forgiveness>
<Chattiness>7</Chattiness>
<Meanness>6</Meanness>
<PortraitIndex>6</PortraitIndex>
<IconAtlas>LEADER_ATLAS</IconAtlas>
</Row>
</Leaders>
<Leader_MajorCivApproachBiases>
<Row>
<LeaderType>LEADER_ALNOH</LeaderType>
<MajorCivApproachType>MAJOR_CIV_APPROACH_WAR</MajorCivApproachType>
<Bias>5</Bias>
</Row>
<Row>
<LeaderType>LEADER_ALNOH</LeaderType>
<MajorCivApproachType>MAJOR_CIV_APPROACH_HOSTILE</MajorCivApproachType>
<Bias>5</Bias>
</Row>
<Row>
<LeaderType>LEADER_ALNOH</LeaderType>
<MajorCivApproachType>MAJOR_CIV_APPROACH_DECEPTIVE</MajorCivApproachType>
<Bias>7</Bias>
</Row>
<Row>
<LeaderType>LEADER_ALNOH</LeaderType>
<MajorCivApproachType>MAJOR_CIV_APPROACH_GUARDED</MajorCivApproachType>
<Bias>6</Bias>
</Row>
<Row>
<LeaderType>LEADER_ALNOH</LeaderType>
<MajorCivApproachType>MAJOR_CIV_APPROACH_AFRAID</MajorCivApproachType>
<Bias>5</Bias>
</Row>
<Row>
<LeaderType>LEADER_ALNOH</LeaderType>
<MajorCivApproachType>MAJOR_CIV_APPROACH_FRIENDLY</MajorCivApproachType>
<Bias>4</Bias>
</Row>
<Row>
<LeaderType>LEADER_ALNOH</LeaderType>
<MajorCivApproachType>MAJOR_CIV_APPROACH_NEUTRAL</MajorCivApproachType>
<Bias>5</Bias>
</Row>
</Leader_MajorCivApproachBiases>
<Leader_MinorCivApproachBiases>
<Row>
<LeaderType>LEADER_ALNOH</LeaderType>
<MinorCivApproachType>MINOR_CIV_APPROACH_IGNORE</MinorCivApproachType>
<Bias>5</Bias>
</Row>
<Row>
<LeaderType>LEADER_ALNOH</LeaderType>
<MinorCivApproachType>MINOR_CIV_APPROACH_FRIENDLY</MinorCivApproachType>
<Bias>7</Bias>
</Row>
<Row>
<LeaderType>LEADER_ALNOH</LeaderType>
<MinorCivApproachType>MINOR_CIV_APPROACH_PROTECTIVE</MinorCivApproachType>
<Bias>6</Bias>
</Row>
<Row>
<LeaderType>LEADER_ALNOH</LeaderType>
<MinorCivApproachType>MINOR_CIV_APPROACH_CONQUEST</MinorCivApproachType>
<Bias>6</Bias>
</Row>
</Leader_MinorCivApproachBiases>
<Leader_Flavors>
<Row>
<LeaderType>LEADER_ALNOH</LeaderType>
<FlavorType>FLAVOR_OFFENSE</FlavorType>
<Flavor>5</Flavor>
</Row>
<Row>
<LeaderType>LEADER_ALNOH</LeaderType>
<FlavorType>FLAVOR_DEFENSE</FlavorType>
<Flavor>8</Flavor>
</Row>
<Row>
<LeaderType>LEADER_ALNOH</LeaderType>
<FlavorType>FLAVOR_CITY_DEFENSE</FlavorType>
<Flavor>6</Flavor>
</Row>
<Row>
<LeaderType>LEADER_ALNOH</LeaderType>
<FlavorType>FLAVOR_MILITARY_TRAINING</FlavorType>
<Flavor>7</Flavor>
</Row>
<Row>
<LeaderType>LEADER_ALNOH</LeaderType>
<FlavorType>FLAVOR_RECON</FlavorType>
<Flavor>3</Flavor>
</Row>
<Row>
<LeaderType>LEADER_ALNOH</LeaderType>
<FlavorType>FLAVOR_RANGED</FlavorType>
<Flavor>6</Flavor>
</Row>
<Row>
<LeaderType>LEADER_ALNOH</LeaderType>
<FlavorType>FLAVOR_MOBILE</FlavorType>
<Flavor>4</Flavor>
</Row>
<Row>
<LeaderType>LEADER_ALNOH</LeaderType>
<FlavorType>FLAVOR_NAVAL</FlavorType>
<Flavor>7</Flavor>
</Row>
<Row>
<LeaderType>LEADER_ALNOH</LeaderType>
<FlavorType>FLAVOR_NAVAL_RECON</FlavorType>
<Flavor>7</Flavor>
</Row>
<Row>
<LeaderType>LEADER_ALNOH</LeaderType>
<FlavorType>FLAVOR_NAVAL_GROWTH</FlavorType>
<Flavor>6</Flavor>
</Row>
<Row>
<LeaderType>LEADER_ALNOH</LeaderType>
<FlavorType>FLAVOR_NAVAL_TILE_IMPROVEMENT</FlavorType>
<Flavor>4</Flavor>
</Row>
<Row>
<LeaderType>LEADER_ALNOH</LeaderType>
<FlavorType>FLAVOR_AIR</FlavorType>
<Flavor>4</Flavor>
</Row>
<Row>
<LeaderType>LEADER_ALNOH</LeaderType>
<FlavorType>FLAVOR_EXPANSION</FlavorType>
<Flavor>4</Flavor>
</Row>
<Row>
<LeaderType>LEADER_ALNOH</LeaderType>
<FlavorType>FLAVOR_GROWTH</FlavorType>
<Flavor>5</Flavor>
</Row>
<Row>
<LeaderType>LEADER_ALNOH</LeaderType>
<FlavorType>FLAVOR_TILE_IMPROVEMENT</FlavorType>
<Flavor>7</Flavor>
</Row>
<Row>
<LeaderType>LEADER_ALNOH</LeaderType>
<FlavorType>FLAVOR_INFRASTRUCTURE</FlavorType>
<Flavor>5</Flavor>
</Row>
<Row>
<LeaderType>LEADER_ALNOH</LeaderType>
<FlavorType>FLAVOR_PRODUCTION</FlavorType>
<Flavor>4</Flavor>
</Row>
<Row>
<LeaderType>LEADER_ALNOH</LeaderType>
<FlavorType>FLAVOR_GOLD</FlavorType>
<Flavor>4</Flavor>
</Row>
<Row>
<LeaderType>LEADER_ALNOH</LeaderType>
<FlavorType>FLAVOR_SCIENCE</FlavorType>
<Flavor>5</Flavor>
</Row>
<Row>
<LeaderType>LEADER_ALNOH</LeaderType>
<FlavorType>FLAVOR_CULTURE</FlavorType>
<Flavor>6</Flavor>
</Row>
<Row>
<LeaderType>LEADER_ALNOH</LeaderType>
<FlavorType>FLAVOR_HAPPINESS</FlavorType>
<Flavor>8</Flavor>
</Row>
<Row>
<LeaderType>LEADER_ALNOH</LeaderType>
<FlavorType>FLAVOR_GREAT_PEOPLE</FlavorType>
<Flavor>7</Flavor>
</Row>
<Row>
<LeaderType>LEADER_ALNOH</LeaderType>
<FlavorType>FLAVOR_WONDER</FlavorType>
<Flavor>7</Flavor>
</Row>
<Row>
<LeaderType>LEADER_ALNOH</LeaderType>
<FlavorType>FLAVOR_RELIGION</FlavorType>
<Flavor>9</Flavor>
</Row>
<Row>
<LeaderType>LEADER_ALNOH</LeaderType>
<FlavorType>FLAVOR_DIPLOMACY</FlavorType>
<Flavor>8</Flavor>
</Row>
<Row>
<LeaderType>LEADER_ALNOH</LeaderType>
<FlavorType>FLAVOR_SPACESHIP</FlavorType>
<Flavor>7</Flavor>
</Row>
<Row>
<LeaderType>LEADER_ALNOH</LeaderType>
<FlavorType>FLAVOR_WATER_CONNECTION</FlavorType>
<Flavor>6</Flavor>
</Row>
<Row>
<LeaderType>LEADER_ALNOH</LeaderType>
<FlavorType>FLAVOR_NUKE</FlavorType>
<Flavor>4</Flavor>
</Row>
</Leader_Flavors>
<Leader_Traits>
<Row>
<LeaderType>LEADER_ALNOH</LeaderType>
<TraitType>TRAIT_HOONINESS</TraitType>
</Row>
</Leader_Traits>
</GameData>
units .XML file
Spoiler :
<GameData>
<Language_en_US>
<Row Tag="TXT_KEY_UNIT_ARTISAN">
<Text>Artisan</Text>
</Row>
<Row Tag="TXT_KEY_UNIT_ARTISAN">
<Text>Unique Unit of Wahoonism, replaces Worker.</Text>
</Row>
<Row Tag="TXT_KEY_UNIT_ARTISAN>
<Text>Hooni workers take special pride in their native culture, moving quickly and requiring less motivation to begin their vocation.</Text>
</Row>
<Row Tag="TXT_KEY_CIV5_ANTIQUITY_ARTISAN_TEXT">
<Text>Hooni workers take special pride in their native culture, moving quickly and requiring less motivation to begin their vocation.</Text>
</Row>
</Language_en_US>
<Units>
<Row>
<Class>UNITCLASS_WORKER</Class>
<Type>UNIT_ARTISAN</Type>
<Cost>73</Cost>
<Moves>3</Moves>
<Capture>UNITCLASS_WORKER</Capture>
<CivilianAttackPriority>CIVILIAN_ATTACK_PRIORITY_LOW</CivilianAttackPriority>
<Domain>DOMAIN_LAND</Domain>
<DefaultUnitAI>UNITAI_WORKER</DefaultUnitAI>
<Description>TXT_KEY_UNIT_ARTISAN</Description>
<Civilopedia>TXT_KEY_CIV5_ANTIQUITY_ARTISAN_TEXT</Civilopedia>
<Help>TXT_KEY_UNIT_HELP_WORKER</Help>
<Strategy>TXT_KEY_UNIT_WORKER_STRATEGY</Strategy>
<GoodyHutUpgradeUnitClass>UNITCLASS_WORKER</GoodyHutUpgradeUnitClass>
<AdvancedStartCost>20</AdvancedStartCost>
<UnitArtInfo>ART_DEF_UNIT_WORKER</UnitArtInfo>
<UnitFlagIconOffset>1</UnitFlagIconOffset>
<IconAtlas>UNIT_ATLAS_1</IconAtlas>
<PortraitIndex>1</PortraitIndex>
</Row>
</Units>
<Unit_Builds>
<Row>
<UnitType>UNIT_Artisan</UnitType>
<BuildType>BUILD_ROAD</BuildType>
</Row>
<Row>
<UnitType>UNIT_Artisan</UnitType>
<BuildType>BUILD_RAILROAD</BuildType>
</Row>
<Row>
<UnitType>UNIT_Artisan</UnitType>
<BuildType>BUILD_FARM</BuildType>
</Row>
<Row>
<UnitType>UNIT_Artisan</UnitType>
<BuildType>BUILD_MINE</BuildType>
</Row>
<Row>
<UnitType>UNIT_Artisan</UnitType>
<BuildType>BUILD_TRADING_POST</BuildType>
</Row>
<Row>
<UnitType>UNIT_Artisan</UnitType>
<BuildType>BUILD_LUMBERMILL</BuildType>
</Row>
<Row>
<UnitType>UNIT_Artisan</UnitType>
<BuildType>BUILD_PASTURE</BuildType>
</Row>
<Row>
<UnitType>UNIT_Artisan</UnitType>
<BuildType>BUILD_CAMP</BuildType>
</Row>
<Row>
<UnitType>UNIT_Artisan</UnitType>
<BuildType>BUILD_PLANTATION</BuildType>
</Row>
<Row>
<UnitType>UNIT_Artisan</UnitType>
<BuildType>BUILD_QUARRY</BuildType>
</Row>
<Row>
<UnitType>UNIT_Artisan</UnitType>
<BuildType>BUILD_WELL</BuildType>
</Row>
<Row>
<UnitType>UNIT_Artisan</UnitType>
<BuildType>BUILD_FORT</BuildType>
</Row>
<Row>
<UnitType>UNIT_Artisan</UnitType>
<BuildType>BUILD_REMOVE_JUNGLE</BuildType>
</Row>
<Row>
<UnitType>UNIT_Artisan</UnitType>
<BuildType>BUILD_REMOVE_MARSH</BuildType>
</Row>
<Row>
<UnitType>UNIT_Artisan</UnitType>
<BuildType>BUILD_REMOVE_FOREST</BuildType>
</Row>
<Row>
<UnitType>UNIT_Artisan</UnitType>
<BuildType>BUILD_SCRUB_FALLOUT</BuildType>
</Row>
<Row>
<UnitType>UNIT_Artisan</UnitType>
<BuildType>BUILD_REPAIR</BuildType>
</Row>
<Row>
<UnitType>UNIT_Artisan</UnitType>
<BuildType>BUILD_REMOVE_ROUTE</BuildType>
</Row>
</Unit_Builds>
<Unit_Flavors>
<Row>
<UnitType>UNIT_Artisan</UnitType>
<FlavorType>FLAVOR_TILE_IMPROVEMENT</FlavorType>
<Flavor>30</Flavor>
</Row>
</Unit_Flavors>
</GameData>
<Language_en_US>
<Row Tag="TXT_KEY_UNIT_ARTISAN">
<Text>Artisan</Text>
</Row>
<Row Tag="TXT_KEY_UNIT_ARTISAN">
<Text>Unique Unit of Wahoonism, replaces Worker.</Text>
</Row>
<Row Tag="TXT_KEY_UNIT_ARTISAN>
<Text>Hooni workers take special pride in their native culture, moving quickly and requiring less motivation to begin their vocation.</Text>
</Row>
<Row Tag="TXT_KEY_CIV5_ANTIQUITY_ARTISAN_TEXT">
<Text>Hooni workers take special pride in their native culture, moving quickly and requiring less motivation to begin their vocation.</Text>
</Row>
</Language_en_US>
<Units>
<Row>
<Class>UNITCLASS_WORKER</Class>
<Type>UNIT_ARTISAN</Type>
<Cost>73</Cost>
<Moves>3</Moves>
<Capture>UNITCLASS_WORKER</Capture>
<CivilianAttackPriority>CIVILIAN_ATTACK_PRIORITY_LOW</CivilianAttackPriority>
<Domain>DOMAIN_LAND</Domain>
<DefaultUnitAI>UNITAI_WORKER</DefaultUnitAI>
<Description>TXT_KEY_UNIT_ARTISAN</Description>
<Civilopedia>TXT_KEY_CIV5_ANTIQUITY_ARTISAN_TEXT</Civilopedia>
<Help>TXT_KEY_UNIT_HELP_WORKER</Help>
<Strategy>TXT_KEY_UNIT_WORKER_STRATEGY</Strategy>
<GoodyHutUpgradeUnitClass>UNITCLASS_WORKER</GoodyHutUpgradeUnitClass>
<AdvancedStartCost>20</AdvancedStartCost>
<UnitArtInfo>ART_DEF_UNIT_WORKER</UnitArtInfo>
<UnitFlagIconOffset>1</UnitFlagIconOffset>
<IconAtlas>UNIT_ATLAS_1</IconAtlas>
<PortraitIndex>1</PortraitIndex>
</Row>
</Units>
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