Completely Dumb Ideas

A lunar year is not one twelfth of a year though.
 
Not sure if this is dumb but it is stupid in terms of gameplay. Suppose that enough nukes are launched in the same turn, every civilization collapses back to their capital and plots get colder.
 
Make a map of 360x360 tiles, each tile representing 1° latitude by 1° longitude
Then include an Inuit and a Siberian civilization that thrives on ice/snow/tundra tiles. Let them compete which one becomes the greatest Empire of all time.

Also a penguin culture on Antarctica, naturally.
 
Then include an Inuit and a Siberian civilization that thrives on ice/snow/tundra tiles. Let them compete which one becomes the greatest Empire of all time.

Also a penguin culture on Antarctica, naturally.
I've always liked the idea of the inuits in DoC. The abysmal yields of their core creates a natural easternly push through Canada... or south into actually good terrain, which is why we'll likely never see them as a civ that doesn't have some weird rule constricting where they can settle.
 
I've always liked the idea of the inuits in DoC. The abysmal yields of their core creates a natural easternly push through Canada... or south into actually good terrain, which is why we'll likely never see them as a civ that doesn't have some weird rule constricting where they can settle.
You had a pretty good concept for an Inuit civ in your 'Civilizations Reborn":

Inuit :
200 BC at Naparyaarmiut (Western Alaska) and Olyk (Eastern Siberia)
UP: The Power of Inuksuk - Trade routes do not require roads. Extra Commerce on coastal city tiles.
UU : Dog Sled - Replaces Settler. Cannot enter Grassland, Plains, Desert, Marsh. Can settle on Ice along coast. Ignores terrain penalties.
UB: Igloo - Replaces Granary. +1 Food, Production on Ice, Tundra.

UHV1: The Dorset - Settle Kivalliq, Kalaallit Nunaat, Qikiqtaaluk, and Nunavik by 900 AD
UHV2: Bounty of the North - Acquire 25 Resources
UHV3: Bladder Festival - Control and work more Ocean, Coast, and Lake tiles than any other civilization

Pagan Religion: Angakkuq
Temple: Qargi
UPV: Acquire and work 3 Crab, Whale, and Fish Resources

Settler UU that can't enter the vast majority of land tiles except tundra and ice, along with a UP/UB and UHV to incentivize settling on tundra coasts. I never played with your mod, but I imagine the Inuit civ plays very much like the Polynesian civ.
 
You had a pretty good concept for an Inuit civ in your 'Civilizations Reborn":



Settler UU that can't enter the vast majority of land tiles except tundra and ice, along with a UP/UB and UHV to incentivize settling on tundra coasts. I never played with your mod, but I imagine the Inuit civ plays very much like the Polynesian civ.
Yeah, they were one of my favourite civs to play, but the movement restriction doesn't really fit how DoC handles UUs and settlement encouragement.
 
Not sure if this is dumb but it is stupid in terms of gameplay. Suppose that enough nukes are launched in the same turn, every civilization collapses back to their capital and plots get colder.
Maybe also all plots become contaminated with radiation, and you can't remove it with workers, you have to wait until it voids, maybe civs collapse not to capital, but to city which is the furthest from nukes explosions(can somebody Say if this sentence isn't gramatically correct), and all units are heavily damaged, and moved to that city (ships stay in their position, if the city isn't coastal), all plot improvements get destroyed, all Forests, Animals, and plants void
 
Does anyone else remember the scenario (or maybe it was an official mod) in the original civ iv game that was set in antiquity with similar world map? You could play as either Romans, Macedonians, or Persians...
Yes, that map exists as official mod for civ 4 standard version
 
New idea for a civ:
Rabbit Civilization
UP: fleeting presence - when any military unit is near :culture: borders city flees to another city (and is razed by People living inside, causing fire wchich has to be removed by firemans before it's possible to enter :culture: borders of this city, firemans can enter city culture borders any time they want) , if there are no cities left, new is founded
Uu:rabbit militia - replaces all military units 1 :strength:, 10 :hammers: needed to be produced, produced with :food:, flees from combat before engaging, cannot flee from city
UB:den- delays UP for 10 turns
UHV1-be the most populous civ 10 turns after spawn, and remain until nuclear war or until 2050
UHV2-flee less than 100 Times until UHV1 is complete
UHV3-Be the first to discover all technologies, that are closely related to farms
 
What about adding new event, it occurs when new reply is added to git Update log or new standard version is available to be downloaded
:New version of RFC Dawn of Civilization was published by Leoreth. What should we do? (you can select more than one option, but it has higher cost every selected, one is free, effects only occur if city has power grid)
:-use it in schools (+ 10%:science:in all your cities, +1:) with university)
-download it (downloading start, it's always free)
- Offer help with further development and debugging ( More positive and less negative effects will happen to your Civilization in future)
- Produce faster two core CPU's ( +1 :) in all cities from every computer industry instance)
- Hire historitians to better represent our civilization history ( Cities cultural revolt chance is lowerered by 50% with totalitarianism, +1 :gp: from university)
- monopolise game selling (+5 :gold: from shop, +1:gold: from post office, airport, market, train station, fiber network, supermarket.)
 
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