I create this topic to list all the Mapscript that are being used in competitive multiplayer game as of now, as the community feedback is that there could be a more global list summarizing this.
I use to provide packs before tournaments but nowadays I've just updated and put all of them into beyond the game so the official link for all of those will be to download the mod here : https://forums.civfanatics.com/threads/beyond-the-play-community-mod.648750/
I've updated all mapscripts so they can be compatible with BTS, but of course some part of it will have no effect, I've named those parts (which you can enable via options) as 'BTG options' on each maps.
There are various and different for each map but they fall into larger categories in general :
Spectator Notes
This is a set of notes (they don't "do" anything) on how to use the spectator features
Starting Position
Normal or Top v Bottom - The later forces the starting position to be TvB when there are 2 teams
Starting Units
Units of the human players start either normal (scattered around) or on a single tile
Type of Forests
You can select between normal Forest, or Palm Trees (or a % for each). Palm Trees produce less hammers when choped
New Resources
Include or not the BTG additional resources. Can be Yes, no, or linked to the corresponding gameoption being checked
Marsh
Forcibly put some Marsh tile on the map. Marsh tile is like a plain (with an extra coin) but that can be sailed through by naval units
Version Update - 2021/11/08 - attached all BTG_224 maps. Lots of clean up and 100% compatible BTS
I use to provide packs before tournaments but nowadays I've just updated and put all of them into beyond the game so the official link for all of those will be to download the mod here : https://forums.civfanatics.com/threads/beyond-the-play-community-mod.648750/
I've updated all mapscripts so they can be compatible with BTS, but of course some part of it will have no effect, I've named those parts (which you can enable via options) as 'BTG options' on each maps.
There are various and different for each map but they fall into larger categories in general :
Spectator Notes
This is a set of notes (they don't "do" anything) on how to use the spectator features
Starting Position
Normal or Top v Bottom - The later forces the starting position to be TvB when there are 2 teams
Starting Units
Units of the human players start either normal (scattered around) or on a single tile
Type of Forests
You can select between normal Forest, or Palm Trees (or a % for each). Palm Trees produce less hammers when choped
New Resources
Include or not the BTG additional resources. Can be Yes, no, or linked to the corresponding gameoption being checked
Marsh
Forcibly put some Marsh tile on the map. Marsh tile is like a plain (with an extra coin) but that can be sailed through by naval units
Version Update - 2021/11/08 - attached all BTG_224 maps. Lots of clean up and 100% compatible BTS
Attachments
Last edited: