Grendeldef
Trancerelic & coffeeholic
Oops, I got bored again and since I've had the map ready for ages I'll take the liberty of switching the order of Dido & Gandhi.
Phoenician Heritage:
- All coastal Cities get a free Harbor
- Units may cross mountains after the first Great General is earned, taking 50 HP damage if they end a turn on a mountain
African Forest Elephant
Unique mounted unit of the Carthaginian civilization. Replaces the Horseman.
Special abilities:
Great Generals II promotion (Combat Very Likely To Create Great Generals.)
Feared Elephant: Enemy units receive -10% Combat Strength when adjacent to any unit with this promotion
Special traits:
Doesn't require Horses
Extra strength (14 vs. 12)
Slower movement -1
Greater Production cost (100 vs. 75)
Quinquereme
Unique naval melee unit of the Carthaginian civilization. Replaces the Trireme.
Special traits:
Extra strength (13 vs. 10)
Please see the CDG Series Discussion Thread to express yourself if you have remarks and ideas. Some maps in this series use mods. This map uses the DLC map packs, so you will need “Explorers Map Pack”, “Scrambled Nations”, and “Scrambled Continents”, as well as the earlier (and more common) DLC such as “Wonders of the Ancient World”.
Please share your experience playing this map, but if you post in the first page of this thread, use the SPOILER tag if you attach a picture, make a comment about your neighbors, nearby natural wonders, locations of ancient ruins, terrain features, luxes, resources, etc.
Before you download and start playing the map, please take a moment to speculate on your initial thoughts and plans for the game. Which version will you be playing? Will you settle in place? Will you try to found a religion? What are your plans for getting the most from the UA, UB, and UU? What Victory Condition will you be aiming for?
After you play the map, please take the time to post a screen shot relevant to your victory and write about your experience with the map. Could you notice the edits to the map? Did you have any difficulty getting resources? Was this map easier or harder than the typical deity game? What VC did you pursue, and what was your path to victory (or defeat)? What World Wonders did you build? What did you do with religion and how many GP did you faith purchase? How many techs did you steal with spies, and how where you using them towards the end of the game?
All VCs are enabled and there isn't even suggestion - have fun of figuring something out. It's also supposed to be easy enough to actually meet the achi requirements even though it'll will mean a very different game to a normal one.
The Map & settings of all 3 versions.
Map is 8/20 Terra Incognita all civs starting on the same continent which is very small but there's a number of decent size habitable islands reachable with Sailing. Generally there is much more land than in a std TI map.
- lots of additional NWs in total but none on the starting continent
- Coal, Aluminium, Oil & Uranium will require Astronomy to reach
- very few Horse & Iron tiles in the starting continent, the islands have much more
- additional resources & luxes all over the map apart from the starting continent. Also the 2nd continent offers generally excellent city spots to compensate the very late settling
- blocking ice has been removed
- coastal areas should be more likely 2 than 1 tile wide
- all versions have additional ruins, the easier ones even more so
Opponents are hand picked to avoid Shaka, Attila & Alex. Also most of them have some sort of naval perks. Depending mostly on RNG the nearby islands may be settled early on or more likely not much before ~T80 which is from the gaming pov a bit sad.
Different versions:
Lite has starting advantages but AI is intact.
- Scout
- Archer
- Quinquereme
- Pottery
- 100 G
Easy has starting advantages but AI is intact.
*** SETTLER *** Make a good use of it
- Scout
- Archer
- Quinquereme
- Pottery
- Sailing
- 100 G
Hopefully you'll manage to settle several cities beyond the seas as the AI is a bit binary on this issue - probably you'll have much more time to claim the land than normally but if you'll wait too long the AI will breed like rabbits.
I think the theme here is obvious - it's pretty much all about exploring and the point maximum of 42 has some nice relation to exploration & going beyond though no mice where harmed during this experiment. I left the usual x number of y units out on purpose for this one. Let me know if wording and/or meaning is messy so I can clarify early.
1) Settle pre Education, capped 8 points
1pt for 1st city somewhere which requires Sailing
1 additional point for each new city and additional island
2) Trading , capped 6 points
*** This was supposed to be capped 1 pt per civ but it's not clearly stated so any unpillaged TR with any major civ is worth a point or half a point ***
A - as originally stated
1 pt for each full term Sea Trade Route with another major civ
0.5 pts each full term Trade Route with another major civ or CS
B - as it should've been
1 pt for each full term Sea Trade Route with a different major civ
0.5 pts each full term Trade Route with another major civ or CS
ie. capped 1 for major each major civ and 0.5 for each CS
3) Settling with Astronomy but before industrial
1 pt for 1 city
3 pts for 2 cities
6 pts for 3(+) cities
4) connect Industrial & beyond resources in their era or in case of Oil & Aluminium next era works too, capped 8 points
1 pt per resource, capped 3 per city and no points for multiple tiles of single resource. Total points halved if not all 4 are connected.
5) Ancient ruins taken in the game
5 = 1 pt
8 = 2 pts
10 = 3 pts
12 = 4 pts
15(+) = 6 pts
6) First to meet CSs, capped 8 points
1 pt for each requiring Sailing
2 pts for each requiring Astronomy
7) 'Mountains are only rough hills' attitude bonus
3 pts for making a city connection or fill a CS road quest over a mountain
1 pt for GG bomb on a mountain
bonus is doubled with both so the actual max points is 50.
Spoiler Carthage :
Phoenician Heritage:
- All coastal Cities get a free Harbor
- Units may cross mountains after the first Great General is earned, taking 50 HP damage if they end a turn on a mountain
African Forest Elephant
Unique mounted unit of the Carthaginian civilization. Replaces the Horseman.
Special abilities:
Great Generals II promotion (Combat Very Likely To Create Great Generals.)
Feared Elephant: Enemy units receive -10% Combat Strength when adjacent to any unit with this promotion
Special traits:
Doesn't require Horses
Extra strength (14 vs. 12)
Slower movement -1
Greater Production cost (100 vs. 75)
Quinquereme
Unique naval melee unit of the Carthaginian civilization. Replaces the Trireme.
Special traits:
Extra strength (13 vs. 10)
Please see the CDG Series Discussion Thread to express yourself if you have remarks and ideas. Some maps in this series use mods. This map uses the DLC map packs, so you will need “Explorers Map Pack”, “Scrambled Nations”, and “Scrambled Continents”, as well as the earlier (and more common) DLC such as “Wonders of the Ancient World”.
Please share your experience playing this map, but if you post in the first page of this thread, use the SPOILER tag if you attach a picture, make a comment about your neighbors, nearby natural wonders, locations of ancient ruins, terrain features, luxes, resources, etc.
Before you download and start playing the map, please take a moment to speculate on your initial thoughts and plans for the game. Which version will you be playing? Will you settle in place? Will you try to found a religion? What are your plans for getting the most from the UA, UB, and UU? What Victory Condition will you be aiming for?
After you play the map, please take the time to post a screen shot relevant to your victory and write about your experience with the map. Could you notice the edits to the map? Did you have any difficulty getting resources? Was this map easier or harder than the typical deity game? What VC did you pursue, and what was your path to victory (or defeat)? What World Wonders did you build? What did you do with religion and how many GP did you faith purchase? How many techs did you steal with spies, and how where you using them towards the end of the game?
All VCs are enabled and there isn't even suggestion - have fun of figuring something out. It's also supposed to be easy enough to actually meet the achi requirements even though it'll will mean a very different game to a normal one.
The Map & settings of all 3 versions.
Spoiler Start :
Map is 8/20 Terra Incognita all civs starting on the same continent which is very small but there's a number of decent size habitable islands reachable with Sailing. Generally there is much more land than in a std TI map.
- lots of additional NWs in total but none on the starting continent
- Coal, Aluminium, Oil & Uranium will require Astronomy to reach
- very few Horse & Iron tiles in the starting continent, the islands have much more
- additional resources & luxes all over the map apart from the starting continent. Also the 2nd continent offers generally excellent city spots to compensate the very late settling
- blocking ice has been removed
- coastal areas should be more likely 2 than 1 tile wide
- all versions have additional ruins, the easier ones even more so
Opponents are hand picked to avoid Shaka, Attila & Alex. Also most of them have some sort of naval perks. Depending mostly on RNG the nearby islands may be settled early on or more likely not much before ~T80 which is from the gaming pov a bit sad.
Spoiler The Bunch :
Byzantium, Denmark, England, India,The Netherlands, Portugal & Rome
Different versions:
Lite has starting advantages but AI is intact.
- Scout
- Archer
- Quinquereme
- Pottery
- 100 G
Easy has starting advantages but AI is intact.
*** SETTLER *** Make a good use of it
- Scout
- Archer
- Quinquereme
- Pottery
- Sailing
- 100 G
Hopefully you'll manage to settle several cities beyond the seas as the AI is a bit binary on this issue - probably you'll have much more time to claim the land than normally but if you'll wait too long the AI will breed like rabbits.
Spoiler Achievements :
I think the theme here is obvious - it's pretty much all about exploring and the point maximum of 42 has some nice relation to exploration & going beyond though no mice where harmed during this experiment. I left the usual x number of y units out on purpose for this one. Let me know if wording and/or meaning is messy so I can clarify early.
1) Settle pre Education, capped 8 points
1pt for 1st city somewhere which requires Sailing
1 additional point for each new city and additional island
2) Trading , capped 6 points
*** This was supposed to be capped 1 pt per civ but it's not clearly stated so any unpillaged TR with any major civ is worth a point or half a point ***
A - as originally stated
1 pt for each full term Sea Trade Route with another major civ
0.5 pts each full term Trade Route with another major civ or CS
B - as it should've been
1 pt for each full term Sea Trade Route with a different major civ
0.5 pts each full term Trade Route with another major civ or CS
ie. capped 1 for major each major civ and 0.5 for each CS
3) Settling with Astronomy but before industrial
1 pt for 1 city
3 pts for 2 cities
6 pts for 3(+) cities
4) connect Industrial & beyond resources in their era or in case of Oil & Aluminium next era works too, capped 8 points
1 pt per resource, capped 3 per city and no points for multiple tiles of single resource. Total points halved if not all 4 are connected.
5) Ancient ruins taken in the game
5 = 1 pt
8 = 2 pts
10 = 3 pts
12 = 4 pts
15(+) = 6 pts
6) First to meet CSs, capped 8 points
1 pt for each requiring Sailing
2 pts for each requiring Astronomy
7) 'Mountains are only rough hills' attitude bonus
3 pts for making a city connection or fill a CS road quest over a mountain
1 pt for GG bomb on a mountain
bonus is doubled with both so the actual max points is 50.
Spoiler for links to previous threads in CDG series :
CDG1: Persia, Oct. 31st, 2015, domination, Pangea, hard, map by Consentient
CDG2: Assyria, Nov. 15th, 2015, science, Pangaea, medium, map by Consentient
CDG3: Ethiopia, Dec. 2nd, 2015, culture, NQ Pangaea, hard, map by Consentient
CDG4: Spain, Dec. 17th, 2015, domination, NQ Pangaea, medium, map by Consentient.
CDG5: Indonesia, Jan. 2nd, 2016, culture, NQ Continents, hard, map by Consentient.
CDG6: Zulus, Jan. 15th, 2016, domination, Oval, easy, map by Consentient.
CDG7: Shoshone, Feb. 2nd, 2016, culture, Oval, very easy, map by Enslingkorp.
CDG8: Austria, Feb. 15th, 2016, science, Pangaea, very easy, map by IronfighterXXX.
CDG9: Brazil, Feb. 28th, 2016, culture, Pangaea, medium, map by Blatc.
CDG10: Denmark, March 14th, 2016, domination, Lakes, hard, map by Beetle.
CDG11: Venice, April 1st, 2016, domination, Archipelago, very easy, map by Wild_Woojsha.
CDG12: Byzantium, April 15th, 2016, domination, Continents, very hard, map by Beetle.
CDG13: Inca, April 30th, 2016, culture, Pangaea, medium, map by Shark Diver.
CDG14: Celts, May 18th, 2015, domination or culture, Oval, hard, map by Consentient.
CDG15: America, May 30th, 2016, diplomacy, Mesopotamia, medium, map by Beetle.
CDG16: Sweden, June 14th, 2016, domination or diplomacy, HB Continents, medium, map by Consentient.
CDG17: Germany, July 2nd, 2016, diplomacy, Pangaea, easy, map by Dan Quayle.
CDG18: France, July 14rd, 2016, diplomacy, HB Continents, hard, map by MaxAttack.
CDG19: Ottomans, Aug. 5th, 2016, domination, Continents, medium, map by Beetle.
CDG20: Portugal, Aug. 20th, 2016, domination, Pangaea, medium, map by Beetle.
CDG21: China, Sept. 9th, 2016, domination, Pangaea, medium, map by @Dan Quayle.
CDG22: Maya, Oct. 2nd, 2016, domination or science, NQ Pangaea, hard, map by @consentient.
CDG23: Iroquois, Oct. 15th, 2016, domination or culture, NQ Oval, very hard, map by @consentient.
CDG24: Babylon, Nov. 11th, 2016, science, Terra Incognita, medium, map by @beetle.
CDG25: Arabia, Jan. 15th, 2018, domination, Pangea Plus, medium, map by @beetle.
CDG26: Polynesia, Jan. 29th, 2018, culture, Small Continents Plus, easy, map by @beetle.
CDG27: Poland, Feb. 18th, 2018, domination, Terra Incognita, medium, map by @beetle.
CDG28: Huns, March 4th, 2018, domination, Terra Incognita, hard, map by @Grendeldef.
CDG29: Korea, March 24th, 2018, science, Small Continents Plus, easy, map by @beetle.
CDG30: Songhai, April 23rd, 2018, domination, Terra Incognita, medium, map by @Grendeldef.
CDG31: Russia, May 10th, 2018, domination, Terra Incognita, medium, map by @Grendeldef.
CDG32: England, June 9th, 2018, domination, Continents, medium, map by @raider980.
CDG33: Aztec, June 24th, 2018, domination, Lakes, medium, map by @beetle.
CDG34: Rome, Nov. 29th, 2018, domination, HB Continents, hard, map by @beetle.
CDG35: Greece, Dec. 24th, 2018, domination, HB Pangea, very hard, map by @consentient.
CDG36: Japan, Jan. 12th, 2018, domination, Oceania, medium, map by @beetle.
CDG2: Assyria, Nov. 15th, 2015, science, Pangaea, medium, map by Consentient
CDG3: Ethiopia, Dec. 2nd, 2015, culture, NQ Pangaea, hard, map by Consentient
CDG4: Spain, Dec. 17th, 2015, domination, NQ Pangaea, medium, map by Consentient.
CDG5: Indonesia, Jan. 2nd, 2016, culture, NQ Continents, hard, map by Consentient.
CDG6: Zulus, Jan. 15th, 2016, domination, Oval, easy, map by Consentient.
CDG7: Shoshone, Feb. 2nd, 2016, culture, Oval, very easy, map by Enslingkorp.
CDG8: Austria, Feb. 15th, 2016, science, Pangaea, very easy, map by IronfighterXXX.
CDG9: Brazil, Feb. 28th, 2016, culture, Pangaea, medium, map by Blatc.
CDG10: Denmark, March 14th, 2016, domination, Lakes, hard, map by Beetle.
CDG11: Venice, April 1st, 2016, domination, Archipelago, very easy, map by Wild_Woojsha.
CDG12: Byzantium, April 15th, 2016, domination, Continents, very hard, map by Beetle.
CDG13: Inca, April 30th, 2016, culture, Pangaea, medium, map by Shark Diver.
CDG14: Celts, May 18th, 2015, domination or culture, Oval, hard, map by Consentient.
CDG15: America, May 30th, 2016, diplomacy, Mesopotamia, medium, map by Beetle.
CDG16: Sweden, June 14th, 2016, domination or diplomacy, HB Continents, medium, map by Consentient.
CDG17: Germany, July 2nd, 2016, diplomacy, Pangaea, easy, map by Dan Quayle.
CDG18: France, July 14rd, 2016, diplomacy, HB Continents, hard, map by MaxAttack.
CDG19: Ottomans, Aug. 5th, 2016, domination, Continents, medium, map by Beetle.
CDG20: Portugal, Aug. 20th, 2016, domination, Pangaea, medium, map by Beetle.
CDG21: China, Sept. 9th, 2016, domination, Pangaea, medium, map by @Dan Quayle.
CDG22: Maya, Oct. 2nd, 2016, domination or science, NQ Pangaea, hard, map by @consentient.
CDG23: Iroquois, Oct. 15th, 2016, domination or culture, NQ Oval, very hard, map by @consentient.
CDG24: Babylon, Nov. 11th, 2016, science, Terra Incognita, medium, map by @beetle.
CDG25: Arabia, Jan. 15th, 2018, domination, Pangea Plus, medium, map by @beetle.
CDG26: Polynesia, Jan. 29th, 2018, culture, Small Continents Plus, easy, map by @beetle.
CDG27: Poland, Feb. 18th, 2018, domination, Terra Incognita, medium, map by @beetle.
CDG28: Huns, March 4th, 2018, domination, Terra Incognita, hard, map by @Grendeldef.
CDG29: Korea, March 24th, 2018, science, Small Continents Plus, easy, map by @beetle.
CDG30: Songhai, April 23rd, 2018, domination, Terra Incognita, medium, map by @Grendeldef.
CDG31: Russia, May 10th, 2018, domination, Terra Incognita, medium, map by @Grendeldef.
CDG32: England, June 9th, 2018, domination, Continents, medium, map by @raider980.
CDG33: Aztec, June 24th, 2018, domination, Lakes, medium, map by @beetle.
CDG34: Rome, Nov. 29th, 2018, domination, HB Continents, hard, map by @beetle.
CDG35: Greece, Dec. 24th, 2018, domination, HB Pangea, very hard, map by @consentient.
CDG36: Japan, Jan. 12th, 2018, domination, Oceania, medium, map by @beetle.
Attachments
Last edited: