Completely Dumb Ideas

Edmund Ironside

White Rabbit Object
Joined
Jun 27, 2017
Messages
1,351
Location
Michigan, USA.
Dumb ideas that should be incorporated into Rhye's and Fall of the Greek World.
The more outlandish and silly the better!
 
Add an Atlantis Civ, after all they are first referenced in ancient times!
 
A Sparta '300' UHV where you literally have to build 300 Spartan hoplites!
 
Sea monsters that wreck ships.

If a ship is carrying units, the units are cast away on the nearest shore.

(There is no guarantee that they will be able to move if e.g. the tile owner hasn't opened borders.)
 
It would at least make traversing seas closer to the danger it actually was back in ancient times!
 
In line with the sea monsters, I also propose a floating island
  • Every few turns it drifts one square in a semirandom direction, with a moderate preference for the same general direction as the previous move (i.e. if it was drifting westerly, it could go NW, W, or SW, with a small chance of N or S) until it hits something, after which a new vector takes hold.
  • As a landform it resembles a Forested Hill.
  • It can temporarily merge with the mainland, but can never come within two squares of a city centre.
  • If it enters cultural borders, any units on the island are teleported away under the usual rules.
  • If someone chops the Forest, it eventually regrows. Any improvements made meanwhile are lost when this happens. If someone has built a city on it, the city is razed when this happens. Units within the city survive but are injured.
  • At rare intervals, it temporarily submerges. Any units on it are drowned when this happens. If someone has built a city on it, the city is razed when this happens.
As a programming exercise, this presents interesting challenges as all the various map relationships (Settlers, War, Routes) would have to be recalculated on every move.
 
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