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Compilation topic for new additions (Buildings, Techs, Units, Terrain etc.)

Discussion in 'Civ - Ideas & Suggestions' started by Pouakai, Mar 28, 2012.

  1. Pouakai

    Pouakai It belongs in a museum. Moderator

    Joined:
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    Messages:
    7,154
    Location:
    Aotearoa
    I thought we could do with a compilation ideas topic, for any of the following items:

    Technologies
    Buildings
    Units
    Resources
    Terrains / Features
    Wonders / Natural Wonders


    Note that Civilizations / Leaders do NOT go here, but rather in the Civ5 Leaders / Civilizations Wanted! Topic.


    Note for Mods: I believe this is different to The Civ-Ideas-And-Suggestions-Not-Worth-Their-Own-Thread in that that is for new mechanics and game balance ideas, these are for flavour items and non-changing ideas.

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

    Changelog:​

    21 April 2012
    - Added Trench

    14 April 2012
    - Added Niagara Falls, National Theatre and Space Elevator suggestions
    - Modified Balloon suggestion

    13 April 2012
    - Added Balloon suggestion

    Spoiler Older :
    10 April 2012
    - Added Honey and Zoo suggestions


    31 March 2012
    - Added several suggestions

    30 March 2012
    - Added suggestions for Tar Kiln, Medic, Tar, Everglades, Serpent Mound, Dead Sea, Ha Long Bay, Kangarlussuaq, credit to MARDUK80
    - Added suggestion for Wedden Sea, credit to CYZ

    29 March 2012
    - Added suggestions for National Park, Clinic, Red Cross, Medicine and Environmentalism, credit to Kurtbob



    Contributors:​

    Thanks to all of the following who have contributed thus far:

    - Kurtbob
    - MARDUK80
    - CYZ
    - Awesome
    - Liex
    - That Nerdy Kid
    - Plasticsoldier

     
  2. Pouakai

    Pouakai It belongs in a museum. Moderator

    Joined:
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    Location:
    Aotearoa
    Buildings / Wonders

    Ski Lodge
    Requires Tourism
    Maintenence - 4
    +2 Gold for every civilization with whom you have open borders, +2 Gold from every Mountain tile worked by the city. City must be built near a mountain.


    National Park
    Requires Environmentalism
    Maintenence - 3
    +2 Happiness. All Natural Wonders and Unimproved tiles within city radius gain additional +2 Science. City must be built near a Natural Wonder


    Clinic
    Requires Medicine
    Maintenence 3
    +2 food. Friendly units adjacent to the city heal additional +1 per turn.


    Red Cross
    National Wonder
    Requires Medicine
    All cities must have a Clinic. Units trained in this city recieve Medic I promotion. +1 Culture


    Tar Kiln
    Requires Astronomy
    +5 XP for Naval Units built in the city, +1 Merchant slot. City must have a nearby source of Tar. Upon discovering Electricity, the Tar Kiln becomes obsolete


    Brewery
    Requires Calendar
    2 Maintenence
    + 2 Happiness. Each source of Barley and Wheat worked by the city provide +1 Food. City must have an improved source of Barley or Wheat nearby.


    Biorefinery
    Requires Ecology
    5 Maintenence
    +5 Production. Each source of Corn and Sugar worked by this city provides Production instead of food, and grants Oil. City must have an improved source of Corn or Sugar nearby.


    Shankh Monastery
    World Wonder
    Requires Acoustics
    Amount of Happiness required to start a Golden Age reduced by 33%, +1 Happiness, +1 Great Prophet Point, cost: 800


    Oil Press
    Requires Calendar
    City must have a source of Olives nearby. Provides +1 Olive Oil


    MOSSAD
    World Wonder
    Requires Radar
    Spies gain experience 100% faster.


    The Internet
    Project
    Requires
    Grants all technologies held by two rival civilizations


    Zoo
    Requires Ecology
    City must have an improved source of Ivory, Deer or Whales
    +2 Happiness, +3 Science
    Mainenence 3 Gold


    National Theatre
    National Wonder
    Requires a theatre in all cities, Requires Printing Press
    +5 Culture, +8 Gold


    Space Elevator
    World Wonder
    Requires Future Tech.
    Recieve two Great Scientists. Great Scientists generate 50% faster


    Channel Tunnel
    World Wonder
    Requires Tunneling
    Provides a rail link between two coastal cities on nearby continents/islands, one of which must construct the wonder. +1 culture, +1 gold for every city linked by rail


    Oceanographic Institute
    Requires Environmentalism
    Must be built in a Coastal city. +25% science in the city, +1 science for every sea resource worked by the city

     
  3. Pouakai

    Pouakai It belongs in a museum. Moderator

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    Location:
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    Units


    Medic
    Requires Medicine
    10 Strength, Medic promotions.


    Explorer
    Requires Compass
    11 Strength, Has a 50% chance of being invisable to other units when on a forest or jungle tile


    Balloon
    Requires Physics
    Recon Unit
    Cost 120,
    Ranged Combat only (Cannot be melee attacked by enemy units), Ranged strength 5
    Movement: 1
    Abilities: Has a large sight radius. Can enter all tiles and enter other players territory even if Open Borders agreements has not been signed. There is a chance a Balloon will suddenly "drop" and vanish (random thing).
     
  4. Pouakai

    Pouakai It belongs in a museum. Moderator

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    Location:
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  5. Pouakai

    Pouakai It belongs in a museum. Moderator

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    Location:
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    Terrains / Features

    Strait
    (Yield)
    Naval feature between two landmasses (Max one tile apart) Land units may cross without having to embark

     
  6. Pouakai

    Pouakai It belongs in a museum. Moderator

    Joined:
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    Location:
    Aotearoa
    Resources:


    Tar
    Bonus Resource
    Requires Astronomy
    Found in Forest tiles
    Allows construction of Tar Kiln


    Coffee
    Luxury Resource
    Requires Plantation
    Found in Jungle tiles


    Cocoa
    Luxury Resource
    Requires Plantation
    Found in Jungle tiles


    Tea
    Luxury Resource
    Requires Plantation
    Found in Hill tiles


    Lacquer
    Luxury Resource
    Requires Plantation
    Found in Forest and Jungle tiles


    Olives
    Bonus Resource
    Requires Plantation
    Found in Plains Tiles
    Allows construction of Oil Press


    Tobacco
    Luxury Resource
    Requires Plantation
    Found in Plains Tiles


    Olive Oil
    Luxury Resource
    Produced by Oil Press


    Barley
    Bonus Resource
    Requires Farm
    Found in Plains tiles
    +1 Food with Brewery


    Corn
    Bonus Resource
    Requires Farm
    Found on Plains and Grassland tiles
    +2 Food with Grainary, -2 Food, +2 Production and +1 Oil with Biorefinery


    Bronze
    Bonus Resource
    Requires Mine
    Found on Hill tiles


    Clay
    Bonus Resource
    Requires Quarry
    Found on River tiles


    Rice
    Bonus Resource
    Requires Paddy Fields
    Found on Marsh tiles


    Saltpeter
    Strategic Resource
    Revealed at Gunpowder
    Requires Quarry
    Provides +1 Production
    Found on Desert, Hills, Plains, Tundra tiles
    Allows Musketman, Musketeer, Minuteman, Janissary, Cannon, Rifleman, Cavalry, Cossack, Sipahi, Frigate, Ship of the Line.


    Rubber
    Strategic resource
    Revealed at Replaceable Parts
    Requires Plantation
    Provides +1 Production
    Found on Jungle, Marsh, Forest tiles
    Allows Anti-Tank Gun, Anti-Aircraft Gun, Artillery, Mechanized Infantry.


    Amber
    Luxury Resource
    Requires Mine
    Provides +2 Gold, following the discovery of Biology provides +1 Science
    Found on tiles adjacent to ocean


    Honey
    Luxury Resource
    Requires Farm
    Yields 2 Gold, +2 Food
    Found on Forest tiles

     
  7. Kurtbob

    Kurtbob Prince

    Joined:
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    470
    Location:
    Arizona
    This thread is going to be massive in size...

    Tech - Environmentalism (Comes after Biology but before Ecology)

    Game Mechanic: all un-improved tiles within your borders gain +1 :c5science:.

    City Improvement: National Park - Must have a Natural Wonder within city radius. +2 :c5happy:. National Wonders and unimproved tiles within city radius gain +2 :c5science:. Maintenance 3 gold.
    -------------------------------------------------------------------------------------------------------
    Tech - Medicine (Comes after Scientific Theory but before Penicilin)

    City Improvement: Clinic - +2 :c5food:. Friendly units heal an additional +1 health when adjacent to city (as if they were within the city). Maintenance 3 gold.

    National Wonder: Red Cross - Requires a clinic in all cities to be built. Units built in this city gain the Medic I promotion free. +1:c5culture:
     
  8. Pouakai

    Pouakai It belongs in a museum. Moderator

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    Added, and I sure hope it does! Thanks, you've been credited in the OP!
     
  9. Kurtbob

    Kurtbob Prince

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    Location:
    Arizona
    Pouakai: I noticed your ski lodge requires Mountains to be worked. If this is the case, it actually meshes with my ideas quite well. All mountains, since they cannot be improved, would automatically gain +1 beakers upon discovering Environmentalism. They would also gain an additional +2 beakers with a Nationl Forest improvement. +2 gold and +1(3) beakers isn't bad at all.
     
  10. Pouakai

    Pouakai It belongs in a museum. Moderator

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    Which would turn mountains into good times late game. That's awesome with your ideas as well
     
  11. MARDUK80

    MARDUK80 Prince

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    Finland
    Great idea to create a compilation thread. Thanks Pouakai! :)

    Heres some of my ideas:

    Buildings: Tar Kiln (see resources for the info)

    Units: Medic - unlocked at Medicine, low combat strenght but has access to many Healing Promotions), Explorer (unlocked at Compass, advanced Recon unit, which has Guerilla Promotion (has a chance to remain invisibly to all other units) and much stronger than Scout.

    Resources: Tar - Bonus Resource (like Stone), unlocked at Astronomy, can be found in Forest tiles - (especially on tundra/forest), unlocks Tar Kiln building which gives small amount of experience for Naval units build in there and has Merchant specialists slot. Goes obsolete at the discovery of Electricity.

    Natural Wonders: Everglades (Marsh/Lake terrain) (+5 Food & +2 Gold), Serpent Mound (Hills/Grassland terrain) (+3 Science & +3 Culture), Dead Sea* (Inland Lake on Desert region) (+3 Faith, +3 Food), Ha Long Bay* (Coastal/Water tiles) (+2 Faith, +2 Culture, +2 Gold)

    (*While searching for Religious Wonders (+Faith) via Google, I found that these two are one of the most popular Natural Wonders in the World.) :)


    A great idea. I'd like to add Medic unit to be unlocked at Medicine Tech. :)
     
  12. MARDUK80

    MARDUK80 Prince

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    Location:
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    I also thing there really should be one Natural Wonder to be found in Snow tiles. About Natural Wonders of the Polar Regions ->
    http://www.theworldwonders.com/polarregions.html

    Perhaps http://www.theworldwonders.com/polarregions/sondre-stromfjord.html (Inut name; Kangerlussuaq) or http://www.theworldwonders.com/polarregions/ikka-fjord.html would be good choices. Northern Lights, also known as the Aurora Borealis might be a great arctic wonder too.

    http://scienceray.com/earth-sciences/geology/the-seven-natural-wonders-of-the-world/

    Grand Canyon (USA) The Victoria Falls (between Zambia and Zimbabwe, Africa) would also be nice new wonders. GC definitely Tourism - gold/culture bonus and VF perhaps Faith/Food ?
     
  13. CYZ

    CYZ Toileteer

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    Wadden Sea as a sea wonder that's adjacent to land and perhaps also on a river Delta. It's bonus should not be too high since such locations are usually pretty good already. Perhaps 2 food, 2 science and 1 gold and 1 production.

    Also, feel free to add any units in the ''truly unique units'' thread. Though those are based on actually changing the game in a way I guess.
     
  14. That nerdy kid

    That nerdy kid Vampire Slayer Slayer

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    Location:
    Standing next to Waldo
    new terrains:

    Straits: like a normal coast tile, except that it can be traversed by land units without embarkation

    Improvements:
    Canal: must be built on a tile surrounded by water on opposite sides (like Panama)
     
  15. Liex

    Liex King

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    Location:
    Brasil
    I’m coming up with some real simple ideas, the kind of idea everyone already had while playing Civ V. Feel free to add/change the specific yields and features, since I’m really not good at this.

    Buildings:

    Brewery: +:c5happy: Happiness. Each source of Barley and Wheat worked by this City produces +:c5food:. City must have at least one of these resources improved nearby.

    Biorefinery*: +:c5production: Production. Each source of Corn and Sugar worked by this City grants :c5production: instead of :c5food: and yields biofuel, an alternative for oil. City must have at least one of these resources improved nearby.

    *Alternatively, it could be an improvement. Also, Biofuel could simply show up as Oil, to keep it practical.

    Luxury Resources:

    Plantations: Coffee; Cocoa; Herbs (or Tea); Lacquer (or Lacquerware); Olives (or Olive Oil); Tobacco. ​

    Bonus resources:

    Plantations: Barley (+:c5food: with Brewery); Corn (+:c5food: with Granary; +Oil, +Production and -:c5food: with Biorefinery); Rubber (+:c5production: with Factory).

    Mines: Salt* (+:c5food: with Granary); Copper/Bronze** (+:c5production: with Forge).

    *Could be available in Coastal tiles as well, being improved by work boats.
    **They were/are very important resources through human History that didn’t make into Civ V, probably because Iron works better as a strategic resource. Adding them as a bonus resource would be a nice solution, unless they’re planning to expand the ancient and classical eras. Another possible solution would be to add them as an alternative strategic resource for Iron; units that rely on it to be built should be weaker, though.

    Some Natural Wonders from S. America:

    Angel Falls (Jungle, River)
    Galapagos Islands (Ocean; + a lot of :c5science: for the sake of Darwin)
    Iguazu Falls (Jungle, River)
    Nazca Lines* (Desert)
    Pantanal (Marsh; + a lot of :c5food:)
    Salar de Uyuni (Lake; Yields Salt [see bonus resource])
    Sugar Loaf Mountain (Coast)

    *Although it’s not “natural”, it’d work better as a featured desert tile instead of a tiny graphic besides the city.
     
  16. Pouakai

    Pouakai It belongs in a museum. Moderator

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    Improvements

    Canal
    Requires Dynamite
    Must be constructed on a continent, and have water on opposing sides. Allows Naval units to cross, doing so ends their turn


    Paddy Fields
    Requires Construction
    Must be built on a Marsh tile. +4 food. Connects Rice to trade network


    Trench
    Requires [WWI Tech]
    Provides +50% defensive bonus, additional +5% for each adjacent trench. Can be captured by enemy
     
  17. Pouakai

    Pouakai It belongs in a museum. Moderator

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    Location:
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    Natural Wonders


    Everglades
    Marsh / Lake tiles
    +5 Food +2 Gold


    Serpent Mound
    Hills / Grassland Tiles
    +3 Science +3 Culture


    Dead Sea
    Desert terrain
    +3 Faith +3 Food


    Ha Long Bay
    Coastal tile
    +2 Faith +2 Culture +2 Gold
    Acts as passable coastal tile, but ends movement. Adds Five defence to Adjacent cities


    Kangarlussuaq
    Snow tile
    +3 Production, +3 food. When inside your borders, units generate +25% more XP from combat


    Wadden Sea
    Coastal tile at River Delta
    +2 food +2 science +1 gold +1 production


    Angel Falls
    Jungle
    +3 Faith, +3 Gold, +4 Culture


    Galapagos
    Coastal
    +8 Science


    Iguazu Falls
    River, Jungle
    (Yield)


    Nazca Lines
    Desert
    +6 Culture, +6 Science


    Pantanal
    Marsh
    +6 Gold with Environmentalism, +4 Science


    Salar de Uyuni
    Lake
    +5 Gold, provides +1 Salt


    Sugar Loaf Mountain
    Coast
    If inside your territory, Harbours cost only half usual maintenence


    Niagara Falls
    River, Lake
    +5 Culture, +4 Gold

     
  18. Camikaze

    Camikaze Administrator Administrator

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    Moderator Action: I split the terrain/features/national wonders post, but you'll need to divide out what's in them as you see appropriate.
     
  19. Pouakai

    Pouakai It belongs in a museum. Moderator

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    Thanks Cami!


    Now, to fill in a few gaps:

    MARDUK80: What is the strength of the Medic, what improvement is used to connect Tar to the trade network, and what is the yield of Kangerlussuaq?

    That Nerdy Kid: What is the yield of straights? Extra gold? And can cities be founded on them? What does the Canal become available with? And finally, what happens to ships / units that end their turn on Canals / Straights respectively? Is it like a city, where you can only go through if you have enough MP?
     
  20. awesome

    awesome Meme Lord

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    Shankh Monastery: Amount of :c5happy: Happiness required to start a :c5goldenage: Golden Age reduced by 33%, +1 :c5happy: Happiness, Great Prophet slot, cost: 800 :c5production:.

    i'm not sure what tech to put this with, but it should be renaissance. acoustics fits best, but that already has a few wonders. maybe a new tech, i just can't think of one.
     

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