Within several threads I have read players complaints over random events. Players say they are not well thought out, or poorly implemented. I will not argue that random events can seem a little lame, but they were probably meant to be flavor to spice up the game. If random events were more developed or intricate it could risk one of two things. Making the game feel like a RPG, or mini-scenario. The game designers working on Bts probably felt that way. If you want a scenario play one. The core of the game is about strategies, not Rpging. Now I'm not saying more developed random events would be a bad thing, I would love to see more complex events. A perfect example - in the era of the Roman empire the Mediterranean sea was called a Roman lake. After the empire was divided the Eastern empire, what modern people call Byzantine sought to reclaim the Mediterranean as a Roman lake. I would love a complex random event where the citizens of my nation want complete control over a sea bordering my empire. Requiring me to expand peacefully or to war to claim a nearby sea. Numerous such examples could be given about possible random events. Could the designers have put more effort into events? Certainly, but we must accept we they gave us, mod the game, or turn random events off.