Grendeldef
Trancerelic & coffeeholic
CDG 31 Russia
Please see the CDG Series Discussion Thread to express yourself if you have remarks and ideas. Some maps in the series use mods. This map uses the DLC map packs, so you will need “Explorers Map Pack”, “Scrambled Nations”, and “Scrambled Continents”, as well as the earlier (and more common) DLC such as “Wonders of the Ancient World”.
Please provide a screenshot of your victory turn. We also very much encourages pictures and stories related to the achievements and keys point in the game – because it’s fun to read for all of us! Restart or reload as you like, but in your write-up (which does not have to be long) please describe the challenges you faced.
We welcome all comments and questions, but please use the SPOILER tag if you attach a picture, make a comment about which civs are in the game, about natural wonders, locations of ancient ruins, terrain features, luxes, resources, etc. In short, if it’s information you can only know by playing the game, don’t spoil it for others by divulging this information in the open. Thank you for your cooperation, and have fun!
Before you download and play the map, please take a moment to speculate here in this thread on your initial thoughts and plans for the game. Will you settle in place? Will you try to found a religion? What are your plans for getting the most from the UA and UU? What Victory Condition will you be aiming for?
Difficulty: probably Easy, but achis are there partly to slow things down and offer some challenge.
The Lite version is an unknown entity and it can turn out to be a total walkover but in that case hopefully you'll get something out of it.
The purpose of the Cossack besides being thematically suitable unit is to ease, a lot, the Worker stealing and help out clearing barb camps as there will lots of those. The wish is that it won't be upgraded before one has sufficient oil to support it but there's no penalty even if it ends up as a Modern Armor on T20.
GE is there mainly for giggles but I'm also genuinely interested in what peeps do with it and what effect it'll have on the game.
Siberian Riches:
Krepost:
Cossack:
Players starts with
- little faith so fast pantheon should be very easy
- some cash to support extra units
- Honor policy tree opened - will help with barbs & give easy culture
- GE
- Cossack --- *** Warning *** - if this gets an upgrade from a ruin it'll be way less effective with 50% resource penalty for at least 150 turns and much more importantly will not count for the achi #2 so avoiding ruins is something to consider or just reload & detour if that's your cup of tea.
All AIs starts with only one Settler but with extra Scout.
these were random
Assyria
Brazil
Celts
Dutch
Maya
Shoshone
Spain
1 - Age of military outposts
a) 1pt (1,2,3,4,6) per Krepost built before NC & Library in the city, capped @6
b) 0.5 pts per Krepost built before Education, capped @4
a & b combined capped @6
2) Age of Cossacks - max # of Cossacks alive before Atomic Era
4 = 1 pt
6 = 2 pts
8 = 3 pts
10(+) = 4 pts
+2 pts if at least 5 of those are on the other continent than Moscow. Continent defined as large mass having at least 1 original capital but not Moscow.
3) It's freezing but Rasputin laughs at you - # of cities having at least one improved tundra tile other than road before NC.
1 city = 1 pt
2 cities = 2 pts
3 -"- = 3 pts
4 -"- = 4 pts
5 -"- = 5 pts
1 pt for every city settled on tundra, the city center doesn't count as an improvement. The city has to be settled before NC.
capped @6 pts
4) Screw the infidels - buy buildings with faith before Information Era
2 = 1 pt
4 = 2 pts
5 = 3 pts
6 = 4 pts
+2 pts if all your self settled cities have a building bought with faith
or mutually exclusively
1 pt for each GS bought with faith
both ways capped @6 pts
5) Playground bully - puppet cities of major civs other than capitals before Information Era
1 pt for the 1st city per civ and 0.5 for additional ones
capped @ 4 pts for starting continent (defined as accessible without Navigation) and @ 6 pts total.
so 30 pts total
Please see the CDG Series Discussion Thread to express yourself if you have remarks and ideas. Some maps in the series use mods. This map uses the DLC map packs, so you will need “Explorers Map Pack”, “Scrambled Nations”, and “Scrambled Continents”, as well as the earlier (and more common) DLC such as “Wonders of the Ancient World”.
Please provide a screenshot of your victory turn. We also very much encourages pictures and stories related to the achievements and keys point in the game – because it’s fun to read for all of us! Restart or reload as you like, but in your write-up (which does not have to be long) please describe the challenges you faced.
We welcome all comments and questions, but please use the SPOILER tag if you attach a picture, make a comment about which civs are in the game, about natural wonders, locations of ancient ruins, terrain features, luxes, resources, etc. In short, if it’s information you can only know by playing the game, don’t spoil it for others by divulging this information in the open. Thank you for your cooperation, and have fun!
Before you download and play the map, please take a moment to speculate here in this thread on your initial thoughts and plans for the game. Will you settle in place? Will you try to found a religion? What are your plans for getting the most from the UA and UU? What Victory Condition will you be aiming for?
Difficulty: probably Easy, but achis are there partly to slow things down and offer some challenge.
The Lite version is an unknown entity and it can turn out to be a total walkover but in that case hopefully you'll get something out of it.
The purpose of the Cossack besides being thematically suitable unit is to ease, a lot, the Worker stealing and help out clearing barb camps as there will lots of those. The wish is that it won't be upgraded before one has sufficient oil to support it but there's no penalty even if it ends up as a Modern Armor on T20.
GE is there mainly for giggles but I'm also genuinely interested in what peeps do with it and what effect it'll have on the game.
Spoiler for opening screen shot :
Spoiler for UA, UB & UU :
Siberian Riches:
- Strategic Resources provide +1 Production, and Horse, Iron and Uranium Resources provide double quantity
Krepost:
- +15 experience for all units built in this city
- Reduces Culture and Gold costs of buying new tiles by 25%
Cossack:
- Common abilities:
- Can Move After Attacking
- Penalty Attacking Cities (33)
- No Defensive Terrain Bonuses
- Special abilities:
- Damaged Enemy Bonus (33)
Spoiler for map type and settings :
Std size Terra Incognita low sea lvl, 8 civs, 18 (std+2) CS and Raging Barbs.
Has some/considerable additional land (like the Askia map), few bonus NWs, blocking ice has been removed, continental coast is usually 2 tiles wide but on islands 1 or 2.
Few added ruins, several added resource tiles so with expanding everyone has access to those, some added luxes everywhere so going wide should be easier. CSs have been spread out a bit.
Has some/considerable additional land (like the Askia map), few bonus NWs, blocking ice has been removed, continental coast is usually 2 tiles wide but on islands 1 or 2.
Few added ruins, several added resource tiles so with expanding everyone has access to those, some added luxes everywhere so going wide should be easier. CSs have been spread out a bit.
Spoiler Lite version :
Players starts with
- little faith so fast pantheon should be very easy
- some cash to support extra units
- Honor policy tree opened - will help with barbs & give easy culture
- GE
- Cossack --- *** Warning *** - if this gets an upgrade from a ruin it'll be way less effective with 50% resource penalty for at least 150 turns and much more importantly will not count for the achi #2 so avoiding ruins is something to consider or just reload & detour if that's your cup of tea.
All AIs starts with only one Settler but with extra Scout.
Spoiler Opponents :
these were random
Assyria
Brazil
Celts
Dutch
Maya
Shoshone
Spain
Spoiler Achievements :
1 - Age of military outposts
a) 1pt (1,2,3,4,6) per Krepost built before NC & Library in the city, capped @6
b) 0.5 pts per Krepost built before Education, capped @4
a & b combined capped @6
2) Age of Cossacks - max # of Cossacks alive before Atomic Era
4 = 1 pt
6 = 2 pts
8 = 3 pts
10(+) = 4 pts
+2 pts if at least 5 of those are on the other continent than Moscow. Continent defined as large mass having at least 1 original capital but not Moscow.
3) It's freezing but Rasputin laughs at you - # of cities having at least one improved tundra tile other than road before NC.
1 city = 1 pt
2 cities = 2 pts
3 -"- = 3 pts
4 -"- = 4 pts
5 -"- = 5 pts
1 pt for every city settled on tundra, the city center doesn't count as an improvement. The city has to be settled before NC.
capped @6 pts
4) Screw the infidels - buy buildings with faith before Information Era
2 = 1 pt
4 = 2 pts
5 = 3 pts
6 = 4 pts
+2 pts if all your self settled cities have a building bought with faith
or mutually exclusively
1 pt for each GS bought with faith
both ways capped @6 pts
5) Playground bully - puppet cities of major civs other than capitals before Information Era
1 pt for the 1st city per civ and 0.5 for additional ones
capped @ 4 pts for starting continent (defined as accessible without Navigation) and @ 6 pts total.
so 30 pts total
Spoiler for links to previous threads in CDG series :
CDG1: Persia, Oct. 31st, 2015, domination, Pangea, hard, map by Consentient
CDG2: Assyria, Nov. 15th, 2015, science, Pangaea, medium, map by Consentient
CDG3: Ethiopia, Dec. 2nd, 2015, culture, NQ Pangaea, hard, map by Consentient
CDG4: Spain, Dec. 17th, 2015, domination, NQ Pangaea, medium, map by Consentient.
CDG5: Indonesia, Jan. 2nd, 2016, culture, NQ Continents, hard, map by Consentient.
CDG6: Zulus, Jan. 15th, 2016, domination, Oval, easy, map by Consentient.
CDG7: Shoshone, Feb. 2nd, 2016, culture, Oval, very easy, map by Enslingkorp.
CDG8: Austria, Feb. 15th, 2016, science, Pangaea, very easy, map by IronfighterXXX.
CDG9: Brazil, Feb. 28th, 2016, culture, Pangaea, medium, map by Blatc.
CDG10: Denmark, March 14th, 2016, domination, Lakes, hard, map by Beetle.
CDG11: Venice, April 1st, 2016, domination, Archipelago, very easy, map by Wild_Woojsha.
CDG12: Byzantium, April 15th, 2016, domination, Continents, very hard, map by Beetle.
CDG13: Inca, April 30th, 2016, culture, Pangaea, medium, map by Shark Diver.
CDG14: Celts, May 18th, 2015, domination or culture, Oval, hard, map by Consentient.
CDG15: America, May 30th, 2016, diplomacy, Mesopotamia, medium, map by Beetle.
CDG16: Sweden, June 14th, 2016, domination or diplomacy, HB Continents, medium, map by Consentient.
CDG17: Germany, July 2nd, 2016, diplomacy, Pangaea, easy, map by Dan Quayle.
CDG18: France, July 14rd, 2016, diplomacy, HB Continents, hard, map by MaxAttack.
CDG19: Ottomans, Aug. 5th, 2016, domination, Continents, medium, map by Beetle.
CDG20: Portugal, Aug. 20th, 2016, domination, Pangaea, medium, map by Beetle.
CDG21: China, Sept. 9th, 2016, domination, Pangaea, medium, map by @Dan Quayle.
CDG22: Maya, Oct. 2nd, 2016, domination or science, NQ Pangaea, hard, map by @consentient.
CDG23: Iroquois, Oct. 15th, 2016, domination or culture, NQ Oval, very hard, map by @consentient.
CDG24: Babylon, Nov. 11th, 2016, science, Terra Incognita, medium, map by @beetle.
CDG25: Arabia, Jan. 15th, 2018, domination, Pangea Plus, medium, map by @beetle.
CDG26: Polynesia, Jan. 29th, 2018, culture, Small Continents Plus, easy, map by @beetle.
CDG27: Poland, Feb. 18th, 2018, domination, Terra Incognita, medium, map by @beetle.
CDG28: Huns, March 4h, 2018, domination, Terra Incognita, hard, map by @Grendeldef.
CDG2: Assyria, Nov. 15th, 2015, science, Pangaea, medium, map by Consentient
CDG3: Ethiopia, Dec. 2nd, 2015, culture, NQ Pangaea, hard, map by Consentient
CDG4: Spain, Dec. 17th, 2015, domination, NQ Pangaea, medium, map by Consentient.
CDG5: Indonesia, Jan. 2nd, 2016, culture, NQ Continents, hard, map by Consentient.
CDG6: Zulus, Jan. 15th, 2016, domination, Oval, easy, map by Consentient.
CDG7: Shoshone, Feb. 2nd, 2016, culture, Oval, very easy, map by Enslingkorp.
CDG8: Austria, Feb. 15th, 2016, science, Pangaea, very easy, map by IronfighterXXX.
CDG9: Brazil, Feb. 28th, 2016, culture, Pangaea, medium, map by Blatc.
CDG10: Denmark, March 14th, 2016, domination, Lakes, hard, map by Beetle.
CDG11: Venice, April 1st, 2016, domination, Archipelago, very easy, map by Wild_Woojsha.
CDG12: Byzantium, April 15th, 2016, domination, Continents, very hard, map by Beetle.
CDG13: Inca, April 30th, 2016, culture, Pangaea, medium, map by Shark Diver.
CDG14: Celts, May 18th, 2015, domination or culture, Oval, hard, map by Consentient.
CDG15: America, May 30th, 2016, diplomacy, Mesopotamia, medium, map by Beetle.
CDG16: Sweden, June 14th, 2016, domination or diplomacy, HB Continents, medium, map by Consentient.
CDG17: Germany, July 2nd, 2016, diplomacy, Pangaea, easy, map by Dan Quayle.
CDG18: France, July 14rd, 2016, diplomacy, HB Continents, hard, map by MaxAttack.
CDG19: Ottomans, Aug. 5th, 2016, domination, Continents, medium, map by Beetle.
CDG20: Portugal, Aug. 20th, 2016, domination, Pangaea, medium, map by Beetle.
CDG21: China, Sept. 9th, 2016, domination, Pangaea, medium, map by @Dan Quayle.
CDG22: Maya, Oct. 2nd, 2016, domination or science, NQ Pangaea, hard, map by @consentient.
CDG23: Iroquois, Oct. 15th, 2016, domination or culture, NQ Oval, very hard, map by @consentient.
CDG24: Babylon, Nov. 11th, 2016, science, Terra Incognita, medium, map by @beetle.
CDG25: Arabia, Jan. 15th, 2018, domination, Pangea Plus, medium, map by @beetle.
CDG26: Polynesia, Jan. 29th, 2018, culture, Small Continents Plus, easy, map by @beetle.
CDG27: Poland, Feb. 18th, 2018, domination, Terra Incognita, medium, map by @beetle.
CDG28: Huns, March 4h, 2018, domination, Terra Incognita, hard, map by @Grendeldef.
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