Schuesseled
Deity
- Joined
- Mar 31, 2008
- Messages
- 2,081
Diplomacy is not trade in the sense that I'm thinking of it. In any case, I want to sell some spices to another civ - ok, I'll just click through every civ to see who offers me the most money, do a deal with them, then wait 10 turns for it to expire and do it all over again. Thrilling gameplay...
And so trading isn't finding the best price for a good selling some to them, and then finding the best price again and selling again a little bit later on when your new goods are ready. Of course it isnt what was i thinking..
Define spam. I seriously doubt people are going to be building these like they did cottages. Sure, they'll be an important improvement, but that's not really a problem, is it? "TP" spam probably won't be a high-level strategy, since you'll be giving up production, population, and science/specialists in favor of gold.
Don't get me wrong I'm not saying trading posts are the only important improvement, in civ 4 cottages were spammed so much also due to the fact that they offered decent food gold and production, where as trading posts should only offer gold. And if they are spammed it will be for reasons other than science.