Its not a hidden maintenance, you obviously don't know what that means, it would be a pointless maintenance if it was in putted, so it is not. This is not hidden, it does not exist at all.
The benefit of "not in putting a pointless maintenance" is just that, the removal of a useless feature.
The buildings will just be designed from the start to not be overpowering and need choice simply because maintenance would be pointless on the building. So requiring maintenance in the first place would be a pointless decision for the building.
...not completely.
e.g. buildings with a fixed income (+X gold) should not have a mainenance cost, because it doesn't make sense.
Buildings with a relative income (+X %) could, because then you first have to think about, if the net output will be higher than the maintenance.
It doesn't make sense that the cost of the building is just subtracted out of the gold it generates?
I realize that these are +% bonuses, and the costs are in whole units, but Civ V has shown thus far to be the kind of game that doesn't ask you to do math in your head to figure out whether something is worthwhile or not.
i agree, its a needless complications, its easy enough to tell if a non-gold building can be affored, do i have more than 1 gold per turn, oh yes i do. But percentage gold buildings would be needlessly tricky, best to just have no maintenance. They would pay for themselves in the long-run anyway.
And to that guy kept on stressing that it was "really obvious", it is "really obvious" that multiplier buildings should have maintenance, and even static bonuses should have maintenance too, simply to be consistent. If 3-1 is so complicated and too time consuming, maybe they should add the profits of the building, and the maintenance cost, as well as profit - maintenance.
If we made a poll here, how many players actually enjoy needing a pocket calculator next to their PC to play a game effectively - what results would you guys expect?
While paying gold to get culture (e.g. in a theatre) is a strategic decision, this is not the case for gold being turned into more (or less) gold.
A maintenance for banks would mean that when you (or the AI) change the tiles being currently worked, the bank could have a negative effect and you maybe wouldn't even realize. It would be ok if it's constant, but a cities output is shifting. You could also build a bank during a golden age and think it's helpful
I bet less than 5% of civ players (probably the monarch+ guys) manually check their citizen allocation every few turns.
Maintenance to markets and banks is needed for them to be a strategic decision. If it didn't exist, then even cities with 2 gold output should build both buildings. It isn't a big deal either, and no calculator is needed....