VERSION 4b -- as of 2/15/2010
This covers bugs up until patch k, post 3002!
Barbarians/Animals
Many games have WOC’s from tigers
There are quite a few Hill Giant bugs. Hill giants are also animal AI so it is likelythe same bug
There are two (I think) games with WoC’s from elephants
Some of these were found in the ‘troubleshooting’ forum. I haven’t listed them but they are easy to find.
The taunt bug and switch to no religion bug were reported, apparently these have been found for the patch K release
Jean Elcard recently may have found the cause of many of these WoC bugs – see post 2750 and Sephi’s response (2751) – also, see 2753 and 2755
Large Stacks
Many bugs in games with very large stacks. Sometimes I have been able to eliminate one or 2 units and it fixes it, sometimes I can’t
Avatar of Wrath
One game reported a crash after the Avatar appeared. Another game I couldn’t ‘find’ the cause of the crash, but the Avatar of wrath had just been summoned. Eliminating the Avatar of Wrath doesn’t fix the bug, but maybe the bug is related to mechanics of Armageddon counter being at 90 and summoning him.
XML changes
It appears that some of the Wildmana code was added but XML code changes weren’t merged. The decision not to add the XML changes may have been intentional, but if so there are clearly some compatibility problems
AI Issues
I’ve tried to stick to bug fixes – obviously, the line between a ‘bug’ and an ‘unintended design’ is hard to establish. I’m not going to list most of the AI complaints, but the warrior spam seems to garner the largest number of complaints. This issue is especially prevalent in some of the scenarios, where you ‘start’ at was, may be a continent away, and the AI spams warriors instead of expanding.
Latest FfH version – 0.41m. This thread is through patch l
I’m attempting to put together a comprehensive bug list from the ‘bug report’ thread. I’ve done my best here. Here are some of the parameters.
I’m not including bugs in multi-player, since they entail a whole set of other issues and should be covered in a separate thread. We have of course had rampant OOS issues, but these can be caused by bugs so getting bugs cleared may be a priority.
I’m only including bugs listed in the bug thread and a few Scenarios.
I’ve not included bugs that have been subsequently fixed or appear to have been answered; of course what has been ‘answered’ is somewhat subjective. I apologize for any errors I may have made.
I started at post 1300, but I may have missed a few. This should be about since .41 came out.
I also have categorized them; again, the categorization is also somewhat subjective.
Finally, this is CORE FfH only, I omitted any FF or other modmod errors.
CTD’s or WOC’s
I’m listing those with games posted. Some of these are older versions so may be hard to trace now. These are crashes where the cause isn’t known.
Post 1402, post 1440, post 1443 (this is a crash of the Momus scenario)
Post 1537, post 1888, post 1969, post 2046 (this is a crash on loading, with a python error message), post 2130, post 2139, post 2163, post 2231, post 2312
Known CTD or WOC
Post 1304 – Fix to ‘Dwarven smith’ crash listed – not sure if it was fixed?
In post 1408, it was reported that returning a captured city to its original owner automatically razed the city – in post 1496 it was reported that it caused a CTD
Post 1523, 2237, 2334 Harlequin’s taunt causes a CTD; see 2903, 2904, it looks like Sephi and Kael found this one
Post 1623 and 2070 – Upgrading Frigates to Kuriotate airship causes a CTD
Post 1722, 1994, and 2104 – WOC – I discovered that the ‘WOC’ was caused by the Svartalfar units trying to embark onto a hidden nationality ship. I fixed it by changing the ship to HN in the worldbuilder. I looked for this error because it reminded me of the old bug fixed by Sto.
[Possibly related] Post 2135. post 2302 – Svaltalfar stack having hidden and non hidden nationality units causes a crash. It is fixed by removing the hidden nationality from those units.
Post 1974 – Crash when exploring a lair with multiple units
Post 2017 – Crash after Auric Ascended is lost
Post 2076 – Crash when unit with a command promotion converts a unit while defending
Post 2096 – Crash when a catapult unit with a strength of 0.0 is selected
Many posts – Black Tower Scenario crashes if entering from scenario menu
Radiant Guard – Crashes after victory (Confirmed later in 2513)
Post 2254 – Crash after terrain screen, fixed when movies turned off
Post 2259 – Crash with custom games, fixed by removing Blue Marble
Post 2274 – Odd series of events – Elohim cast worldspell, take over an Sheaim city with an Illian unit in it. Game plays OK but if the worldbuilder is used to eliminate the Illian unit, it causes a Python error and crashes.
2293 – Experiment showed can load all scenarios from main menu except Blood of Angels and Against the Wall
2390 – CTD, save attached. (I haven’t gone back to see why, sorry.)
2456 – Save attached, WOC (Again, I didn’t investigate it).
2507 – WOC caused by elephant, save attached (fixed in 2509)
2508 – Crash after Avatar of Wrath appears
2521 – First summon tiger bug reported, fixed in 2531
2542 – CTD. I couldn’t find the cause, but the game was so huge that it took minutes to move to the next turn even when I got it to work. It may have been resource related.
2558 – CTD if switch from a religion to ‘No state religion’
2561 – Save attached, Crash from Hill giant, fix in 2568
2566 – Crash form summon tiger, fix attached in 2569
2572 – WoC, summoned tiger bug, fix attached (original in troubleshooting thread)
2585 – Crash if a unit is revealed when on the same square as an enemy unit (Breunor note – I actually always wondered about this…
2606 – 2607 – Crash from a huge stack (over 250 units) fixed by eliminating top beastmaster.
2611 – Summon tiger WoC, fixed in 2619
2620 – Crash caused by powerful (level 7) tiger – fixed in 2631
2626 2632– Crash caused by a barbarian skeleton guarding a mound, about to be attacked by the two drown. Fix in 2631
2654 – WoC caused by barbarian elephant, fixed in 2656
2664 – Crash. I think it may be the Avatar of Wrath problem, but there are cases where I can get the game to play on, it is a very complex crash. See 2671
2682 – WoC. I fixed it by eliminated 2 firebows in an Amurite city, see 2689
2684 – Crash caused by cultural expansion taking over a private village
2698 – CtD, summon tiger bug
2710 – CtD, Hill giant bug
2734, 2735, 2747 – WoC. It is caused by the square where the player and Lanun both have their main armies, together because of Nox Noctis. I can’t find one or a group of units causing the problem,
2750 – Jean Elcard reports major bug which may be cause of some of the WoC’s. 2751, Sephi responds and agrees and has some code recommendations
2753 – Jean Elcard reports breaks in promotion focus. 2754 Sephi responds with fixes
2763 – Enraged settler causes a crash – fix posted in 2767
2794 – Hill giant bug – I think this was caused by a barbarian hill giant entering the cultural range through culture expansion
2826 – Taunt spell causes a crash – (see 2903 and 2904 as stated above)
2825 and 2828 – Complex WOC, caused by a barbarian warrior with hidden nationality. My suspicion is that it was a Sidar unit that became hidden, and then turned barbarian (not paid)?
2840, 2841 – Elephant bug (WoC)
2843 – CTD - Culture expansion bug, but Emptiness was able to trace it scientifically. Culture expanded to a tribal village guarded by a goblin. Removing the goblin in the worldbuilder produces a scout from the village – so probably the crash is from the goblin and scout being in the same square
2848 – Summon tiger bug
2871, 2875 – Probably the Avatar of Wrath bug
2872, 2876 – Almost certainly summon tiger bug
2890 – No state religion bug (see 2905, 2908 with fixes)
2891 and 2892 – In a dungeon adventure, the game crashes if a dwarf is on the map after turn 40. Reasons explained.
2913– Tiger bug (WoC), fixed 2931
2939 – Ctd, caused by two workers (each has 4 XP’s!). Deleting either or both clears the bug,
2958 – Tiger bug. Emptiness provides substantial detail, very informative post
2977, 2992 – CtD reported but no save attached.
2998 – Avatar of Wrath bug
3008 - CtD, tiger bug, fixed 3015
3009 - WoC, Wolf, fixed 3016
Python Errors
1844 – Python error on creating Mercurian Gate
2046 – Python error loading (Breunor - I’ve also listed this under CTD’s)
2379 - Complex
Game play errors
1422- Royal Guards are made obsolete by knights, even though you can build only 4 knights.
1439 – Cannot cast enchanted blade on a Stygian Guard, but if a normal melee unit is stacked with the Stygian guards, the enchanted blade promotion will be passed to them
1441, 1970, 2125 – Units hired by Magnadine can get multiple weapon promotions
1450’s - Hell terrain not appearing
1459 – Blood spatter from chariots and apes appears to be excessive (Breunor - I’ve also experienced this)
1525 – Alkazan’s mirror doesn’t get the Elven trait
1530 – 1525 – Dragons can be affected by Wither but cannot be healed (not sure if this is a bug or a design issue, but it does look weird).
1597 – Plains maps get no mana nodes
1615 – Rites of Oghma causing weird effects
1679 – Apocalypse (AC = 100) apparently causing double losses, may be hitting twice?
1727 – Mirror of Heaven appearing in mountains
1816 – XP’s being granted above 100 for killing barbarians
1861 – Could not build boar riders except in captured (Svartalfar) cities even with stables
1909 – The Khazad captured a Luchiurp city with a settler – they got a mud golem with a dwarven promotion
1918 Genesis changes vitalized flood plains, pretty apparently a bug. {NOT CLEAR IF FIXED IN PATCH E}
1987 – Bane Divine didn’t kill units from enemy Civ’s
1988 – If a Civ has adopted the slavery civic, and kills Abashi, they get a human slave who can breathe fire
1997, 1998 – bug in reported alignment after switching to ‘no religion’ (Breunor – Not clear if there are other impacts. Note that a crash was reported for this in post 2558)
1999, 2062 – Luchiurp are not eliminated, even when ‘complete kills required’ is not in play, when their last city is captured if the Pieces of Barnaxus are in play.
2000 – The Pieces of Barnaxus mixed with the Hall of Mirrors creates multiple Barnaxus’
2024 – Two Elohim cities have the same name which causes a host of issues
2036 and 2041 (with save) – Monument event doesn’t give the +1 health if that option is chosen
2039 – If more than one faction of the same civilization is in play, all those factions get a free disciple if any faction gets the tech for a new religion
2057 – Psychopath event doesn’t give the 10 XP’s to the axeman
2062, 2063-2065 – Settlers on islands not forming cities. Speculation is that the computer understands it can build the settler three away during production but the third ring isn’t being used for islands.
2126 – Automated workers don’t understand the third ring for a city with ‘City of 1000 slums’. (Speculation as to whether this is true for Kuriotate cities)
2186 – City gets happiness from Pool of Tears when it is in the third ring, if the city’s culture extends that far, even if they don’t have the City with 100 slums promotion or is a Kuriotate city
2193 - Mirror of Heaven not providing Sun Mana. Subsequent posts discuss, may be caused by the 'use all unique features' option
2220 - Bug in CasterNoDuration tag. Solution posted.
2288 – Reported that privateer turned against human builder
2292 – Chariot penalty for attacking forests not applied to ancient forest (Breunor – I’m assuming this is an oversight, a bug, not a play feature)
2296 – If Basium, Hyborem, or Auric Ascended is created from Hall of Mirrors, and the duplicate dies, the Civ suffers the penalty of losing the leader
2306 - Potential loss of units when multiple boarding parties attack from same square (potential solution is post 2308, that it corrects at the end of turn)
2310 - Afforess found a bug in the core CIV code that can apply to a Mod that allows a ship's boarding limit to exceed it is initial value (Like FfH II). Apparently this doesn't trigger in FfH II because the AI doesn't use it, but there is potential for the bug to be triggered especially with AI improvements being implemented
2365 – AI workers on the same node try to build different mana, canceling each other
2384 – Minister Koun starts without techs on splitting
2393, 2398, 2470, 2473 – Cannot request Allies or vassals to change religion
2411 – Goblin forts disappearing, not from ‘For the Horde’
2423, 2459 – End of Winter option not working properly
2480 – Bug in Civ4religionsInfo.XML, Runes of Kilmorph refers to Mind stapling instead of Arete (see 2481)
2482 – Sephi recommends removal of a check
2524 – Unusual settler activity after map regenerated (not clear if the map regeneration is a cause)
2526 – Mistforms in a mana hex appear to disrupt ownership even though theya re invisible
2532 – Treasure chests prevent victory if ‘requires complete kill’ option in use
2546 – Sephi merged some bug fixes
2550 – Khazan Smith event, +1 hammers were available even though the city didn’t have a forge
2552 – TumTum got 2 Orthus’ axes
2557 – Courtesan got an afraid to attack message, enemy didn’t have fear
2559 - +1 unhappiness from ‘moaning sobs’ event not occurring
2598 – Sephi posts code based on stealing plots given a larger radius which isn’t possible in base BtS
2648 – Enraged swordsman event doesn’t give the +10 XP’s
2672 –Kuriotates didn’t upgrade a settlement even though only one settlement left
2679 – Couldn’t load Hemah onto a boat (Breunor speculation- Maybe Hemah was attached to a group that was too large?)
2683 – Human automated workers do not do not build roads, etc. just improve specialties. In 2699, it is reported that when the cultural border goes to the third ring, they will work the third ring but not the inner 2. In 2707, it is reported that the human automated workers do one task and then stop
2718 – AI settler issue – Sheelba not starting a city. (Breunor note – 5 Civ’s on a tiny map in this case)
2745 – Sephi gives code to eliminate some OOS errors
2755 – Sidar have trouble waning when ‘Blood of the Phoenix’ is cast
2843 – Complex issue – Emptiness found that if a barbarian unit has equipment, it is captured by an AI player, and recaptured by the barbarians, the item is duplicated
2862, 2865 – Sephi bug fixes
2867 – Ira’s with Orthus Axe get +2 strength on a kill; A repentant anger with Orthus axe does not lose a strength point if it kills a living unit with Orthus axe
2869 – Errors in Erebus mapscript described
2900 – In a medieval start, 2 Lucians start
2901 – report automated workboats aren’t going to resources – (Breunor note – were they occupied by a barbarian naval unit?)
2932 – Unique features don’t provide benefits on flood plains
2936 – Two Timor mask in game
2838 – Weird bug; in a High to Low, after the 2nd switch (3rd Civ), research costs set to one for most techs and very low numbers for very expensive ones
Perhaps is a feature
1901 and 1911 – The Shrine of the champion, with warrens, gives the benefit only to the first unit built. The Dereptus Brewing gave the +2 XP’s to the first unit with warrens, not both
1316, 2118 - Barbarians build a city on a mana node
1996 – Ancient forest disappear from ice
2012 – Can sacrifice a ‘Host of the Eihenjar’ on the Pyre of the Seraphic, which is overpowered if it isn’t a bug. Again posted in 2629
2105 – Middle tier priests promoted to druids can cast high priest spells. (Monkeyfinger speculates they should have medic instead)
2106 – Worldbreak can destroy palaces? If this is a feature, the AI should learn to build its palace as a very high priority
2226 - Can get gold from blockades during stasis
2227 – Hire mercenary doesn’t scale with game speed
2228 – Drowning doesn’t scale with game speed
2230 – Clan of Embers units can promote from warriors and axemen to level 4 ogres but not level 3 ogres
2240, 2268 – Basic tech builds ignored (Breunor – Presumably to be fixed in Wildmana AI merge). 2287 talks about poor culture understating by the AI.
2241- 2268 Issues with Hidden nationality with units always at war (Breunor – I didn’t understand this thread so I may be misinterpreting)
2280 – Vampires can’t attack after feeding
2301 – Basium doesn’t get free buildings from wonders built before coming into the game
2366 - Defying an Overcouncil resolution did not lead to expulsion
2444- Weird bloodpet behavior, save attached
2456, 2689, many others – AI not promoting units (Breunor: Maybe it is waiting to get into combat?)
2471 – Withdrawal error – (Monkeyfinger speculated it may have been from ‘fear’
2621 – A host of problems with Basium not starting with summoner’s religion. (see 2642)
2621 – Shouldn’t demagogues always have the state religion?
2634 – Kuriotates maybe should be allowed to get a culture victory with 2 cities on small maps. (I guess this is a general issue for small maps.)
2642 – Basium can become a vassal of Hyborem
2655 – Unyielding Order stops revolts in progress but not subsequent revolts; code included to fix
2655 - Suggested code for changing temple of the Hand and thawing (Breunor: Not sure what is meant here)
2675 – Many people report issues with picking up equipment if taken by an HN unit
2787 – Kuriotates cannot found a shrine in a settlement with a great prophet
2791 – Should sanctuary work on the Elohim master if the Elohim are vassals? On Civ’s with open borders? (Breunor note – may be necessary to stop Shadows and the like from these Civ’s)
2810, 2815 – Werewolves have the racial promotion of the attacking/winning werewolf, not the original unit
2819 – Vitalizing a vassal is considered an act of war
Cosmetic Issue
1782 – Letum Frigus affects you before notice is given, and then is given a few turns later
1930 Combat graphics issue
1973 Infernal Beastmasters graphic issues
2180, 2185 Female Elohim mages upgrade to male archmages. More common issue with recon line
2267 – Demagogues from ‘Crusade’ should start with the highest metal so as to not have to go through moving them to cities; Hyborem and Basium units also. Basium should be forced to control the Mercurian Gate. Treants created form the Ljosalfar world spell should start fortified to avoid required micromanagement. Bannor should not be forced to leave the Overcouncil to maintain crusade
2280 – Hammers from governor’s manor reported in wrong place (see 2307 below).
2305 - If you click on the city screen and hit escape, the detail screenshot doesn't clear
2307 - Bug in CVGameTxtMgr cause the hammer total to displayed incorrectly for the pillar of chains and Governor's Manors
2381 – Many Civilopeida and text errors in ‘BtS’ section of Civilopedia
2383 – Strong and weak promotions sometimes say +1% or -1% instead of +1 or -1
Several – Auto cast removed, should be removed from the feature list
2389 – Text error when investigating cities with certain units (Breunor note: Not sure I understand this issue)
2391 – Catapult barrage listed at -40%
2461 – Civilopedia errors, see 2463 for fix
2553 – Messages that the Barbarians are creating Acheron get spammed after Acheron is killed (also 2644)
2556- Text error for arcane units performing summoning
2590 – No message given when casting a spell may cause war with a neighbor unlike older versions
2618 – Denev posts fixes to some text errors
2644 – Espionage points mentioned
2725 – Overcouncil vote says ‘UN resolution adopted’
2895 – A ‘too afraid to attack’ notice will appear even for units that attack
2920 – Change to tag name
2944 – Assassin’s upgraded to marksmen have a speed of 3 but longbowmen to marksmen are 4
2979 – Stasis appears not to cancel GPT deals, which can cause ruinous economic impact if trading GPT (This is probably a bug)
This covers bugs up until patch k, post 3002!
Barbarians/Animals
Many games have WOC’s from tigers
There are quite a few Hill Giant bugs. Hill giants are also animal AI so it is likelythe same bug
There are two (I think) games with WoC’s from elephants
Some of these were found in the ‘troubleshooting’ forum. I haven’t listed them but they are easy to find.
The taunt bug and switch to no religion bug were reported, apparently these have been found for the patch K release
Jean Elcard recently may have found the cause of many of these WoC bugs – see post 2750 and Sephi’s response (2751) – also, see 2753 and 2755
Large Stacks
Many bugs in games with very large stacks. Sometimes I have been able to eliminate one or 2 units and it fixes it, sometimes I can’t
Avatar of Wrath
One game reported a crash after the Avatar appeared. Another game I couldn’t ‘find’ the cause of the crash, but the Avatar of wrath had just been summoned. Eliminating the Avatar of Wrath doesn’t fix the bug, but maybe the bug is related to mechanics of Armageddon counter being at 90 and summoning him.
XML changes
It appears that some of the Wildmana code was added but XML code changes weren’t merged. The decision not to add the XML changes may have been intentional, but if so there are clearly some compatibility problems
AI Issues
I’ve tried to stick to bug fixes – obviously, the line between a ‘bug’ and an ‘unintended design’ is hard to establish. I’m not going to list most of the AI complaints, but the warrior spam seems to garner the largest number of complaints. This issue is especially prevalent in some of the scenarios, where you ‘start’ at was, may be a continent away, and the AI spams warriors instead of expanding.
Latest FfH version – 0.41m. This thread is through patch l
I’m attempting to put together a comprehensive bug list from the ‘bug report’ thread. I’ve done my best here. Here are some of the parameters.
I’m not including bugs in multi-player, since they entail a whole set of other issues and should be covered in a separate thread. We have of course had rampant OOS issues, but these can be caused by bugs so getting bugs cleared may be a priority.
I’m only including bugs listed in the bug thread and a few Scenarios.
I’ve not included bugs that have been subsequently fixed or appear to have been answered; of course what has been ‘answered’ is somewhat subjective. I apologize for any errors I may have made.
I started at post 1300, but I may have missed a few. This should be about since .41 came out.
I also have categorized them; again, the categorization is also somewhat subjective.
Finally, this is CORE FfH only, I omitted any FF or other modmod errors.
CTD’s or WOC’s
I’m listing those with games posted. Some of these are older versions so may be hard to trace now. These are crashes where the cause isn’t known.
Post 1402, post 1440, post 1443 (this is a crash of the Momus scenario)
Post 1537, post 1888, post 1969, post 2046 (this is a crash on loading, with a python error message), post 2130, post 2139, post 2163, post 2231, post 2312
Known CTD or WOC
Post 1304 – Fix to ‘Dwarven smith’ crash listed – not sure if it was fixed?
In post 1408, it was reported that returning a captured city to its original owner automatically razed the city – in post 1496 it was reported that it caused a CTD
Post 1523, 2237, 2334 Harlequin’s taunt causes a CTD; see 2903, 2904, it looks like Sephi and Kael found this one
Post 1623 and 2070 – Upgrading Frigates to Kuriotate airship causes a CTD
Post 1722, 1994, and 2104 – WOC – I discovered that the ‘WOC’ was caused by the Svartalfar units trying to embark onto a hidden nationality ship. I fixed it by changing the ship to HN in the worldbuilder. I looked for this error because it reminded me of the old bug fixed by Sto.
[Possibly related] Post 2135. post 2302 – Svaltalfar stack having hidden and non hidden nationality units causes a crash. It is fixed by removing the hidden nationality from those units.
Post 1974 – Crash when exploring a lair with multiple units
Post 2017 – Crash after Auric Ascended is lost
Post 2076 – Crash when unit with a command promotion converts a unit while defending
Post 2096 – Crash when a catapult unit with a strength of 0.0 is selected
Many posts – Black Tower Scenario crashes if entering from scenario menu
Radiant Guard – Crashes after victory (Confirmed later in 2513)
Post 2254 – Crash after terrain screen, fixed when movies turned off
Post 2259 – Crash with custom games, fixed by removing Blue Marble
Post 2274 – Odd series of events – Elohim cast worldspell, take over an Sheaim city with an Illian unit in it. Game plays OK but if the worldbuilder is used to eliminate the Illian unit, it causes a Python error and crashes.
2293 – Experiment showed can load all scenarios from main menu except Blood of Angels and Against the Wall
2390 – CTD, save attached. (I haven’t gone back to see why, sorry.)
2456 – Save attached, WOC (Again, I didn’t investigate it).
2507 – WOC caused by elephant, save attached (fixed in 2509)
2508 – Crash after Avatar of Wrath appears
2521 – First summon tiger bug reported, fixed in 2531
2542 – CTD. I couldn’t find the cause, but the game was so huge that it took minutes to move to the next turn even when I got it to work. It may have been resource related.
2558 – CTD if switch from a religion to ‘No state religion’
2561 – Save attached, Crash from Hill giant, fix in 2568
2566 – Crash form summon tiger, fix attached in 2569
2572 – WoC, summoned tiger bug, fix attached (original in troubleshooting thread)
2585 – Crash if a unit is revealed when on the same square as an enemy unit (Breunor note – I actually always wondered about this…
2606 – 2607 – Crash from a huge stack (over 250 units) fixed by eliminating top beastmaster.
2611 – Summon tiger WoC, fixed in 2619
2620 – Crash caused by powerful (level 7) tiger – fixed in 2631
2626 2632– Crash caused by a barbarian skeleton guarding a mound, about to be attacked by the two drown. Fix in 2631
2654 – WoC caused by barbarian elephant, fixed in 2656
2664 – Crash. I think it may be the Avatar of Wrath problem, but there are cases where I can get the game to play on, it is a very complex crash. See 2671
2682 – WoC. I fixed it by eliminated 2 firebows in an Amurite city, see 2689
2684 – Crash caused by cultural expansion taking over a private village
2698 – CtD, summon tiger bug
2710 – CtD, Hill giant bug
2734, 2735, 2747 – WoC. It is caused by the square where the player and Lanun both have their main armies, together because of Nox Noctis. I can’t find one or a group of units causing the problem,
2750 – Jean Elcard reports major bug which may be cause of some of the WoC’s. 2751, Sephi responds and agrees and has some code recommendations
2753 – Jean Elcard reports breaks in promotion focus. 2754 Sephi responds with fixes
2763 – Enraged settler causes a crash – fix posted in 2767
2794 – Hill giant bug – I think this was caused by a barbarian hill giant entering the cultural range through culture expansion
2826 – Taunt spell causes a crash – (see 2903 and 2904 as stated above)
2825 and 2828 – Complex WOC, caused by a barbarian warrior with hidden nationality. My suspicion is that it was a Sidar unit that became hidden, and then turned barbarian (not paid)?
2840, 2841 – Elephant bug (WoC)
2843 – CTD - Culture expansion bug, but Emptiness was able to trace it scientifically. Culture expanded to a tribal village guarded by a goblin. Removing the goblin in the worldbuilder produces a scout from the village – so probably the crash is from the goblin and scout being in the same square
2848 – Summon tiger bug
2871, 2875 – Probably the Avatar of Wrath bug
2872, 2876 – Almost certainly summon tiger bug
2890 – No state religion bug (see 2905, 2908 with fixes)
2891 and 2892 – In a dungeon adventure, the game crashes if a dwarf is on the map after turn 40. Reasons explained.
2913– Tiger bug (WoC), fixed 2931
2939 – Ctd, caused by two workers (each has 4 XP’s!). Deleting either or both clears the bug,
2958 – Tiger bug. Emptiness provides substantial detail, very informative post
2977, 2992 – CtD reported but no save attached.
2998 – Avatar of Wrath bug
3008 - CtD, tiger bug, fixed 3015
3009 - WoC, Wolf, fixed 3016
Python Errors
1844 – Python error on creating Mercurian Gate
2046 – Python error loading (Breunor - I’ve also listed this under CTD’s)
2379 - Complex
Game play errors
1422- Royal Guards are made obsolete by knights, even though you can build only 4 knights.
1439 – Cannot cast enchanted blade on a Stygian Guard, but if a normal melee unit is stacked with the Stygian guards, the enchanted blade promotion will be passed to them
1441, 1970, 2125 – Units hired by Magnadine can get multiple weapon promotions
1450’s - Hell terrain not appearing
1459 – Blood spatter from chariots and apes appears to be excessive (Breunor - I’ve also experienced this)
1525 – Alkazan’s mirror doesn’t get the Elven trait
1530 – 1525 – Dragons can be affected by Wither but cannot be healed (not sure if this is a bug or a design issue, but it does look weird).
1597 – Plains maps get no mana nodes
1615 – Rites of Oghma causing weird effects
1679 – Apocalypse (AC = 100) apparently causing double losses, may be hitting twice?
1727 – Mirror of Heaven appearing in mountains
1816 – XP’s being granted above 100 for killing barbarians
1861 – Could not build boar riders except in captured (Svartalfar) cities even with stables
1909 – The Khazad captured a Luchiurp city with a settler – they got a mud golem with a dwarven promotion
1918 Genesis changes vitalized flood plains, pretty apparently a bug. {NOT CLEAR IF FIXED IN PATCH E}
1987 – Bane Divine didn’t kill units from enemy Civ’s
1988 – If a Civ has adopted the slavery civic, and kills Abashi, they get a human slave who can breathe fire
1997, 1998 – bug in reported alignment after switching to ‘no religion’ (Breunor – Not clear if there are other impacts. Note that a crash was reported for this in post 2558)
1999, 2062 – Luchiurp are not eliminated, even when ‘complete kills required’ is not in play, when their last city is captured if the Pieces of Barnaxus are in play.
2000 – The Pieces of Barnaxus mixed with the Hall of Mirrors creates multiple Barnaxus’
2024 – Two Elohim cities have the same name which causes a host of issues
2036 and 2041 (with save) – Monument event doesn’t give the +1 health if that option is chosen
2039 – If more than one faction of the same civilization is in play, all those factions get a free disciple if any faction gets the tech for a new religion
2057 – Psychopath event doesn’t give the 10 XP’s to the axeman
2062, 2063-2065 – Settlers on islands not forming cities. Speculation is that the computer understands it can build the settler three away during production but the third ring isn’t being used for islands.
2126 – Automated workers don’t understand the third ring for a city with ‘City of 1000 slums’. (Speculation as to whether this is true for Kuriotate cities)
2186 – City gets happiness from Pool of Tears when it is in the third ring, if the city’s culture extends that far, even if they don’t have the City with 100 slums promotion or is a Kuriotate city
2193 - Mirror of Heaven not providing Sun Mana. Subsequent posts discuss, may be caused by the 'use all unique features' option
2220 - Bug in CasterNoDuration tag. Solution posted.
2288 – Reported that privateer turned against human builder
2292 – Chariot penalty for attacking forests not applied to ancient forest (Breunor – I’m assuming this is an oversight, a bug, not a play feature)
2296 – If Basium, Hyborem, or Auric Ascended is created from Hall of Mirrors, and the duplicate dies, the Civ suffers the penalty of losing the leader
2306 - Potential loss of units when multiple boarding parties attack from same square (potential solution is post 2308, that it corrects at the end of turn)
2310 - Afforess found a bug in the core CIV code that can apply to a Mod that allows a ship's boarding limit to exceed it is initial value (Like FfH II). Apparently this doesn't trigger in FfH II because the AI doesn't use it, but there is potential for the bug to be triggered especially with AI improvements being implemented
2365 – AI workers on the same node try to build different mana, canceling each other
2384 – Minister Koun starts without techs on splitting
2393, 2398, 2470, 2473 – Cannot request Allies or vassals to change religion
2411 – Goblin forts disappearing, not from ‘For the Horde’
2423, 2459 – End of Winter option not working properly
2480 – Bug in Civ4religionsInfo.XML, Runes of Kilmorph refers to Mind stapling instead of Arete (see 2481)
2482 – Sephi recommends removal of a check
2524 – Unusual settler activity after map regenerated (not clear if the map regeneration is a cause)
2526 – Mistforms in a mana hex appear to disrupt ownership even though theya re invisible
2532 – Treasure chests prevent victory if ‘requires complete kill’ option in use
2546 – Sephi merged some bug fixes
2550 – Khazan Smith event, +1 hammers were available even though the city didn’t have a forge
2552 – TumTum got 2 Orthus’ axes
2557 – Courtesan got an afraid to attack message, enemy didn’t have fear
2559 - +1 unhappiness from ‘moaning sobs’ event not occurring
2598 – Sephi posts code based on stealing plots given a larger radius which isn’t possible in base BtS
2648 – Enraged swordsman event doesn’t give the +10 XP’s
2672 –Kuriotates didn’t upgrade a settlement even though only one settlement left
2679 – Couldn’t load Hemah onto a boat (Breunor speculation- Maybe Hemah was attached to a group that was too large?)
2683 – Human automated workers do not do not build roads, etc. just improve specialties. In 2699, it is reported that when the cultural border goes to the third ring, they will work the third ring but not the inner 2. In 2707, it is reported that the human automated workers do one task and then stop
2718 – AI settler issue – Sheelba not starting a city. (Breunor note – 5 Civ’s on a tiny map in this case)
2745 – Sephi gives code to eliminate some OOS errors
2755 – Sidar have trouble waning when ‘Blood of the Phoenix’ is cast
2843 – Complex issue – Emptiness found that if a barbarian unit has equipment, it is captured by an AI player, and recaptured by the barbarians, the item is duplicated
2862, 2865 – Sephi bug fixes
2867 – Ira’s with Orthus Axe get +2 strength on a kill; A repentant anger with Orthus axe does not lose a strength point if it kills a living unit with Orthus axe
2869 – Errors in Erebus mapscript described
2900 – In a medieval start, 2 Lucians start
2901 – report automated workboats aren’t going to resources – (Breunor note – were they occupied by a barbarian naval unit?)
2932 – Unique features don’t provide benefits on flood plains
2936 – Two Timor mask in game
2838 – Weird bug; in a High to Low, after the 2nd switch (3rd Civ), research costs set to one for most techs and very low numbers for very expensive ones
Perhaps is a feature
1901 and 1911 – The Shrine of the champion, with warrens, gives the benefit only to the first unit built. The Dereptus Brewing gave the +2 XP’s to the first unit with warrens, not both
1316, 2118 - Barbarians build a city on a mana node
1996 – Ancient forest disappear from ice
2012 – Can sacrifice a ‘Host of the Eihenjar’ on the Pyre of the Seraphic, which is overpowered if it isn’t a bug. Again posted in 2629
2105 – Middle tier priests promoted to druids can cast high priest spells. (Monkeyfinger speculates they should have medic instead)
2106 – Worldbreak can destroy palaces? If this is a feature, the AI should learn to build its palace as a very high priority
2226 - Can get gold from blockades during stasis
2227 – Hire mercenary doesn’t scale with game speed
2228 – Drowning doesn’t scale with game speed
2230 – Clan of Embers units can promote from warriors and axemen to level 4 ogres but not level 3 ogres
2240, 2268 – Basic tech builds ignored (Breunor – Presumably to be fixed in Wildmana AI merge). 2287 talks about poor culture understating by the AI.
2241- 2268 Issues with Hidden nationality with units always at war (Breunor – I didn’t understand this thread so I may be misinterpreting)
2280 – Vampires can’t attack after feeding
2301 – Basium doesn’t get free buildings from wonders built before coming into the game
2366 - Defying an Overcouncil resolution did not lead to expulsion
2444- Weird bloodpet behavior, save attached
2456, 2689, many others – AI not promoting units (Breunor: Maybe it is waiting to get into combat?)
2471 – Withdrawal error – (Monkeyfinger speculated it may have been from ‘fear’
2621 – A host of problems with Basium not starting with summoner’s religion. (see 2642)
2621 – Shouldn’t demagogues always have the state religion?
2634 – Kuriotates maybe should be allowed to get a culture victory with 2 cities on small maps. (I guess this is a general issue for small maps.)
2642 – Basium can become a vassal of Hyborem
2655 – Unyielding Order stops revolts in progress but not subsequent revolts; code included to fix
2655 - Suggested code for changing temple of the Hand and thawing (Breunor: Not sure what is meant here)
2675 – Many people report issues with picking up equipment if taken by an HN unit
2787 – Kuriotates cannot found a shrine in a settlement with a great prophet
2791 – Should sanctuary work on the Elohim master if the Elohim are vassals? On Civ’s with open borders? (Breunor note – may be necessary to stop Shadows and the like from these Civ’s)
2810, 2815 – Werewolves have the racial promotion of the attacking/winning werewolf, not the original unit
2819 – Vitalizing a vassal is considered an act of war
Cosmetic Issue
1782 – Letum Frigus affects you before notice is given, and then is given a few turns later
1930 Combat graphics issue
1973 Infernal Beastmasters graphic issues
2180, 2185 Female Elohim mages upgrade to male archmages. More common issue with recon line
2267 – Demagogues from ‘Crusade’ should start with the highest metal so as to not have to go through moving them to cities; Hyborem and Basium units also. Basium should be forced to control the Mercurian Gate. Treants created form the Ljosalfar world spell should start fortified to avoid required micromanagement. Bannor should not be forced to leave the Overcouncil to maintain crusade
2280 – Hammers from governor’s manor reported in wrong place (see 2307 below).
2305 - If you click on the city screen and hit escape, the detail screenshot doesn't clear
2307 - Bug in CVGameTxtMgr cause the hammer total to displayed incorrectly for the pillar of chains and Governor's Manors
2381 – Many Civilopeida and text errors in ‘BtS’ section of Civilopedia
2383 – Strong and weak promotions sometimes say +1% or -1% instead of +1 or -1
Several – Auto cast removed, should be removed from the feature list
2389 – Text error when investigating cities with certain units (Breunor note: Not sure I understand this issue)
2391 – Catapult barrage listed at -40%
2461 – Civilopedia errors, see 2463 for fix
2553 – Messages that the Barbarians are creating Acheron get spammed after Acheron is killed (also 2644)
2556- Text error for arcane units performing summoning
2590 – No message given when casting a spell may cause war with a neighbor unlike older versions
2618 – Denev posts fixes to some text errors
2644 – Espionage points mentioned
2725 – Overcouncil vote says ‘UN resolution adopted’
2895 – A ‘too afraid to attack’ notice will appear even for units that attack
2920 – Change to tag name
2944 – Assassin’s upgraded to marksmen have a speed of 3 but longbowmen to marksmen are 4
2979 – Stasis appears not to cancel GPT deals, which can cause ruinous economic impact if trading GPT (This is probably a bug)