acluewithout
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Community Military Patch
This [proposed] mod has been developed by the [CivFanatics Community] to rebalance various standard and unique units. In particular, this patch makes Spearmen line units better value, decreases the dominance of Cavalry Units, improves the combat value of certain unique units, and makes other changes to make cities harder to capture.
Changes to Standard Unit Lines
- Spearmen line costs modified as follows: Spearmen 60, Pikeman 160, Pike & Shot 240.
- Spearmen line unit's gain an additional +1 support bonus per adjacent unit.
- Spearmen line Tier II promotion (‘Square’) now allows Spearmen line units to exert ZOC on cavalry units.
- Spearmen line Tier IV promotion (‘Hold the Line’) now grants these units the ability to fight at full strength even when injured.
- Catapult (Siege) line units all receive an additional +5 combat strength vs. when defending against ranged attack when adjacent to at least one Anti-Cav unit (called a "Shielding Bonus").
- Heavy Cavalry line unit costs modified as follows: Chariot 70, Knight 200. Heavy Cav maintenance costs are increased by +1 for all units (including unique units).
- Light Cavalry receive a -17 versus walls.
- Ngao Mbeba melee strength increased to 40 (the same as a Legion). Cost is 110.
- Khevsur now receives +7 combat strength when fighting in hills and or forest. Ignores movement penalties from hills and or forests. Georgian cities with Renaissance level walls receive a +15% production bonus when building this unit.
- Samurai can be purchased with faith.
- Berserkers are 15% cheaper to build in Coastal Cities.
- Garde Imperiale and Redcoats costs reduced to 300.
- Garde Imperiale unit earns experience 20% faster in addition to its other bonuses.
- Cree start with a free scout unit in addition to any other normal starting units (which prior to the Industrial age, will be their Okihtcitaw unique unit). The cost of the Okihtcitaw otherwise remains the same.
- Forts. Forts now give all units in the fort +1 vision and +0.5 housing; all ranged or bombard units garrisoned in a fort exert ZOC.
- China's Great Wall and Rome's Roman Fort and the Alcazar improvement also gets the same benefits as a Fort above, and benefits from the bonuses to Monarchy and Bastions (see below).
- Walls provide a +5% production bonus to building Anti-Cav per wall level.
- Battering Ram and Siege Tower only benefit Melee and Anti-Cav units, and only apply 50% of those units attack to walls or city health respectively.
- After you unlock Military Tactics, you unlock the Alhambra in addition to the Huey Teocalli, and units receive +20% experience from battles they initiate. The Eureka is now "Recruit a Great General or a Great Admiral".
- The Eureka for Feudalism is now "build Medieval Walls in two cities".
- City State Kabul's Suzerain Bonus provides Anti-Cavalry and Ranged Units +1 movement in friendly territory.
- Professional Army, Conscription and Levee en Masse policy cards only apply to melee, anti-cavalry and ranged units. Professional Army only provides a 20% discount to upgrades.
- Manoeuvre, Chivalry, and Lightening Warfare do not provide any %production bonus for Heavy Cavalry, so, you will also have to build them at full production, and pay full cost to upgrade them.
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