Community Deity Game 32 - England

raider980

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CDG 32 England


Please see the CDG Series Discussion Thread to express yourself if you have remarks and ideas. Some maps in the series use mods. This map uses the DLC map packs, so you will need “Explorers Map Pack”, “Scrambled Nations”, and “Scrambled Continents”, as well as the earlier (and more common) DLC such as “Wonders of the Ancient World”.

Please provide a screenshot of your victory turn. We also very much encourage pictures and stories related to the achievements and keys point in the game – because it’s fun to read for all of us! Restart or reload as you like, but in your write-up (which does not have to be long) please describe the challenges you faced.

We welcome all comments and questions, but please use the SPOILER tag if you attach a picture, make a comment about which civs are in the game, about natural wonders, locations of ancient ruins, terrain features, luxes, resources, etc. In short, if it’s information you can only know by playing the game, don’t spoil it for others by divulging this information in the open. Thank you for your cooperation, and have fun!

Before you download and play the map, please take a moment to speculate here in this thread on your initial thoughts and plans for the game. Will you settle in place? Will you try to found a religion? What are your plans for getting the most from the UA and UU? What Victory Condition will you be aiming for?

The suggested VC is Domination.

Spoiler for opening screen shot :
England Start1.jpg


Spoiler for UA, UB & UU :

Unique Ability: Sun Never Sets
  • +2 Movement for all naval units, receives 1 extra Spy.
Unique Unit: Longbowman
  • Replaces: Crossbowman
  • Combat Strength: 13
  • +1 range for ranged attacks.
Unique Unit: Ship of the line
  • Replaces: Frigate
  • Combat Strength: +5 (30)
  • Ranged Combat Strength: +7 (35)
  • Movement: 5
  • +1 sight

Spoiler for map type and settings :
Continents, low sea level. Standard size, speed and number of CS. Abundant resources.

Has some additional land, a bonus NW, blocking ice has been removed.
A few added resource tiles, some added luxuries.

Spoiler Lite version :

Players start with

- a little faith
- a little gold
- a Worker

All AIs have one Settler and one Worker deleted.

Spoiler Achievements. (Also reveals map type) :

  • Elizabeth the Conqueror.
    • Each capital conquered before discovering Chemistry or Industrialization: 1 point.
    • Each capital conquered before discovering Flight (not additive with the first achievement): 1/2 point.
    • Capture all enemy AI Civ's coastal cities on own continent: 2 points.
    • Capture all enemy AI Civ's coastal cities on all continental landmasses (i.e. not including islands): 6 points.
  • Build the Great Lighthouse. 1 point.
  • Finish the Exploration Social Policy. 3 points.
  • At any point in the game have X Lonbowmen with Logistics:
    • 6 = 1 point.
    • 9 = 2 points.
    • 12 = 3 points.
  • Finish game with X Ships of the Line:
    • 10 = 1 point.
    • 15 = 2 points.
    • 20+ = 3 points.
25 points possible.


Spoiler for links to previous threads in CDG series :
CDG1: Persia, Oct. 31st, 2015, domination, Pangea, hard, map by Consentient
CDG2: Assyria, Nov. 15th, 2015, science, Pangaea, medium, map by Consentient
CDG3: Ethiopia, Dec. 2nd, 2015, culture, NQ Pangaea, hard, map by Consentient
CDG4: Spain, Dec. 17th, 2015, domination, NQ Pangaea, medium, map by Consentient.
CDG5: Indonesia, Jan. 2nd, 2016, culture, NQ Continents, hard, map by Consentient.
CDG6: Zulus, Jan. 15th, 2016, domination, Oval, easy, map by Consentient.
CDG7: Shoshone, Feb. 2nd, 2016, culture, Oval, very easy, map by Enslingkorp.
CDG8: Austria, Feb. 15th, 2016, science, Pangaea, very easy, map by IronfighterXXX.
CDG9: Brazil, Feb. 28th, 2016, culture, Pangaea, medium, map by Blatc.
CDG10: Denmark, March 14th, 2016, domination, Lakes, hard, map by Beetle.
CDG11: Venice, April 1st, 2016, domination, Archipelago, very easy, map by Wild_Woojsha.
CDG12: Byzantium, April 15th, 2016, domination, Continents, very hard, map by Beetle.
CDG13: Inca, April 30th, 2016, culture, Pangaea, medium, map by Shark Diver.
CDG14: Celts, May 18th, 2015, domination or culture, Oval, hard, map by Consentient.
CDG15: America, May 30th, 2016, diplomacy, Mesopotamia, medium, map by Beetle.
CDG16: Sweden, June 14th, 2016, domination or diplomacy, HB Continents, medium, map by Consentient.
CDG17: Germany, July 2nd, 2016, diplomacy, Pangaea, easy, map by Dan Quayle.
CDG18: France, July 14rd, 2016, diplomacy, HB Continents, hard, map by MaxAttack.
CDG19: Ottomans, Aug. 5th, 2016, domination, Continents, medium, map by Beetle.
CDG20: Portugal, Aug. 20th, 2016, domination, Pangaea, medium, map by Beetle.
CDG21: China, Sept. 9th, 2016, domination, Pangaea, medium, map by @Dan Quayle.
CDG22: Maya, Oct. 2nd, 2016, domination or science, NQ Pangaea, hard, map by @consentient.
CDG23: Iroquois, Oct. 15th, 2016, domination or culture, NQ Oval, very hard, map by @consentient.
CDG24: Babylon, Nov. 11th, 2016, science, Terra Incognita, medium, map by @beetle.
CDG25: Arabia, Jan. 15th, 2018, domination, Pangea Plus, medium, map by @beetle.
CDG26: Polynesia, Jan. 29th, 2018, culture, Small Continents Plus, easy, map by @beetle.
CDG27: Poland, Feb. 18th, 2018, domination, Terra Incognita, medium, map by @beetle.
CDG28: Huns, March 4h, 2018, domination, Terra Incognita, hard, map by @Grendeldef.


There are two versions attached. The Final is the normal game. The LiteF is the Lite version of the same game.

Edit, 4:26 U.S. Eastern. Added one piece of info in map type spoiler.
 

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Thanks! I will SIP, and try to clear the starting continent, but waiting on CBs before warring.
 
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That's one possibility but I'm not too happy about the available food. Also if that southernmost hill is a tundra I will most likely see first what's behind the Sheep. Too bad one can't check the rivers from a pic.
 
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…but I'm not too happy about the available food.
I think I am missing something, beyond my refusal to lock tiles, as I was very much fooled by the Russian map. But OP has two wheat, a Fish, and a Sheep. Should that not be enough?
 
I'm counting 21 total food on sight. A fish with a work boat and lighthouse is 5, two wheat tiles with a farm and granary are 4 each, a grassland farm is 3, and a plains marble and two plains ivory are 1 apiece. That isn't counting raw sea tiles at 2 apiece, or potential food cargo ship routes later. Still, it's a lot of tile-improving and infrastructure to get to a point where the growth is respectable.
 
I am having a great time, thanks! I went five-city Tradition, since I underestimated the space available. Missed GLh by five turn. Took OWN as pantheon and got the last religion T70. Missed the faith buildings, but got Holy Warriors which I am using for Longbowmen. I stole a couple workers, but did not end up waring with CBs. T100 screenshot attached.

I had forgotten that the UA buff embarked movement, that is quite useful.
civ5ss-cdg31-england-t100.jpeg
 
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Had a bit of a go at this, but played poorly. Not thinking straight. It's a long time since I played on a map with this sort of layout, and it threw me a bit. Plus, one of the neighbours killed the other by T57! Not sure I'll continue with this. I'd have to start again, and it's now quite sunny outside ...
 
I am having a great time, thanks! I went five-city Tradition, since I underestimated the space available. Missed GLh by five turn. Took OWN as pantheon and got the last religion T70. Missed the faith buildings, but got Holy Warriors which I am using for Longbowmen. I stole a couple workers, but did not end up waring with CBs. T100 screenshot attached.

Glad you're liking it! Yea, there's definitely space. I tried to hint at that in the map spoilers. Perhaps I should have emphasized that wide play is really strong on this map. But hey, you can still go wide with Tradition. One thing I've come to realize in playing all these deity games is that (for me at least) Tradition is better than Liberty, in just about every situation, even wide or domination play. Perhaps its just more forgiving for someone like myself who is not a particularly good player, but I always seem to do better when I go Tradition.

Spoiler Food and Map talk :
Regarding the food in the capital that was mentioned, yeah its definitely more production based than growth based. (And I even increased the food!) True, you may not get a giant Tradition capital but I think there's enough food, especially considering the amount of space for other cities.


Had a bit of a go at this, but played poorly. Not thinking straight. It's a long time since I played on a map with this sort of layout, and it threw me a bit. Plus, one of the neighbours killed the other by T57! Not sure I'll continue with this. I'd have to start again, and it's now quite sunny outside ...
Spoiler Hint if you do start again. :
Not sure how far you played but if you do start again try wide Liberty. This map begs for wide Liberty. And there are many great city spots that I buffed.
 
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Does this preclude upgrading the SotL? I think I might get a DOM VC, but probably not before the Atomic Age.
Yes, I meant it to be finish the game with Ships of the Line as the unit (i.e. not upgraded to Battleships). This would mean an early victory. Like I said earlier I'm not sure how "achievable" these achievements are so this may not be possible at all!
 
I had a dozen Longbowmen but still could not progress.
Yes, I meant it to be finish the game with Ships of the Line as the unit (i.e. not upgraded to Battleships).
That is fine. I will cheese the points then, and just have my ten or fifteen SotL sit in ports after unlocking Electronics.
 
I think I am missing something, beyond my refusal to lock tiles, as I was very much fooled by the Russian map. But OP has two wheat, a Fish, and a Sheep. Should that not be enough?

I don't think you or others are missing anything I'm seeing apart from few mirages I spot on the horizon hopefully only for being sick for a week but while the initial food might look good without fresh water and all the lovely hills it'll become a problem later.
Obviously one or multiple TRs will sort this problem if protected.
 
@raider980 Actually, I did have another go before I read your reply, and I tried Liberty. Better this time, but one neighbour killed the other again! I did three city NC first, and I only found a couple of other spots to settle, so I made five cities in total. No idea what to do next. I don't see a lot of future in doing anything except waiting for artillery, but I don't fancy it much. The northern neighbour is spamming cities until he gets his unique unit, at which point it will be about survival.

@beetle Longbows *ought* to be very good, but in practice I find that line of sight is often a problem. I can never seem to position them where more than a couple of them can hit a city without getting killed.
 
Attached is a screenshot from T202 when I unlocked Ideologies. I was third, but first to Order.

I could not keep all ten SotL alive, so I am skipping that achievement to war with Battleships. I will also be doing the usual SV sling to use rationalism finisher for Satellites, so I am only in the Atomic Age for a few turns.

Also attached is a screenshot from T211 when a scout lands on an unexplored island and finds three barb settlers and nothing else. Had they belonged to a weak AI, I would have returned them. Instead, I converted them to workers.
 

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Longbows aren't as op as I thought originally. The line of sight is strange with range 3. But they are still amazing and I was able to do things with them that I wouldn't have with any other unit.

Spoiler neighbors and map through T200 :
Interesting Japan took out The Celts in both your games (beetle and mbbcam). I guess I got lucky and he didn't kill her so I was able to take out Boudicca. The longbows made that easy since it was open land.

I also got lucky and was able to use a scout to block the AI settler that was trying to settle the western peninsula. So I got two cities there. I was able to get a city by Uluru to my surprise. I had a settler ready and noticed Boudicca hadn't settled it yet and the CS hadn't picked it up. So I settled 8 cities on my own. And even though its late, I'm going to settle a 9th because weirdly neither AI settled near Mt. Fuji (wish I'd have done this earlier).

Its about T200 now and I've taken all but 3 of Japan's cities with LB and Ships of the Line. Those two together are pretty ridiculous. And I failed to build Privateers which would have been even more op. Kyoto is strength 80 though so I'm going to need to wait to take that. I'm not sure who to go for after Japan though.
 

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Edit: @raider980 I'm wondering if there is something wrong with this save file - see spoiler below

Spoiler :
Sorry I didn't spoiler my comments last night -- it was late and I forgot.

I thought it was odd that the Celts did not settle a second city, then in a run through yesterday I found a Celtic settler on the edge of their territory and thought I would capture it, but because I only had a scout there I wanted to wait until it moved unescorted. It never did. I waited from T20 to T57 and nothing happened. Never moved an inch. I've just restarted and made a beeline to Celtic territory and found the settler in that place on T7. So it looks like the second Celtic settler is stuck, with obvious consequences for the game. Not sure why this would happen, but it might help explain why the Celts got killed so early in my games.

Over to you!
 
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The AI is seriously weird at times. I tried another run through and on T20 I found the Celts in the form of a Settler standing on the outer tile of home territory. I thought I would capture it but I wanted to check the defenders first as I only had a scout. There were several other units so I decided to wait until it moved. And I waited. On T57 it was still there. It didn't budge a millimetre.
I saw the exact same thing.
 
Hi beetle, I've just edited my post because I think there may be a problem with the save file.
Oh, no, did I mess up the map? I assume you both are playing the regular deity game because I didn't see that behavior in the Lite version.

I have seen that happen in a GotM game with a CS settler. I came across him just standing there (before that I never knew that CS started as settlers). He eventually did move but never settled, just wandered around.

I'll check it out when I get home from work. I did move that AI with IGE so its possible the settler got messed up because of that.
 
It could just be standard Civ 5 weirdness -- the code is no longer properly supported, of course -- but whatever it is, it clearly changes the game quite a bit. I also noticed that the AI in question did not found a religion until really late, which is unusual behaviour.

On a general note, I find England seriously tricky to play. Oddly, the best games I have had with them have been on Pangaea, because the science boost you get from the other Civs allows you to get to Machinery quicker than you do on Continents. (Trade routes to leech science.) And it is easier to get enough Friendships to get lump sums to upgrade CBs to Longbows (in my experience). Of course everything stops around T150 when muskets start appearing -- and then England starts to flounder because it finds it hard to keep up in science (despite the extra spy). But I'm not much of a player. That is just my experience.
 
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