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[BNW] Community Deity Game #33 - The Aztec

Discussion in 'Civ5 - Strategy & Tips' started by beetle, Jun 24, 2018.

  1. beetle

    beetle Chieftain

    Mar 19, 2004
    Frederick, MD
    CDG 33 – Montezuma

    Please see the CDG Series Discussion Thread to express yourself if you have remarks and ideas. Some maps in this series use mods. This map uses the DLC map packs, so you will need “Explorers Map Pack”, “Scrambled Nations”, and “Scrambled Continents”, as well as the earlier (and more common) DLC such as “Wonders of the Ancient World”.

    Please be encouraged to share your experience playing this map, but if you post in the first page of this thread, please use the SPOILER tag if you attach a picture, make a comment about your neighbors, nearby natural wonders, locations of ancient ruins, terrain features, luxes, resources, etc.

    Before you download and start playing the map, please take a moment to speculate on your initial thoughts and plans for the game. Will you settle in place? Will you try to found a religion? What are your plans for getting the most from the UA, UB, and UU? What Victory Condition will you be aiming for?

    Spoiler for starting screen shot :

    Spoiler for UA, UB, and UU :
    Sacrificial Captives: Gains :c5culture: culture for the empire from each enemy unit killed. The culture gained is the same as the defensive strength of the unit killed.

    You can train the Jaguar, which replaces the Warrior. The Jaguar receives a 33% combat bonus in Forest and and Jungle, heals 25 hp when it kills a unit, and starts with the Woodsman promotion (which allows the Jaguar to move through Forest and Jungle using only a single movement point). These promotions are retained as the unit is upgraded. The Jaguar becomes obsolete with Metal Casting (as compared to Iron Working for the Warrior).

    You can build Floating Gardens, which replaces the Water Mill. In addition to the usual Water Mill benefits :c5food::c5food::c5production:, a city with Floating Gardens gets +15% food, +2 food from Lakes, and only cost 1 gold maintenance (as compared to 2 gold for the Water Mill). Unlike the Water Mill, Floating Gardens is available for cities next to a lakes.

    Spoiler for the map type and other settings :
    Map type is Lakes, younger world age, wet and temperate. So expect lots of hills and forests. Lakes maps have only a tiny bit of polar ocean but do wrap from left to right. Raging Barbarians and Strategic Balance. Standard size, standard speed, standard number of civs and CS. I used Rotate Start Position to pick the best spot and IGE to remove the ice strips at the top and bottom of the map.

    Spoiler for hints about your opponents :
    Civs have been chosen for having good mobility.

    Achievements — maximum 6 points in each category:
    • Floating Gardens before NC: 1 point per expo with Floating Gardens before NC is completed.
    • Jaguar Army: 1 point for every 3rd Jaguar online at the same time. No partial credit!
    • Melee Veterans: 1 point for each Jaguar decendant that makes it to level 5 and that are alive all at the same time. For scoring, the units do not need to survive to the end of the game.
    • DOM VC: Winning by DOM (or DOM inspired CV) In the Information Era is 1 point. Winning by DOM in the Atomic Era is 2 points. 3 points for Modern, etc.
    There are two save files attached to this post. For the file with lite in its name, the mountain tile has been replace with Kilimanjaro (!) and you start with a worker and an extra Jaguar.

    Attached Files:

    Last edited: Jun 30, 2018
  2. raider980

    raider980 Chieftain

    Sep 27, 2010
    Hmm, not sure what to do for starting choices. I'll be playing lite so being two spots away from a mountain won't help for wonders (not like I'm going to get them anyway except Neuschwanstein maybe). But sheep and wheat are next to mountain so moving there away from river probably not a good idea. Oh, darn just remembered Aztecs UB so settle in place it is. Or maybe move Jag to east for possible settlement on Silver.​

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